Hello fellow Looters, this is Presbyter letting you in on some insights about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. I delayed this issue a little to make sure to not get back to you empty handed. Which I wont. Gameservice will go down 30/31 of August to patch in the latest updates. The new "Hornet's Nest" map will finally be added to the game - it's been a little more work then usually because the map is not in chronological order of expanding the game world since it will fill the gap between "Emerald Forest" and "Lost Temple" and required adjustments on "World" Map, "Emerald Forest" and the implementation of the map it self to make it work. Vierbit already started to work on the next map which will hopefully be announced with a little teaser next Sunday. Last few weeks we got a few inquiries from third party sites who are interested in adding KOL to bundles or other means of publishing. We gave it some thoughts and decided that we will not expose the game to a bigger audience at this point - other then just being on STEAM EA. I mean surely a partnership beyond EA would lead to increased sales numbers and income - which would help as well but the response we got from you the players so far is encouraging but also pretty unanimous when it comes to the verdict that there is quite a lot wrong in the Kingdom of Loot and I'm not talking about minor tweaks and shifts. I'm talking about major shortcomings in gameplay, concept and engine. Fixing some of them just requires work and that's it - some on the other hand shake the very foundation of the game. It will be challenge - a huge challenge. Expanding on a flawed foundation may bring the entire structure down at some point - so we are super careful on how to proceed and overcome the problems at hand. Unfortunately this takes a lot of time out of what's recognized as progress on your end. After four month in EA we got a pretty good understanding on how big the "niche" is for a game like KOL and eventually will become during the cause of EA. At this point we sold about 10.000 copies and have 15.000 wishlist entries. Further work on the game will hopefully have a positive effect on sales - but to be honest - not a single update had a positive or even stabilizing effect on statistics. Our resources will remain limited and with the above in mind the challenge just got a little bigger. So let's release EA.018 update and step by step work your suggestions and reports into the concept of what KOL will finally become and hope for the best. Challenge accepted. That's all for this week and If it happens you have been - thank you for reading. Development continues! Presbyter and his team. support@epicbeyond.com
[ 2017-08-28 21:52:04 CET ] [ Original post ]
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- Kingdom of Loot Depot Linux [183.38 M]
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.
We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA
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