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Sunday Secrets #19 // World Concept

Hello fellow Looters, this is Presbyter letting you in on some insights about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name. A few SS ago I rambled about the future of KOL. How Steam EA went so far and what we learned after reviewing your suggestions and feedback. In the end we have to come up with something that will be released eventually and given how EA went so far is realistic in regards to funding and manpower. Moreover this is EA which means we are in this together and make your feedback count. Most KOL players complain about the lag of guidance and goal in KOL. The MMO aspect adds a nice touch but in the end the game needs to be enjoyable being solo, just with another friend or a full party. Combat needs to be enhanced and the entire gameplay more streamlined. Also the average playtime and amount of content one buys into should be more apparent. So this is what we came up with so far: KOL will be released with six classes. The final game world consists of four different climate zones (grass, desert, ice & snow and volcanic). We will add a goal to the game - its basic and generic - since its not the focus of KOL ... the focus will still be getting better and better gear. Its killing the "Darklord". You will be able to buy the game on a rainy Friday afternoon and kill the "Darklord" the same Sunday late evening unlocking the next difficult level. The world map will be modified to guide you through the world by unlocking locations step by step. Like now you will start at "High Castle" and fight your way to the "Lair of the Darklord". Size and level of detail of the game world are accounted for in regards of funds and team size and the given time frame for release. It will be a complete game - not something that will rely on future dlcs or expansions. Early concept of the complete game world:
Blue circles = Town hubs Red circles = Open crossroad maps White/red circles = Instanced theme maps White/purple circles = Final map of the given climate zone Very early concept of the new world map:
Still got to iron out quite a few things but you should have a better idea now about what may finally be released. More on that in future newsletters. That's all for this week and If it happens you have been - thank you for reading. Development continues! Presbyter and his team. support@epicbeyond.com


[ 2017-09-17 19:03:54 CET ] [ Original post ]

Kingdom of Loot
EPICBEYOND Studios Developer
EPICBEYOND Studios Publisher
2017-04-14 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (366 reviews)
The Game includes VR Support
Public Linux Depots:
  • Kingdom of Loot Depot Linux [183.38 M]
Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a brand-new, completely unique game. It's an ode to the classic 2D action-arcade games such as Secret of Mana™ or The Legend of Zelda™, that became a fundamental part of gaming history and captivated players for many years.

KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.

We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA

GAMEBILLET

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3.27$ (18%)
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3.26$ (78%)
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26.99$ (10%)
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7.49$ (63%)
6.38$ (79%)
19.8$ (67%)
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3.75$ (75%)
0.37$ (63%)
1.88$ (81%)
3.9$ (70%)
4.5$ (77%)
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9.41$ (69%)
13.99$ (30%)
7.83$ (74%)
8.7$ (65%)

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