Hello fellow Looters,
this is Presbyter letting you in on some insights about KOL and its development and future. I will try my best to give you a short update on whats going on each or at least every other Sunday - hence the name.
We continued to work on the overworld redesign to keep the scope of the game to a manageable size and complexity of the finished game. Its still at prototype stage and not final in any way. Just wanted to show you what we got so far:
Click to watch YouTube Prototype review Show full image:
First is "normal entrance"
Second is "locked because hero level too small"
Third is "locked entrance"
That's all for this week and If it happens you have been - thank you for reading.
Development continues!
Presbyter and his team.
support@epicbeyond.com
Inspired by the classic 16-bit ARPGs of last decades, KINGDOM·OF·LOOT is a brand-new, completely unique game. It's an ode to the classic 2D action-arcade games such as Secret of Mana™ or The Legend of Zelda™, that became a fundamental part of gaming history and captivated players for many years.
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.