First of all let me apologize for the unusual late news. Obviously something essential to the project kept us busy and that's why todays news starts with a message from our pixelartist Vierbit:
I shouldn't write this statement in the first place. But the current state of KoL makes this a necessary. As many of you noticed the development is crawling along at snail pace, and understandable the questions arise why that is the case. Without going into personal details, let's just say due to health issues I wasn't able to work to my fullest potential, especially during the last few months in 2017.
We're a small team and everyone is a crucial part of the development, with me being responsible of creating the art assets for KoL. Working too slow on my side also slows down the whole project. While that is no excuse, being transparent about the issues is the least I can offer.
While doing so, it's also necessary to address our estimated release date. While still more than a year away it becomes more and more apparentthe full release will get delayed. To clarify, this doesn't mean Kingdom of Loot is cancelled. But the development hit some rocky ground, and it's necessary to address these problems rather now than later.
Vierbit
KoL's Pixelartist
Right now we evaluate options to get this solved. With such a small team where every single team member is essential to success above could happen to anyone of the team. Normally we just push even harder but off course there are limits. Especially while being in EA. Right now its too early to present other then what we did create since the last news ... and its even more then I can show right now. But as Vierbit tried to explain the situation binds a lot the teams workpower on finding and evaluating options rather then just merrily working along.
New login screen adjusted for new Overworld concept:
Region is completed by completing a special Tower:
Twilight Mine Teaser (map assets completed by now):
https://www.youtube.com/watch?v=0MOAQHG9Dy8
That's all for now and If it happens you have been - thank you for reading.
Presbyter and his team.
support@epicbeyond.com
[ 2018-03-05 22:21:48 CET ] [ Original post ]
First of all let me apologize for the unusual late news. Obviously something essential to the project kept us busy and that's why todays news starts with a message from our pixelartist Vierbit:
I shouldn't write this statement in the first place. But the current state of KoL makes this a necessary. As many of you noticed the development is crawling along at snail pace, and understandable the questions arise why that is the case. Without going into personal details, let's just say due to health issues I wasn't able to work to my fullest potential, especially during the last few months in 2017.
We're a small team and everyone is a crucial part of the development, with me being responsible of creating the art assets for KoL. Working too slow on my side also slows down the whole project. While that is no excuse, being transparent about the issues is the least I can offer.
While doing so, it's also necessary to address our estimated release date. While still more than a year away it becomes more and more apparentthe full release will get delayed. To clarify, this doesn't mean Kingdom of Loot is cancelled. But the development hit some rocky ground, and it's necessary to address these problems rather now than later.
Vierbit
KoL's Pixelartist
Right now we evaluate options to get this solved. With such a small team where every single team member is essential to success above could happen to anyone of the team. Normally we just push even harder but off course there are limits. Especially while being in EA. Right now its too early to present other then what we did create since the last news ... and its even more then I can show right now. But as Vierbit tried to explain the situation binds a lot the teams workpower on finding and evaluating options rather then just merrily working along.
New login screen adjusted for new Overworld concept:
Region is completed by completing a special Tower:
Twilight Mine Teaser (map assets completed by now):
https://www.youtube.com/watch?v=0MOAQHG9Dy8
That's all for now and If it happens you have been - thank you for reading.
Presbyter and his team.
support@epicbeyond.com
[ 2018-03-05 22:21:48 CET ] [ Original post ]
🕹️ Partial Controller Support
- Kingdom of Loot Depot Linux [183.38 M]
KINGDOM·OF·LOOT seeks to bring back the timeless feel of these classics while answering the question: how would they have been if based in a global mass multiplayer system? An immersive persistent world to explore, tons of loot to collect, new friendships to forge and adventures to live and strongly focuses on collecting, crafting and sharing in-game loot. You decide whether doing it on your own, with a small group of friends, a guild or joining hundreds of other players on your quest for epic gear.
We are a small but dedicated team located in Germany. If you want to follow up on the development of KINGDOM·OF·LOOT we recommend you to check out our
YouTube Channel: https://www.youtube.com/channel/UCGmzMEl19ByHA2SmXS3lRiA
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