With this, we now close the version 3.0 of the game. Bellow follows all the updates of this version and older ones: 3.0 •[12-07-15] Achievement Corrected: Cursed One •[12-07-15] Corridor Bug solved. 2.3 •[11-19-15] Linux version available; 2.2 •[11-17-15] MacOS version available; •[11-17-15] Some corrections on German Language; 2,1 •[11-09-15] English Texts Corrected, now much more natural than before; •[11-09-15] Spanish translation available - interface and subtitles; •[11-09-15] Germain translation available - interface and subtitles; •[11-06-15] Bug to get secret final corrected; •[11-04-15] Bug "Don't Run" / "Black Screen" corrected. In short Cursed One trophy now it's working like a platine of all others achievements. That is because we could not test its original purpose at the beginning, that was: have 24 hours in the game. And rather than delete some trophy we prefer to change it. We solve the problem in the corridor which prevented the player to get some achievements, such as Dark Corridor and Cursed House. Cheers!
[ 2015-12-08 13:34:46 CET ] [ Original post ]
With this, we now close the version 3.0 of the game. Bellow follows all the updates of this version and older ones: 3.0 [12-07-15] Achievement Corrected: Cursed One [12-07-15] Corridor Bug solved. 2.3 [11-19-15] Linux version available; 2.2 [11-17-15] MacOS version available; [11-17-15] Some corrections on German Language; 2,1 [11-09-15] English Texts Corrected, now much more natural than before; [11-09-15] Spanish translation available - interface and subtitles; [11-09-15] Germain translation available - interface and subtitles; [11-06-15] Bug to get secret final corrected; [11-04-15] Bug "Don't Run" / "Black Screen" corrected. In short Cursed One trophy now it's working like a platine of all others achievements. That is because we could not test its original purpose at the beginning, that was: have 24 hours in the game. And rather than delete some trophy we prefer to change it. We solve the problem in the corridor which prevented the player to get some achievements, such as Dark Corridor and Cursed House. Cheers!
[ 2015-12-08 13:34:46 CET ] [ Original post ]
- The Last NightMary - A Lenda do Cabeca de Cuia Linux [374.2 M]
- The Last NightMary - Soundtrack
The Last NightMary – A lenda do Cabeça de Cuia is a point and click survival genre game, based on a local regional legend from the State of Piaui, Brazil. The player will be Maria and needs to find a way to escape from Crispim (The beast), avoiding to be another victim of this curse.
Main features:
•A maze forest that you have to escape from the beast
•Discover a deep plot about a new horror legend, in games
•A different aesthetically regional environment, rarely seen before in games
•Well acclimated soundtrack horror
•Instigating puzzles. It's not just running around
•Alternative endings depending of your gameplay
•Secrets / Easter Eggs
•Some references about classic horror games and movies
The game was developed as a final work from Visual Arts Course at Federal University of Piauí (UFPI).
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