





Patch Notes: June 27, 2017
Listening Post cost increased from 200 to 300
[quote]Our increase to the base Requisition rate made early game Listening Posts a no-brainer, which we feel are too effective at holding their ground relative to their cost. As a result, we’d like to increase their cost so that the choice of where to bunker down needs to be a more strategic one.[/quote]
Skimmers will now prefer to do shorter reverse-pivot moves instead of curve turns over short distances (these were particularly noticeable with move commands issued slightly behind and to the side of the skimmer)
Increasing vertical traverse speed
[quote]If you’ve ever controlled a group of skimmers, you know that occasionally they will perform fantastical wild turns when the distance doesn’t warrant it. Here at Relic, we’re holding a moment of silence for all the skimmers that were needlessly lost while trying to perform acrobatic feats in the midst of battle. This will be of benefit to all skimmer units, though it will have a greater effect on Eldar players due to the number of skimmer units they have available.[/quote]

Overall, the Space Marines versus Ork matchup is very close to dead even, though it varies a bit per skill bracket. Although they’re in a better spot and while we are buffing Eldar, we do still feel there are a few issues that need addressing. We’ve already addressed Tireless in last week’s patch, but we felt that we needed to dig a little deeper, as the Space Marine’s effectiveness doesn’t stem from a single doctrine choice.




Once win rates settled after launch, it became clear that the Eldar were imbalanced. They had a much higher win rate than both Space Marines and Orks, though they were especially strong versus Space Marines. Dire Avengers were overwhelmingly picked over other early game options and the Wraithlord’s Improved Webways doctrine was nearing a unanimous pick rate in the upper skill brackets. However, the combination of our May 31st Eldar changes and the improvements to not only Tactical Marines - but also to resource generation - have exposed the general weakness of the Eldar early game. Since the trading capability of Dire Avengers was weakened, we’ve consequently seen that win rate flip the other direction.










[quote]We’re aware that there are doctrines for each faction that are dominant and others that are not. We’ll be addressing this with slight nerfs, but mostly buffs. This will take longer because we have to consider and test how much these changes can act as a multiplier for overperforming units. This may occur over several patch cycles, but rest assured that we’re keeping a close eye on them![/quote]




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[ 2017-06-27 18:07:43 CET ] [ Original post ]
Hey everyone!
We heard you loud and clear. In response to your feedback, we’re releasing a balance patch to address top balance concerns this week.
Gameplay
Pathing

Overall, the Space Marines versus Ork matchup is very close to dead even, though it varies a bit per skill bracket. Although they’re in a better spot and while we are buffing Eldar, we do still feel there are a few issues that need addressing. We’ve already addressed Tireless in last week’s patch, but we felt that we needed to dig a little deeper, as the Space Marine’s effectiveness doesn’t stem from a single doctrine choice.
Assault Marines
- Reduced passive melee charge range from 30 to 10
- Reduced passive melee charge speed bonus from 4 to 3

Predator Destructor
- Damage decreased from 200 to 150
- Power cost increased from 275 to 300
- Population cost increased from 17 to 19

Predator Annihilator
- Power cost increased from 275 to 300
- Population cost increased from 17 to 19

Diomedes
- Elite Point cost reduced from 4 to 3
- Health reduced from 3600 to 3100
- Respawn time reduced from 240 to 200
- Reduced melee attack true damage bonus vs. objectives from 50 to 15
- Reduced critical strike true damage bonus vs. objectives from 100 to 30
- Fixed a bug where his True damage bonus wasn’t working correctly

Once win rates settled after launch, it became clear that the Eldar were imbalanced. They had a much higher win rate than both Space Marines and Orks, though they were especially strong versus Space Marines. Dire Avengers were overwhelmingly picked over other early game options and the Wraithlord’s Improved Webways doctrine was nearing a unanimous pick rate in the upper skill brackets. However, the combination of our May 31st Eldar changes and the improvements to not only Tactical Marines - but also to resource generation - have exposed the general weakness of the Eldar early game. Since the trading capability of Dire Avengers was weakened, we’ve consequently seen that win rate flip the other direction.
General
- Eldar infantry unit speed increased by 1 across the board
- Bonesinger increased from 6 to 7
- Dire Avengers increased from 6 to 7
- Howling Banshees increased from 6 to 7
- Shadow Spectres increased from 5.5 to 6.5
- Rangers increased from 6 to 7
Webway Gate
- Requisition cost decreased from 150 to 125
- Power cost decreased from 30 to 25
- Speed bonus for non-elite infantry decreased from 3 to 2
- Speed bonus for Vehicles, Wraith and Elite units remains unaffected

Dire Avengers
- Dire Avengers range increased from 30 to 35

Wraithblades
- Increased Shields from 1725 to 1890
- Increased Health from 1150 to 1260
- Added passive melee charge on Wraithblades which has 10 range, a 10 second cooldown, lasts 5 seconds and grants 4 movement speed
- Increased weapon range from 1 to 2

Shadow Spectres
- Power cost reduced from 30 to 15
- Increased formation size

Autarch Kyre
- Reduced speed of Eldritch Winds projectile from 15 to 12
- After units are pulled to him, they are now knocked back, scattering them over a 15m area and preventing them from clumping on top of one another when landing

Gretchin
- Gretchin population cost reduced from 4 to 1

Shoota Boyz
- Stikkbomb damage decreased from 90 to 60
- Tonz ‘o Bombz: Stikkbomb damage decreased from 90 to 60

Nobz
- Taunt radius reduced from 20 to 15

Stormboyz
- Their upgraded Suicide Bomma from scrap will do less damage versus structures

Kommando
- Booby Trap damage type changed from Armour Piercing to True
- Booby Trap damage is applied to the squad instead of individual entities
- Booby Trap FX have been adjusted to accurately show the blast radius

A NOTE ON DOCTRINES
[quote]We’re aware that there are doctrines for each faction that are dominant and others that are not. We’ll be addressing this with slight nerfs, but mostly buffs. This will take longer because we have to consider and test how much these changes can act as a multiplier for overperforming units. This may occur over several patch cycles, but rest assured that we’re keeping a close eye on them![/quote]

General
- Fixed an exploit where users could change a Quick-Match game into an Annihilation game during the countdown




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[ 2017-06-27 18:07:43 CET ] [ Original post ]
Warhammer 40,000: Dawn of War III
Relic Entertainment
Developer
SEGA
Publisher
2017-04-27
Release
Game News Posts:
37
🎹🖱️Keyboard + Mouse
Mixed
(13178 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Binary DoW3 [881.61 M]
- Linux Data DoW3 [28.19 G]
- Linux Soundtrack DoW3 [122 M]
- Linux - Override Depot [27.25 K]
Step into a brutal battle between three warring factions
In Dawn of War III you will have no choice but to face your foes when a catastrophic weapon is found on the mysterious world of Acheron.
With war raging and the planet under siege by the armies of greedy Ork warlord Gorgutz, ambitious Eldar seer Macha, and mighty Space Marine commander Gabriel Angelos, supremacy must ultimately be suspended for survival.
UNLEASH THE GIANTS
Take control of towering war machines and tip the balance of battle in your favor with the biggest characters in Dawn of War history. Turn the tide with the mighty Imperial Knight (Space Marine), the clattering Gorkanaut (Ork), or the haunting Wraithknight (Eldar).
COLOSSAL BATTLES
Dawn of War is famous for its epic action and those immense clashes are back - but now they're off-the-scale. Wage war with massive armies across violent volcanic terrain or mighty orbital Star Forts.
CALL UP YOUR ELITES
Take your battle plans to another level by deploying powerful collectible elite squads, each boasting their own special abilities and bonuses that will help you unlock and develop new attacking strategies to conquer your foes.
DESTRUCTIVE ABILITIES
Cause devastation on the battlefield with powerful super-abilities. Rain down total destruction on your enemies with the Space Marine's Orbital Bombardment, the Eldar's blistering Eldritch Storm or the Ork’s Rokks to counter your unsuspecting rivals.
THREE-FACTION CAMPAIGN
Learn what makes each force formidable through alternating missions. You'll soon come to understand the combat advantages of Space Marines, Orks, and Eldar and the rules of a universe with no heroes or villains… only war.
A NEW DAWN ONLINE
Your army will wreak havoc online. Join the multiplayer community and forge new alliances - or turn the tables on your new 'friends' as they become foes in explosive, chaotic and competitive maps.
ONE ARMY TO RULE
Customize your own universal army from the very first moment you are matched in a melee. Progress through battle after battle with loyal troops by your side across both challenging campaign missions and dominating multiplayer maps.
MINIMAL SETUP
- OS: Ubuntu 16.04 64-bit. SteamOS 2.0
- Processor: 3.40 GHz Intel Core i3-4130Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1GB Nvidia 650Ti 1GB (Driver version 375.66 tested)
- Storage: 30 GB available spaceAdditional Notes: Quad physical core i5 or equivalent recommended for 3vs3 multiplayer. Game requires Internet connection for play and progression.
- OS: Ubuntu 16.10 64-bit. SteamOS 2.0
- Processor: 3.40 GHz Intel Core i7-4770Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4GB Nvidia 980Ti (Driver version 375.66 tested)
- Storage: 30 GB available spaceAdditional Notes: * AMD and Intel GPUs are not supported at the time of release as the game requires GL_ARB_bindless_texture support on Mesa. * Experimental Vulkan support on Linux will require driver version 381.22 for Nvidia. Mesa 17.1 for AMD. or Mesa 17.2-devel for Intel. * The system requirements represent the specifications that have been officially tested. * Other modern drivers and distributions are expected to work but are not officially supported. * Multiplayer is compatible between Mac and Linux versions only
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