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Name | Warhammer 40,000: Dawn of War III | |
Developer | Relic Entertainment | |
Publisher | SEGA | | |
Tags | Action Strategy Simulation Singleplayer | | |
Release | 2017-04-27 | |
Steam | € £ $ / % |
News | 37 |
Controls | Keyboard Mouse |
Players online |  129  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/285190  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 600 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 536 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Linux Binary DoW3 [881.61 M]
Linux Data DoW3 [28.19 G]
Linux Soundtrack DoW3 [122 M]
Linux - Override Depot [27.25 K]
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LINUX STREAMERS (5)
gamingonlinuxferalinteractivegloriouseggrollec0rp
gorillatv
Patch Notes: September 26, 2017 |
Today’s patch will open up the strategic depth of Dawn of War III to ALL players. After listening to how fans felt about the Skull system, and watching how players interacted with it in-game, we’ve decided to unlock all Elites and doctrines for everyone.
We had intended for the Skull system to introduce pacing to the multiplayer experience, but we didn’t want this to come at the cost of barring advanced play styles to those ready to tackle them. You’ll still need to unlock Elite level rewards as well as those gained from campaign progress, but this will be a lot easier with an expanded arsenal of Elites at your command!
Improved
- We’ve removed in-game currency (Skulls), which means you no longer need to purchase Elites and doctrines. With the exception of Elite level and campaign progression rewards, all content will be automatically unlocked for both new and veteran players.
- We’ve made some slight changes to the front end; it’s now much easier to jump into a custom match versus AI after completing campaign missions.
General
- Fixed a crash that sometimes occurred when loading into custom maps
- Fixed an issue where the experience earned from completing campaign missions on easy difficulty was too low
Multiplayer
- Fixed an exploit where two of the same Elite could be deployed through abusing a bug with the Death From Above doctrine
- Fixed a bug where turning on Enhanced Battle Focus would undo the Increased Shield Regeneration upgrade from the Soul Shrine
- Fixed an issue where, on occasion, Jonah’s auto attack projectile wouldn’t disappear if its target was killed before the projectile landed
Units & Abilities
- Fixed a bug where Zappnoggin’s Fist of Gork could bounce back from Gabriel’s Retribution - sometimes without making contact with it
- Fixed a typo in the Weirdboy’s ‘Ere We Go ability tooltip
User Interface
- Added a mute button to each player’s portrait in the custom game lobby
- Fixed an issue where the host can change match settings of a Quick Match lobby while viewing the leaderboards, Elite info, or player profile screens
- Fixed a bug where Manufactorum (3v3) was not being translated
- Fixed a bug where the Vyper’s Vyper Haste icon would appear as if it were on cooldown, even when the skill was available to use
- Fixed a display issue where an invalid text error would appear when trying to attack a Deffkopta while it was performing Buzzsaw Blitz
- Fixed an issue where the tooltip text for the Overwatch doctrine would not display properly
- Fixed some overlapping elements in the custom game screen
Art
- Fixed a bug where the Madd Dread’s Mad Breaka would create a white sphere artifact when cancelled prematurely
- Fixed a bug where Orbital Bombardments used by AI players would use their army’s paint scheme colours
- Fixed a bug where the Big Trakk was missing some audio FX
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[ 2017-09-26 19:18:37 CET ] [ Original post ] |