





The game released on Thursday, thanks to all the feedback posted in the community forums we pushed several patches on Steam+GOG over the past few days.
Here's a summary of what happened:
- We added support for legacy (non-xinput) game controllers.
- We fixed issues when the game was installed in a folder using non-ascii characters (such as local-page accents).
- We fixed issues with the mouse cursor not always disappearing.
- We fixed issues of flickering on 4:3 and 16:10 screens.
- We made the game start in Windowed mode on the first launch, because a small fraction of people are experiencing issues with Fullscreen mode. While this is being worked on, we thought it would be safer to start the game in Windowed mode. You can always press ALT+ENTER or use the OPTIONS menu to switch back to Fullscreen.
- We increase the audio mixing buffer size as some people were experience audio distortion with the default value.
- We tweaked the Retro Monitor filter so it would works better in lower resolutions.
- We fixed the vertical positioning of Japanese text relative to numbers and non-Japanese text (it was off by a few pixels!).
- We moved the default game controller mapping for Retro Audio from R3 (Right stick press) to L2 (Left Analog Trigger) to be fully symmetrical
- We increased the analog threshold to Open Door and Crouch, in case you are using an analog stick.
- We added more information into the diagnostic file WB.LOG which is useful for us to track down issues. If you have an issue, we will probably ask you to post this file so we can know more about your configuration.
- We disabled the FRAME LIMITER by default. Note that if your screen is not refreshing at 60 Hz you'll probably want to enable it.
You can more more details about day to day patches (pushed to the BETAS branch of the MAIN branch) at http://steamcommunity.com/app/543260/discussions/0/1354868867711830598/
In a future post we would also like to discuss the small updates we made to the game since the console launch (the console versions will also catch up with them later).
Thanks for your help and your patience,
The teams at Lizardcube & DotEmu
[ 2017-06-12 17:05:52 CET ] [ Original post ]
The game released on Thursday, thanks to all the feedback posted in the community forums we pushed several patches on Steam+GOG over the past few days.
Here's a summary of what happened:
- We added support for legacy (non-xinput) game controllers.
- We fixed issues when the game was installed in a folder using non-ascii characters (such as local-page accents).
- We fixed issues with the mouse cursor not always disappearing.
- We fixed issues of flickering on 4:3 and 16:10 screens.
- We made the game start in Windowed mode on the first launch, because a small fraction of people are experiencing issues with Fullscreen mode. While this is being worked on, we thought it would be safer to start the game in Windowed mode. You can always press ALT+ENTER or use the OPTIONS menu to switch back to Fullscreen.
- We increase the audio mixing buffer size as some people were experience audio distortion with the default value.
- We tweaked the Retro Monitor filter so it would works better in lower resolutions.
- We fixed the vertical positioning of Japanese text relative to numbers and non-Japanese text (it was off by a few pixels!).
- We moved the default game controller mapping for Retro Audio from R3 (Right stick press) to L2 (Left Analog Trigger) to be fully symmetrical
- We increased the analog threshold to Open Door and Crouch, in case you are using an analog stick.
- We added more information into the diagnostic file WB.LOG which is useful for us to track down issues. If you have an issue, we will probably ask you to post this file so we can know more about your configuration.
- We disabled the FRAME LIMITER by default. Note that if your screen is not refreshing at 60 Hz you'll probably want to enable it.
You can more more details about day to day patches (pushed to the BETAS branch of the MAIN branch) at http://steamcommunity.com/app/543260/discussions/0/1354868867711830598/
In a future post we would also like to discuss the small updates we made to the game since the console launch (the console versions will also catch up with them later).
Thanks for your help and your patience,
The teams at Lizardcube & DotEmu
[ 2017-06-12 17:05:52 CET ] [ Original post ]
🎮 Full Controller Support
- Wonder Boy: The Dragon's Trap Linux [999.64 M]
- Wonder Boy: The Dragon's Trap - Soundtrack
Cursed into a half-human, half-lizard monstrosity by the Meka-Dragon, you are in search for a cure! The only way you can return to human form is to find the Salamander Cross, a magical item with the power to remove curses...
With each dragon slain, the curse intensifies, transforming you into different animals! Explore large, interconnected locations populated with grumpy monsters and exotic dragons!
Play as the game’s classic character, Hu-Man, or as his brand-new, long-awaited co-star Hu-Girl. You can also inhabit Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man, and Hawk-Man, and use their unique abilities to uncover the land’s deepest secrets.
Enjoy 3 difficulty levels catering to players of all types, and switch from modern graphics and sound to 8-bit graphics/audio at any time - even during gameplay!
- OS: glibc 2.17+. 32/64-bit
- Processor: AnyMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2 Core Profile support. Intel HD 4000-5000 series (Intel HD 3000 series unsupported)
- Storage: 1100 MB available spaceAdditional Notes: SDL_GameController devices fully supported.
- OS: glibc 2.17+. 32/64-bit
- Processor: AnyMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760
- Storage: 1100 MB available spaceAdditional Notes: SDL_GameController devices fully supported.
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