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June 13-18 patches: Trumpets! (Also hard mode..)


Michael W Hillard and his dad Ernest were kind enough to provide their talent and record trumpets, tenor sax, trombone in their studio to replace our sampled ones in two tracks of the game ("Staff Roll" and the second variation of "The Last Dungeon" that plays when you return to the castle with Hawk-Man). Michael, between two concerts, went back and integrated the new recordings and remastered the tracks. We also started rebalancing the Hard mode. I think it is better balanced now it will be a little easier in early stages and harder in later stages. Your feedback is appreciated! Here's a summary of what happened: - Music: Updated "Staff Roll" and "The Last Dungeon (Return)" tracks with real recordings for Trumpet, Cornet, Trombone (Michael W Hillard) and Tenor Sax (Ernest W Hillard). - Audio: Better overall audio balance for retro PSG/FM sfx and music. Lowered retro sfx volumes relative to respective retro music volumes. Upped retro music volumes by 10% to match modern music volumes. - Gameplay: Hard mode balancing: Timer turns every 30 seconds (instead of 25). - Gameplay: Hard mode balancing: Timer resets when entering Dragon Room. - Gameplay: Hard mode balancing: Timer removes health proportionally to current health amount (typically harder in later stages of the game, vs old code didn't do much). - Gameplay: Hard mode balancing: Various minor tweaks in Sky Palace. - Gameplay: Hard mode balancing: Made the Yellow Shadow have little less Attack Points in Hard mode. - Achievements: Now it doesn't grant "Hard-Earned" achievement on Hard Clear if the slot was started from a password. - Graphics: Added floor reflections in the magical room prior to the Sky Palace. - UI: Added Sky Palace location banner. - UI: Fixed Ending Credits play time being rightfully included in the saveslot timer when returning to title screen, but not actually saved to disk, so quitting immediately would remove a few minutes on the timer. - UI: Fixed in-game door & mouse rotate popup timers from triggering when Pause is active. - UI/Retro: Fixed the Hourglass rotation in Retro UI from being painfully slow. - Audio: Fixed playing the "Landing" sound effect when appearing in the Last Dungeon after the Intro. - Credits: Added Seaven's Pascal & Olivier young faces. - Graphics: Enable the option to change the fullscreen resolution. - Graphics: Frame Limiter back on by default. - Graphics: Double default windowed mode size on 4K screens. - Inputs: Fixed legacy non-xinput controller remapping referring to xinput buttons names ("A") instead of actions ("Jump"). - Inputs: Disabled UP/DOWN analog threshold added on Build 1884005 which makes Mouse-Man harder to play. You can follow day to day patches (pushed to the BETAS branch of the MAIN branch) at http://steamcommunity.com/app/543260/discussions/0/1354868867711830598/ Thanks for reading!


[ 2017-06-18 15:44:50 CET ] [ Original post ]

June 13-18 patches: Trumpets! (Also hard mode..)


Michael W Hillard and his dad Ernest were kind enough to provide their talent and record trumpets, tenor sax, trombone in their studio to replace our sampled ones in two tracks of the game ("Staff Roll" and the second variation of "The Last Dungeon" that plays when you return to the castle with Hawk-Man). Michael, between two concerts, went back and integrated the new recordings and remastered the tracks. We also started rebalancing the Hard mode. I think it is better balanced now it will be a little easier in early stages and harder in later stages. Your feedback is appreciated! Here's a summary of what happened: - Music: Updated "Staff Roll" and "The Last Dungeon - Encore" tracks with real recordings for Trumpet, Cornet, Trombone (Michael W Hillard) and Tenor Sax (Ernest W Hillard). - Audio: Better overall audio balance for retro PSG/FM sfx and music. Lowered retro sfx volumes relative to respective retro music volumes. Upped retro music volumes by 10% to match modern music volumes. - Gameplay: Hard mode balancing: Timer turns every 30 seconds (instead of 25). - Gameplay: Hard mode balancing: Timer resets when entering Dragon Room. - Gameplay: Hard mode balancing: Timer removes health proportionally to current health amount (typically easier in early stage, harder in later stages of the game, vs old code didn't do much in later stages). - Gameplay: Hard mode balancing: Various minor tweaks in Sky Palace. - Gameplay: Hard mode balancing: Made the Yellow Shadow have little less Attack Points in Hard mode. - Achievements: Now it doesn't grant "Hard-Earned" achievement on Hard Clear if the slot was started from a password. - Graphics: Added floor reflections in the magical room prior to the Sky Palace. - UI: Added Sky Palace location banner. - UI: Fixed Ending Credits play time being rightfully included in the saveslot timer when returning to title screen, but not actually saved to disk, so quitting immediately would remove a few minutes on the timer. - UI: Fixed in-game door & mouse rotate popup timers from triggering when Pause is active. - UI/Retro: Fixed the Hourglass rotation in Retro UI from being painfully slow. - Audio: Fixed playing the "Landing" sound effect when appearing in the Last Dungeon after the Intro. - Credits: Added Seaven's Pascal & Olivier young faces. - Graphics: Enable the option to change the fullscreen resolution. - Graphics: Frame Limiter back on by default. - Graphics: Double default windowed mode size on 4K screens. - Inputs: Fixed legacy non-xinput controller remapping referring to xinput buttons names ("A") instead of actions ("Jump"). - Inputs: Disabled UP/DOWN analog threshold added on Build 1884005 which makes Mouse-Man harder to play. You can follow day to day patches (pushed to the BETAS branch of the MAIN branch) at http://steamcommunity.com/app/543260/discussions/0/1354868867711830598/ Thanks for reading!


[ 2017-06-18 15:44:50 CET ] [ Original post ]

Wonder Boy: The Dragon's Trap
Lizardcube Developer
DotEmu Publisher
2017-06-08 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1804 reviews)
The Game includes VR Support
Public Linux Depots:
  • Wonder Boy: The Dragon's Trap Linux [999.64 M]
Available DLCs:
  • Wonder Boy: The Dragon's Trap - Soundtrack
Boasting beautiful, hand-drawn animations and a re-orchestrated soundtrack, the cult classic returns with a unique blend of exploration, action, and adventure!

Cursed into a half-human, half-lizard monstrosity by the Meka-Dragon, you are in search for a cure! The only way you can return to human form is to find the Salamander Cross, a magical item with the power to remove curses...

With each dragon slain, the curse intensifies, transforming you into different animals! Explore large, interconnected locations populated with grumpy monsters and exotic dragons!

Play as the game’s classic character, Hu-Man, or as his brand-new, long-awaited co-star Hu-Girl. You can also inhabit Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man, and Hawk-Man, and use their unique abilities to uncover the land’s deepest secrets.
Enjoy 3 difficulty levels catering to players of all types, and switch from modern graphics and sound to 8-bit graphics/audio at any time - even during gameplay!

MINIMAL SETUP
  • OS: glibc 2.17+. 32/64-bit
  • Processor: AnyMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2 Core Profile support. Intel HD 4000-5000 series (Intel HD 3000 series unsupported)
  • Storage: 1100 MB available spaceAdditional Notes: SDL_GameController devices fully supported.
RECOMMENDED SETUP
  • OS: glibc 2.17+. 32/64-bit
  • Processor: AnyMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760
  • Storage: 1100 MB available spaceAdditional Notes: SDL_GameController devices fully supported.
GAMEBILLET

[ 6043 ]

13.34$ (11%)
4.12$ (17%)
25.46$ (15%)
8.27$ (17%)
41.49$ (17%)
12.38$ (17%)
33.97$ (15%)
16.59$ (17%)
3.35$ (16%)
25.59$ (15%)
13.34$ (11%)
33.59$ (16%)
16.52$ (17%)
38.98$ (22%)
24.89$ (17%)
5.94$ (15%)
3.78$ (87%)
16.99$ (15%)
1.95$ (80%)
17.79$ (11%)
16.59$ (17%)
16.01$ (11%)
18.47$ (16%)
8.29$ (17%)
12.71$ (15%)
16.88$ (16%)
7.11$ (11%)
26.09$ (13%)
8.39$ (16%)
8.74$ (13%)
GAMERSGATE

[ 687 ]

9.99$ (50%)
0.94$ (81%)
8.5$ (66%)
11.99$ (40%)
0.56$ (81%)
8.0$ (60%)
3.0$ (80%)
3.38$ (77%)
0.54$ (91%)
2.4$ (70%)
4.95$ (67%)
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1.8$ (85%)
0.9$ (92%)
13.99$ (30%)
1.5$ (90%)
13.99$ (30%)
25.99$ (35%)
5.0$ (75%)
3.26$ (78%)
1.5$ (70%)
0.68$ (89%)
0.56$ (81%)
1.5$ (85%)
8.79$ (20%)
1.32$ (91%)
1.8$ (55%)
8.5$ (79%)
24.49$ (30%)
2.03$ (77%)

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