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Major release - v1.10 (Shared control, mechs, maps, better AI)
[ 2017-08-13 11:41:53 CET ] [ Original post ]
- Shared ally control can be setup for multiplayer games
- Disconnected players automatically get all their units shared to allies till they return
- Mech Factory added, with a set of initial mechs
- Basic mech - Land only
- Anti-air mech - Area effect anti-air only
- Plasma Mech - Long range air & ground attack
- Flame Mech - Short range flamethrower with high HP
- T3 gun turret upgrade
- New map: Enclosed Island (10p)
- Spider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on.
- New building gird placement system and reworked footprint of many buildings
- Modded units are now loaded from 'mods/units/' and can be enabled or disabled in-game
- Lots of new modding features
- Modded units can now have upgrade actions
- Can dynamically switch any property with convert actions
- Custom projectile graphics with more options
- Modded units can override builtin units
- Lots more
- Fixed pathing issues causing builders with queued buildings to pause
- Fixed pathing issue causing units from factories to sometimes pause before moving to rally
- Builders now wait up to ~15 seconds if there is not enough money to place a building before giving up
- Fixed pathing issues with units loading into transports in multiplayer
- Softer speedups on laggy networks and better handling of high ping
- Builder ships can build more building types
- All builders can reclaim buildings
- Repairbay automatically repairs allies units and helps build buildings
- More robust server networking code
- Spider mech automatically repairs units
- When a unit can both repair damaged transport or load into it will toggle between load up and repair
- 'lava votex' map balance fix
- T1 builder can no longer build nuke launchers
- Lots of AI improvements and fixes
- AI can better use modded units
- AI builds anti-nuke, repairbays, and laser defenses
- AI cannot hijack the sandbox editor to build units (haha)
- Builds attacking units more reliability
- Expands better
[ 2017-08-13 11:41:53 CET ] [ Original post ]
Rusted Warfare - RTS
Corroding Games
Developer
Corroding Games
Publisher
2017-07-14
Release
Game News Posts:
19
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(4871 reviews)
The Game includes VR Support
Public Linux Depots:
- Rusted Warfare - Linux [202.4 M]
Rusted Warfare is an RTS inspired by classic real-time strategy games with modern tech.
-
Built for Large Battles
- Over 40 unique units with many upgrades
- Optimised multi-core engine easily handles battles of 1000's of units.
- Experimental units for the big late-game battles
- Zoom out to view and issue commands across the whole battlefield
- Over 40 unique units with many upgrades
-
Modern Multiplayer
- Host your own game or play on the dedicated servers
- Reconnect to disconnected multiplayer games
- Steam friend matchmaking
- Save and load multiplayer games for the quick lunch time battle
- Full cross-platform multiplayer between the Windows, Linux and Android versions
- Host your own game or play on the dedicated servers
MINIMAL SETUP
- OS: Linux (64 bit)
- Processor: 1.8GHz single coreMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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