





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
-New Multiplayer Replays! --Watch recorded multiplayer games at up to 64x speed --You can create saves at any point in a replay to start a new multiplayer game from or edit in sandbox -3 new mechs --Mobile Turret - Deploys for extra range and a shield --Artillery Mech - Long range, can move while firing --Minigun Mech - Fast firing, speeds up as it fires -New mission: 'Spider battle' (Note: this is a fun setup in multiplayer!) -List of all selected units showed in the side bar (left click: select only that type, right click: unselect that type) -Lots of path finding optimisations --Solved paths are shared between clients to reduce load --Units are more responsive to new orders in multiplayer --Spamming orders shouldn't make your units pause movement in multiplayer -Dynamic step rate in multiplayer to allow smoother games -UI system has been optimised. --Lobby screen with 100s of servers should no longer drop framerate. -Nerf to light/heavy hovertank units, missile airship -Buff to sea units to better survive fights vs hovertanks -Mech factory can no longer build light/heavy hovertanks -Large mechs now use 2 transport slots -Plasma mech rechanges 15% faster -Added 'disablePassiveTargeting', 'action_X_addEnergy' for modders to better create custom nuclear silo like buildings/units -Leg positions on units better saved and synced -Survive waves stop after being defeated -Shield information shown under unit HP text -List of selected units shown on PC -Old chat log messages shown when menu is shown -Better icons shown when zoomed out -Send '.share off' and '.share on' in multiplayer to disable shared control for yourself in case of trolls -Starting credits now goes up to $200,000 -Buffed: Missile ship, Artillery, Missile mech -Less HP on basic sub -Basic mech, missile mech build times longer to match tanks -Missile airship, heavytank, heavy hovertank build times longer to reduce spamming -Buffed bomber HP and damage -Extra splash damage on experimental tank -Fixed plamsa mech sometimes not firing after recharging -Fixed UDP networking memory leak with some use cases -Fixed crash after picking last server in the list sometimes happening after refresh -Fixed rare desync issue caused by purchases ordered just as a unit dies -Fixed desyncs warnings when a modded unit was transformed into a new unit without actions that were already queued (they will now be refunded)
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