▶
Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)
[ 2018-02-04 22:01:10 CET ] [ Original post ]
- Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases
- More efficient pathfinding and prioritization of path solving threads
- Steam workshop support for units and maps!
- Mods and workshop items can be added or uploaded from mods screen
- Thank you to the modders who have already added content!
- Maps will be automatically streamed from the host, but units require everyone to have them installed right now
- Placing lines of buildings by click dragging (very useful)
- New Heavy artillery - T2 artillery with limited laser defence
- New Heavy Missile Ship - powerful long range
- New T3 anti-air sam, and flak anti-air
- Many old units have been converted into the newer moddable format
- Added reload unit data button to sandbox - Modders should now never need to restart
- Logic bug causing AI to get stronger on very easy & easy settings (I'm so sorry!!)
- Game statistics now show on victory screen
- Translation files are now under 'assets/translations' for people to add their own translations. Send them in for official inclusion
- Mobile turret nerf, now cannot move over water
- Missile tank renamed to AA Missile tank, buffed for anti-air but cannot attack land
- Faster rendering code for minimap, selections, image drawing
- The 'Live Reload' option is now multithread to remove any freezes
- Fixed cleared key binding being reset
- Fixed crashes loading save with missing modded units
- Fixed crash bugs
- Lots of little details (that most of people might not notice)
- Most unit turrets have recoil
- New trees of different types
- Leaves when trees fall
- Better graphics on lots of projectiles
- Dust on reversing units
- Better water waves on ships
- Shrapnel bits fly of units when they explode
- Better laser effects
- Nicer render of the map when zoomed out
[ 2018-02-04 22:01:10 CET ] [ Original post ]
Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)
[ 2018-02-04 22:01:10 CET ] [ Original post ]
- Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases
- More efficient pathfinding and prioritization of path solving threads
- Steam workshop support for units and maps!
- Mods and workshop items can be added or uploaded from mods screen
- Thank you to the modders who have already added content!
- Maps will be automatically streamed from the host, but units require everyone to have them installed right now
- Placing lines of buildings by click dragging (very useful)
- New Heavy artillery - T2 artillery with limited laser defence
- New Heavy Missile Ship - powerful long range
- New T3 anti-air sam, and flak anti-air
- Many old units have been converted into the newer moddable format
- Added reload unit data button to sandbox - Modders should now never need to restart
- Logic bug causing AI to get stronger on very easy & easy settings (I'm so sorry!!)
- Game statistics now show on victory screen
- Translation files are now under 'assets/translations' for people to add their own translations. Send them in for official inclusion
- Mobile turret nerf, now cannot move over water
- Missile tank renamed to AA Missile tank, buffed for anti-air but cannot attack land
- Faster rendering code for minimap, selections, image drawing
- The 'Live Reload' option is now multithread to remove any freezes
- Fixed cleared key binding being reset
- Fixed crashes loading save with missing modded units
- Fixed crash bugs
- Lots of little details (that most of people might not notice)
- Most unit turrets have recoil
- New trees of different types
- Leaves when trees fall
- Better graphics on lots of projectiles
- Dust on reversing units
- Better water waves on ships
- Shrapnel bits fly of units when they explode
- Better laser effects
- Nicer render of the map when zoomed out
[ 2018-02-04 22:01:10 CET ] [ Original post ]
Rusted Warfare - RTS
Corroding Games
Developer
Corroding Games
Publisher
2017-07-14
Release
Game News Posts:
19
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(4871 reviews)
The Game includes VR Support
Public Linux Depots:
- Rusted Warfare - Linux [202.4 M]
Rusted Warfare is an RTS inspired by classic real-time strategy games with modern tech.
-
Built for Large Battles
- Over 40 unique units with many upgrades
- Optimised multi-core engine easily handles battles of 1000's of units.
- Experimental units for the big late-game battles
- Zoom out to view and issue commands across the whole battlefield
- Over 40 unique units with many upgrades
-
Modern Multiplayer
- Host your own game or play on the dedicated servers
- Reconnect to disconnected multiplayer games
- Steam friend matchmaking
- Save and load multiplayer games for the quick lunch time battle
- Full cross-platform multiplayer between the Windows, Linux and Android versions
- Host your own game or play on the dedicated servers
MINIMAL SETUP
- OS: Linux (64 bit)
- Processor: 1.8GHz single coreMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB