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Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)
[ 2018-12-02 05:04:47 CET ] [ Original post ]
Main new features:
- A new set of units
- Light gunship - Very weak but cheap
- Underwater probe - weak scout
- Plasma tank - Strong land attack, Shield weak vs lightning
- Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning
- Telsa Mech
- Fire bee
- Nautilus - Amphibious submarine
- Aircraft carrier Heavily armed and armored, Builds air units (at x5 speed), Laser defence & repairbay, Anti-air, Can build anti-nuke missiles
- Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc
- Large performance improvements and much better at handling large maps (like the 1500*1500 crazy maps in the workshop)
- 3 new maps
- 1 new mission
- Patrol order - will move between points forever, or guard an area will help repair/build any nearby units, will move to attack any nearby targets or anything that damages it.
- Guard order - will follow a target, repairing it and helping it build. Will move to attack any nearby targets or anything that damages target.
- Cloud effects
- Lightning attacks now bypass shields allowing many units to be countered
- Music and sound system (with faster startup speed and reduced memory usage)
- Improved effects and graphics
- Converted over many core units into the mod ini format for people to change and use in mods
- Lots of bugs fixes.
- Around 250 new options and systems added
- Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)
- Automatic action triggers (eg convert unit when its over water, low HP, etc)
- Ability to embed images into maps to include your own custom tileset graphics
- Custom price system.
- Custom sounds (with custom sounds on order)
- Multi-Targeting/Target per turret system
- Teleporting, units spawning
- Pre unit turret limit upped to 30
- Reduced memory usage of each mod and inactive mods
- Manual turret firing (eg moddable nuke launchers)
- Shield damage bypass and unit armour
- Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)
- Enhanced boolean logic with many more functions. (Including and, or, and brackets)
- Adds self.isOverPassableTile(type), self.tags(includes), self.energy(greaterThan/lessThan/empty/full), self.transportingCount(...), self.ammo(...), etc
- Projectile intercepting projectiles (eg moddable anti-nuke)
- Ammo variable, and 32 boolean flags for misc mod usage
- Turret angle restrictions
- Starting units can be added to with custom units
- Many many more new features - see full list in the Modding Reference doc
[ 2018-12-02 05:04:47 CET ] [ Original post ]
Rusted Warfare - RTS
Corroding Games
Developer
Corroding Games
Publisher
2017-07-14
Release
Game News Posts:
19
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(4871 reviews)
The Game includes VR Support
Public Linux Depots:
- Rusted Warfare - Linux [202.4 M]
Rusted Warfare is an RTS inspired by classic real-time strategy games with modern tech.
-
Built for Large Battles
- Over 40 unique units with many upgrades
- Optimised multi-core engine easily handles battles of 1000's of units.
- Experimental units for the big late-game battles
- Zoom out to view and issue commands across the whole battlefield
- Over 40 unique units with many upgrades
-
Modern Multiplayer
- Host your own game or play on the dedicated servers
- Reconnect to disconnected multiplayer games
- Steam friend matchmaking
- Save and load multiplayer games for the quick lunch time battle
- Full cross-platform multiplayer between the Windows, Linux and Android versions
- Host your own game or play on the dedicated servers
MINIMAL SETUP
- OS: Linux (64 bit)
- Processor: 1.8GHz single coreMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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