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This weeks update is the most major of the Alpha so far, so read ahead to see what's new, and what to be excited for. New Damage Model The new damage model has really stepped up the feeling of the game. Calculations are made as to who hit who, and then appropriate damage is done based off of the relative velocity of the collision. It means less damage done to you when you hit someone, so it feels better to play. This still requires tweaking, and will be addressed in hot-fixes. Multiplayer This patch hallmarks the release of Multiplayer for the game. It will be Peer-To-Peer based, where players host the games themselves, in a similar style to that of Minecraft, Terraria. This does require Port Forwarding for now (8421 for those who are interested), but hopefully in the coming weeks we'll move onto a system which doesn't require that. The current system is purely an implementation to test the Networking, and to enable people to play with/against their friends for now. It will defintely change in the future. Multiplayer will no doubt have many issues, so expect several patches and hot-fixes addressing any issues that crop up. This will be pushed later on tonight! For more information on our new update schedule, read here
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