Golden Panic
MissingNo Studio Developer
MissingNo Studio Publisher
2017-06-21 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(12 reviews)
The Game includes VR Support
Public Linux Depots:- Golden Panic - Linux32 [205.68 M]
- Golden Panic - Linux64 [205.23 M]
Game is not tagged as available on Linux on Steam.
Company and Game ClosureHi everyone,
Today I have a bad news to cominicate to you. Related to our (very) bad financial result, we can't continue this adventure and we have decided the closure of MissingNo Studio.
Unfortunaly the company closure is linked to the server closure and a part of online features will be unavailable soon.
Disabled online feature :
- Login and Account Creation
- Dungeon Workshop (upload, download, rate)
The game continue to be "playable" but only with local dungeon or online with built-in dungeons. We apologize for that but we can't maintain the server.
Thank again for your support.
[ 2019-12-09 21:18:27 CET ] [ Original post ] Update #53, #54, #55Editor
- New door : Pressure door (coop item)
- You can now place directly Gold, Key and Heart in the dungeon editor !
- Dungeons are now loaded asyncrhonously in editor and workshop viewer
- Camera start now at the center of the dungeon in editor and workshop viewer
- Fix item highlight
- Fix item placement
Lobby
- Add securtity check
- Add loading feedback
Game
- Add feedback when hp is low
- Chest are now 5% chance to be unlock at the start of the game
- Network optimisation
- Fix network bug
- Fix mouse hidding at startup (client side only)
- Fix objectif panel in split screen
Other
- Fix critical crash at the startup !
- Fix missing Loca
- Golden Panic is now compatible on Linux !
- Optimisation
[ 2018-02-15 22:36:02 CET ] [ Original post ] Update #52Graphical Update (part 2) :
- Added smoke trail behind the dwarves when they are moving
- Added new gold effect when gathering coins
- New coins (Shiny PBR)
Trivia :
[ 2018-01-06 17:41:32 CET ] [ Original post ] Hotfix #51a- Fix floating Sfx when chest is destroyed open
- Fix crochet action on old chest model
- Fix MapSelection automatic popup closure (from Lobby)
[ 2017-10-29 13:04:09 CET ] [ Original post ] Update #51 : Halloween Event
While our stupid dwarves are still exploring the mines of Golden Panic, they saw something intriguing... Something spooky and scary, Halloween is coming !
Improvements :
- Added Halloween Props for the map editor.
- Added Forge Props.
- Added shiny FX for the gold. (Inside Chest)
- Rework of the UI for the midgame quests in order to improve readibility.
- Server requests are now working better.
Graphical Update (part 1) :
- New Models for : Wooden Door, Wooden Chest, Wooden Crate, Torch, Wooden Baril.
- New Texture for the dirt walls and ground.
- New Fire FX and Particles.
- Added Shadows.
- Color Space Linear (Better Lightning)
- Improvement of the lights and atmosphere.
Fix :
- Removed the loading screen when launching the game. (game is now launching faster.)
- Fixed the fluidity during menus transitions. (From Main Menu to Game Lobby)
- Special Attacks are now targeting the mouse cursor. (Only for Mouse/Keyboard)
That's all for this Halloween Update, we hope that you will have fun with your friends, and we will be back soon for more news about the Graphical Update, until then we hope to see you in the mines of Golden Panic!
[ 2017-10-26 19:40:44 CET ] [ Original post ] Weekly update #50Core
- Fix glitch in post-process effect
- Rework AssetManagement system (game start faster !)
Online
- Fix client side entities spawning
Loca
- Add Russian loca ! (thanks Павел)
- Add Hungarian loca ! (thanks Fazekas)
- Minor GUI change for Cyrillic text.
- New country flags in Setting.
[ 2017-08-23 12:57:15 CET ] [ Original post ] Weekly update #49Core
- Upgrade to Steamwork 1.41
- Upgrade to lasted version of Raknet
- Upgrade Unity 2017.1
- Clean Gui assets and use new Sprite Atlas system.
Online
- Fix WebRequest due to Unity 2017.1 changes.
Loca
- Fix english and french loca.
Editor
[ 2017-08-23 12:16:45 CET ] [ Original post ] Weekly update #48Gameplay
- Big improvement of focus system (interactibles).
- When an object is unlocked with a key it will open automatically.
- Fix invisible player when Wardrobe or Toilet is closed and opened quickly.
- Improvement destruction system. (Fix invisible walls when toilet is destroyed)
Online
Editor
- Big optimisation of highlight in Editor.
Object
- Better colliders for Dwarves' Spawn.
- Better action triggers for chests, trolleys, doors and wardrobe.
- Add new room type : Tavern !
Settings
Forum discussion
[ 2017-06-29 19:01:55 CET ] [ Original post ] Expected Early Access for june 21This week's devblog is available!
What's new ?
- Goblins improvement
- Afterlife improvement
- And debug
Learn more :
https://www.missingnostudio.com/45-en-expected-release-for-june-22/
[ 2017-06-20 15:28:27 CET ] [ Original post ] #46 One week before the Early Access!Hi everyone!
This time, it is the last review before the Early Access of Golden Panic (June 21).
So we focus on bug fixes and last minute improvements. we want to present a game as clean and stable as possible for its Early Access!
---
Changelog
Gameplay
-Added a permanent icon indicating the trolley position. It will be much easier to find his trolley in the big dungeons!
pooling system stronger.
-Fixed bug where you could pick up randomly 1 or 5 keys.
-Added feedback when a player is slow.
-Adding feedback when a player has the screen that "flow"..
-We no longer have to deselect and re-select the slowdown spell so that it appears after unlocking it.
-The toilets are now destructible!
-Fixed bug on mid game goals.
-Fixed bug where a player sometimes remained invisible when the wardrobe was destroyed.
Online
-We now manage the disconnection of a player (client) in game. The remaining players can continue playing until the end.
Lobby
-We can now use the space key in the chat without creating a keyboard character. (Depending on the focus)
-Correction on the display of the map, we no longer display "Waiting Host…".
Option
-The game now launches into the native resolution of the screen when launched for the first time.
-By default all graphic settings are set to "Medium".
-Same for the volume.
-The popup to change the language does not appear any more when you open the option menu.
-The game now launches in the right language if we did not choose to take the one set on Steam.
Menu
-Adding music to the menu.
Display
-The render is now 100% Deferred, farewell the Forward! (It is two methods of rendering particularly impacting the lights, Deferred Is a more recent and more optimized method for rendering a large number of lights).
-Ambient light was revised (We see much clearer where there is no light, it is better in the dungeon editor).
-The power of the lights has been revised accordingly.
-The lighting of the 3D menus has been revised accordingly.
-Fixed a bug that caused the Ambient Occlusion to blink (Mainly with certains NVidia Cards).
-Alpha-containing elements now go to cutout.
-The cel shading rendering has been revised and removed for a more classic lighting that increases the effect of modeling clay.
-The pre-drawn shadows on the textures were removed to let the lighting make the job and increase consistency.
-The barbarian now has the same skin color for the head and the body!
-The animation of pulsation (light and emissive) of the mushrooms have been corrected.
-The pressure plate fragments are no longer "on".
---
Golden Panic and Linux
Lately, We had quite a lot of feedback on problems occurring on Linux and we want to make it clear that you have not been forgotten. As a reminder we expect to release Golden Panic only on Windows at first, The goal being not to leave the game on a platform that we do not own and that we could not test seriously. For the next update we will continue to fix some bugs to prepare Golden Panic release, those that are specific to Linux will arrive soon after when the game will be stable.
Ps: This week we will still try to do our best to correct the very troublesome problem of float parsing which blocks the loading of the dungeons.
[ 2017-06-20 15:27:45 CET ] [ Original post ] Golden Panic is a
local and online Multiplayer Dungeon Crawler (from 2 to 4 players). Games are quick and user friendly.
In Golden Panic, every players controlled a Dwarf, exploring dungeons filled with goblins. One way to win:
laugh all the way to the bank ! Players can collaborate to find incredible treasures and beat up some goblins … or other players!
Because there will be
only one winner …
Features
- Find gold
Thank to your special abilities, be faster to pick, rummage through, and put gold down within your bag. But beware, do not forget to lay you treasure down into your trolley!
- Trap other players
Entice goblins toward other players, slow them within they act, block their movements, slamming the door their face. In every way, there will one winner only in the end!
- Avenge yourself
You’re dead? No “panic”, the game has not ended yet. Thanks to your spectral spells, you will be able to bring others’ death forward, so that they may join you in the hereafter.
- Play online, local, or the both at the same time
Golden Panic is designed to bear split-screen till 4 players, remaining compatible with the online mode, in the same time.
- Create your own dungeons
Thanks to levels’ editor, you will given the possibility of creating your dungeons to play with your friends. Guaranteed replayability !
- Share and enjoy community’s creations
Every created dungeon can be then published so that the community may enjoy it, if you’re not creative, go downloading somes of them, and make the most of it!!!
MINIMAL SETUP- OS: Ubuntu 12.04. SteamOS
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Core HD Graphics 3000/4000Network: Broadband Internet connection
- Storage: 250 MB available space
RECOMMENDED SETUP- OS: Ubuntu 16.04. SteamOS
- Processor: Intel Core i5 / i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 770Network: Broadband Internet connection
- Storage: 250 MB available space
8.27$ (17%)
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