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Update: Version 1.1.0.7 (includes Linux)


Some minor Bug fixes including a very rare but potential crash for online multiplayer. A few tidy ups on visuals, especially for you crazy folks who use a console controller to play this on the PC. I know there are a few of you out there. More importantly this updates brings the Linux version in line with the PC version. no idea how many linux users there are, but we definitely think you guys are worth the extra few hours of tweaking and testing it takes to port. In other news, for those of you who have local friends, and multiple controllers we have made a little game that you can get for free from Itch.IO. It's called Space Time! (for no good reason my daughter just named it that), and it's a 2 - 4 player arena space ship battle with Newtonian physcs. Grab it for free here. https://zenorf.itch.io/space-time
Thanks for your continued support for our little company. We hope not to let you down.


[ 2017-11-14 15:40:42 CET ] [ Original post ]

Update: Version 1.1.0.7 (includes Linux)


Some minor Bug fixes including a very rare but potential crash for online multiplayer. A few tidy ups on visuals, especially for you crazy folks who use a console controller to play this on the PC. I know there are a few of you out there. More importantly this updates brings the Linux version in line with the PC version. no idea how many linux users there are, but we definitely think you guys are worth the extra few hours of tweaking and testing it takes to port. In other news, for those of you who have local friends, and multiple controllers we have made a little game that you can get for free from Itch.IO. It's called Space Time! (for no good reason my daughter just named it that), and it's a 2 - 4 player arena space ship battle with Newtonian physcs. Grab it for free here. https://zenorf.itch.io/space-time
Thanks for your continued support for our little company. We hope not to let you down.


[ 2017-11-14 15:40:42 CET ] [ Original post ]

Update V1.1.0.6 A tidy up.

Hi guys. This update has a number of bug fixes including 1 crash that could occur when playing online multiplayer. mostly though it is a visual tidy up where we sorted the flickering on particle effects and made all the visuals a little clearer to read. Obviously it was a huge amount of work for a small visual improvement but If even one of you guys appreciates it then it'll have been worth it. There were also a couple of typo's that we fixed, and a bunch of other little things I honestly can't remember now since we have been so busy. Hope you guys are enjoying the new War game mode. It is quite hard, but I promise that it is also entirely beatable even on it's hardest difficulty. Good luck.


[ 2017-10-05 19:56:45 CET ] [ Original post ]

Update V1.1.0.6 A tidy up.

Hi guys. This update has a number of bug fixes including 1 crash that could occur when playing online multiplayer. mostly though it is a visual tidy up where we sorted the flickering on particle effects and made all the visuals a little clearer to read. Obviously it was a huge amount of work for a small visual improvement but If even one of you guys appreciates it then it'll have been worth it. There were also a couple of typo's that we fixed, and a bunch of other little things I honestly can't remember now since we have been so busy. Hope you guys are enjoying the new War game mode. It is quite hard, but I promise that it is also entirely beatable even on it's hardest difficulty. Good luck.


[ 2017-10-05 19:56:45 CET ] [ Original post ]

Update 1.1.0.3 WAR!!!!


Hi everyone. we bring you WAR!, This is an entirely new game mode where you (or if you like you and a friend locally) take on up to 3 A.I. raider bases. Sometimes they screw over each other but most of the time they come after the player so be careful, they are big meanies. This was supposed to be a halloween update but we wanted to just get it out to you guys now since you've all been so helpful. There are a number of other bugs that have been fixed such as a lost in the storm crash, but keep bring any bugs you find to our attention and we'll get em squished. we are also aware that there are a few visual glitches with the anti aliasing and z- fighting on particles, but we should be sorting those imminently


[ 2017-09-27 19:13:44 CET ] [ Original post ]

Update 1.1.0.3 WAR!!!!


Hi everyone. we bring you WAR!, This is an entirely new game mode where you (or if you like you and a friend locally) take on up to 3 A.I. raider bases. Sometimes they screw over each other but most of the time they come after the player so be careful, they are big meanies. This was supposed to be a halloween update but we wanted to just get it out to you guys now since you've all been so helpful. There are a number of other bugs that have been fixed such as a lost in the storm crash, but keep bring any bugs you find to our attention and we'll get em squished. we are also aware that there are a few visual glitches with the anti aliasing and z- fighting on particles, but we should be sorting those imminently


[ 2017-09-27 19:13:44 CET ] [ Original post ]

UPDATE 1.1.0.0

Like a thief in the night that gives you stuff for fun here it is. OK. More like Santa Claus getting the wrong day and just turning up and saying "Hey jimmy, have a fun thing I made " Admittedly a terrible analogy but the point is that we wanted to show our appreciation to you guys who have supported this game so 1.1 is here, and with that comes... SURVIVAL MODE! A whole new game mode that forces you to think very differently. Take on the raiders and try to get through 8 weeks of pain misery and undead apocalypse based shenanigans. There a bunch of other major and minor fixes and tweaks, but really they are all insignificant in comparison to the new game mode. Thanks again for working with us to make this game better and better. Have fun, and if you haven't asked all your friends to buy this game and help us out then please go and do that!


[ 2017-08-11 00:22:01 CET ] [ Original post ]

UPDATE 1.1.0.0

Like a thief in the night that gives you stuff for fun here it is. OK. More like Santa Claus getting the wrong day and just turning up and saying "Hey jimmy, have a fun thing I made " Admittedly a terrible analogy but the point is that we wanted to show our appreciation to you guys who have supported this game so 1.1 is here, and with that comes... SURVIVAL MODE! A whole new game mode that forces you to think very differently. Take on the raiders and try to get through 8 weeks of pain misery and undead apocalypse based shenanigans. There a bunch of other major and minor fixes and tweaks, but really they are all insignificant in comparison to the new game mode. Thanks again for working with us to make this game better and better. Have fun, and if you haven't asked all your friends to buy this game and help us out then please go and do that!


[ 2017-08-11 00:12:35 CET ] [ Original post ]

Update 1.4.0.6

2 Updates in one day. Oh Gosh! Fixed the Scaled game issue. Multiple updates and fixes to the hosting and inviting to stop errors with network connections that some people are getting which make them disconnect from the host.


[ 2017-08-01 21:02:24 CET ] [ Original post ]

Update 1.4.0.6

2 Updates in one day. Oh Gosh! Fixed the Scaled game issue. Multiple updates and fixes to the hosting and inviting to stop errors with network connections that some people are getting which make them disconnect from the host.


[ 2017-08-01 21:02:24 CET ] [ Original post ]

Update 1.4.0.5

Hi guys, Another small update. Mostly to fix the tutorial which we broke. Sorry about that. The Linux version is also up to date. WARNING! Scaled Game currently hangs so please turn this off when starting a multiplayer. We should fix this later today. So pass on Scaled games for a few hours. Apologies for the inconvenience/ annoyance/ rage/ despair. This version has a really bright over the top light for when something is in your trade slot but we'll be toning that down for the next update. A few other minor fixes that most of you won't notice, such as when someone leaves an online game their base will now crumble properly and leave a smoking wreck. Not long now till the 1.1 update now. Just trying to fix a couple of admin things for the Xbox cert that are causing us undue annoyance.


[ 2017-08-01 11:10:36 CET ] [ Original post ]

Update 1.4.0.5

Hi guys, Another small update. Mostly to fix the tutorial which we broke. Sorry about that. The Linux version is also up to date. WARNING! Scaled Game currently hangs so please turn this off when starting a multiplayer. We should fix this later today. So pass on Scaled games for a few hours. Apologies for the inconvenience/ annoyance/ rage/ despair. This version has a really bright over the top light for when something is in your trade slot but we'll be toning that down for the next update. A few other minor fixes that most of you won't notice, such as when someone leaves an online game their base will now crumble properly and leave a smoking wreck. Not long now till the 1.1 update now. Just trying to fix a couple of admin things for the Xbox cert that are causing us undue annoyance.


[ 2017-08-01 10:45:55 CET ] [ Original post ]

Update 1.0.4.0

High everyone. Sorry for the delay in moving this across to the Default branch. Just wanted to give it a good test. We're disabled The second solitaire mode. You can't play it just yet, but soon. It's taking a little longer as we are doing a lot of work on The Living Dungeon at the moment as well. Several bugs have been found and fixed for the multiplayer game. Visuals have been updated with post processing effects so the whole thing looks a bit nicer. Should in theory run a bit better on most machines too. Improved highlights and various other little visual updates such as the base. We also updated the linux build to 1.0.4.0 as well if that is your thing. More to come soon. Enjoy, and as always, if you have any questions feel free to ask.


[ 2017-07-25 19:01:54 CET ] [ Original post ]

Update 1.0.4.0

High everyone. Sorry for the delay in moving this across to the Default branch. Just wanted to give it a good test. We're disabled The second solitaire mode. You can't play it just yet, but soon. It's taking a little longer as we are doing a lot of work on The Living Dungeon at the moment as well. Several bugs have been found and fixed for the multiplayer game. Visuals have been updated with post processing effects so the whole thing looks a bit nicer. Should in theory run a bit better on most machines too. Improved highlights and various other little visual updates such as the base. We also updated the linux build to 1.0.4.0 as well if that is your thing. More to come soon. Enjoy, and as always, if you have any questions feel free to ask.


[ 2017-07-25 19:01:54 CET ] [ Original post ]

Update 1.0.1.8 More Stuff Betterificated.

Hi Guys. New version features. Windows... The Event cards now stay on screen in local and Solitaire games until you click on them. So you have all the time in the world to read them. A dozen or so fixes to cards. Mostly just spacing and capitalization but a typo on the Mechanic has been sorted, and a couple more cards were reworded for consistency. A couple of Extra sounds added including the base being overrun. A few very minor visual glitches that no one would ever notice except us have been fixed. Linux... Several updates to the Linux version, which can play with Windows versions in multiplayer fine now. It needs a more powerful PC to run at the same speed as the windows one but that is down to Unity I'm afraid. Not sure if it's possible to do anything about that. If there are any other requests let us know. As it is we are cracking on with things and adding the extra solitaire mode. Hope those of you playing the game are enjoying it, and thanks for taking the time to read this.


[ 2017-07-05 14:18:27 CET ] [ Original post ]

Update 1.0.1.8 More Stuff Betterificated.

Hi Guys. New version features. Windows... The Event cards now stay on screen in local and Solitaire games until you click on them. So you have all the time in the world to read them. A dozen or so fixes to cards. Mostly just spacing and capitalization but a typo on the Mechanic has been sorted, and a couple more cards were reworded for consistency. A couple of Extra sounds added including the base being overrun. A few very minor visual glitches that no one would ever notice except us have been fixed. Linux... Several updates to the Linux version, which can play with Windows versions in multiplayer fine now. It needs a more powerful PC to run at the same speed as the windows one but that is down to Unity I'm afraid. Not sure if it's possible to do anything about that. If there are any other requests let us know. As it is we are cracking on with things and adding the extra solitaire mode. Hope those of you playing the game are enjoying it, and thanks for taking the time to read this.


[ 2017-07-05 14:18:27 CET ] [ Original post ]

Update 1.0.1.7

Another Small update Fixed a crash bug in online multiplayer found by The Hidden Levels team when they were streaming. fixed small bug on the "Survivalist" card so it now states the card goes into the player's hand. Audio for the tutorial now louder (It was suspiciously quiet. Minor rewording on a few more cards Next on the list for 1.0.1.8 is, Cards will stay on screen until you click/press button for both solitaire and local multiplayer. Any other small recommendations, let us know and we'll see what we can do. Thanks for playing and giving us feedback everyone.


[ 2017-07-03 15:35:26 CET ] [ Original post ]

Update 1.0.1.7

Another Small update Fixed a crash bug in online multiplayer found by The Hidden Levels team when they were streaming. fixed small bug on the "Survivalist" card so it now states the card goes into the player's hand. Audio for the tutorial now louder (It was suspiciously quiet. Minor rewording on a few more cards Next on the list for 1.0.1.8 is, Cards will stay on screen until you click/press button for both solitaire and local multiplayer. Any other small recommendations, let us know and we'll see what we can do. Thanks for playing and giving us feedback everyone.


[ 2017-07-03 15:35:26 CET ] [ Original post ]

Update 1.0.1.6. More Tweaks + Linux

Hiiiiiiii everybody. It's another little update. Just some more tweaks and little fixes. On the Other hand, we now have a fully working Linux build. Just need to actually let people know that the Linux version is finally working properly. There will be more little updates still. Need to do some volume balancing as after review it seems some of the sounds are a little quiet but others too loud. e.g. the tutorial speech is quiet and the fire sound a bit loud. We'll get it sorted soon. Thanks again for reading, and for playing the game.


[ 2017-07-02 17:39:06 CET ] [ Original post ]

Update 1.0.1.6. More Tweaks + Linux

Hiiiiiiii everybody. It's another little update. Just some more tweaks and little fixes. On the Other hand, we now have a fully working Linux build. Just need to actually let people know that the Linux version is finally working properly. There will be more little updates still. Need to do some volume balancing as after review it seems some of the sounds are a little quiet but others too loud. e.g. the tutorial speech is quiet and the fire sound a bit loud. We'll get it sorted soon. Thanks again for reading, and for playing the game.


[ 2017-07-02 17:39:06 CET ] [ Original post ]

Update 1.0.1.5 fixes.

Hello again. I know it was only yesterday we updated last but we try our hardest to fix things that we find aren't working properly. The two outstanding bugs from version 1.0.1.0 are now fixed. We've also made some changes to the userdata stuff so hopefully that random bug some people were getting where the game crashed the first time, is now gone. there were a couple of other minor tweaks and we also fixed a big that I think no one else has had the chance to come across. In other news there is a linux version up, but it's having some trouble working. If there are a few linux users who want a code so they can fiddle with it and tell us who we screwed up the steam deployment then I'll happily pass those out. Just mail us at support@radiationburn.net. Hope you are all still enjoying the game, and for those of you who have friends please give them a nudge to get the game today as the launch offer runs out tomorrow.


[ 2017-06-26 19:13:36 CET ] [ Original post ]

Update 1.0.1.0

Some significant updates, and a few not so significant ones. +All cards have now been updated to be easier to read. +several minor bugs found through testing and you guys playing, have now been fixed. +Some wording tweaked. Known issues. We are looking into a weird bug that causes some peoples game to crash when they get to the steam sign in. We don't know yet what is causing it, but it is a temporary problem thankfully and there are a couple of workarounds in the discussion (although apparently just restarting the computer can fix it). If restarting doesn't work for you check out the discussion page. If playing multiplayer and you choose to activate the last round early, this can cause a weird hang. We are trying to track that down and fix it now. Thanks again for playing, and reading these notes. If you have any issues, or even thoughts on things you'd like to see, then get in touch because we like talking to you guys and getting your ideas and feedback.


[ 2017-06-25 16:56:47 CET ] [ Original post ]

Version 1.0.0.3 The Small things

Updating the game some more. Biggest change you should notice is that the Survivor cards are a lot easier to read. The vehicles and other cards will follow over the next few days. The little dead hand thing that pops up when some things flip dead cards has also been painted. There are also a couple of minor rule updates. The Spotter Inside ability now destroys any Events (She sees them coming) The Psycho Sacrifice is a little more brutal but more personal to her... issues. Enjoy it, and if you feel like being really nice to us, encourage some of your friends to get it too while it's cheap! Thanks for taking the time to read this.


[ 2017-06-23 00:44:46 CET ] [ Original post ]

New Version already. OMG Day 1 patch!

Hey Guys. I moved the current version from the Beta to the main branch so you should all see it update next time you start up steam (or force an update) Visual differences mostly. The Cards are much brighter and more vibrant so they are easier to read. The little hand that comes up from the dead card occasionally is painted instead of coloured. The game is also now a third the size it was before. It had a bunch of unnecessary lighting data that just wasn't needed. I did not change the version number for this one and I apologize, but on the bright side we may very well update again tomorrow and I will then. Also want to know if you guys are interested in us publishing images of all the cards somewhere? Enjoy the game and let us know of any problems. Thanks.


[ 2017-06-21 23:21:02 CET ] [ Original post ]

Release notes

Hi Everyone. Hope you are all enjoying the game so far. Wanted to say a big thanks to those of you who have bought it and give a couple of notes in case you run into problems. Firstly. If you previously had the demo, go to your AppData/LocalLow/Radiationburn/ and delete the Dead Exit folder. That can actually stop the game from loading due to a bug in the Demo Save data. Sorry about that. I'll update the Demo now to get that sorted. Secondly. If you are playing online and having trouble connecting it's probably down to the usual PC issue of stubborn routers. We recommend using a VPN such as Hamachi or Tunngle. It's generally a good idea to have one of these handy for PC gaming as a whole if you enjoy playing things online. Finally. Any questions or suggestions just go ahead and get in touch. We do bite, but nothing you can't handle. Our e-mail is support@radiationburn.net and we'll do our best to help. Thanks again, and please help spread the word of this new game.


[ 2017-06-21 09:16:03 CET ] [ Original post ]

Dead Exit
RadiationBurn Developer
RadiationBurn Publisher
2017-06-20 Release
Game News Posts: 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (23 reviews)
The Game includes VR Support
Public Linux Depots:
  • Dead Exit Linux [1018.23 M]
Dead Exit is an undead apocalypse, base management, card game. Ok, it's possibly the only undead apocalypse, based management, card game, but it's fun, and that's the important thing when it comes to games I've been told.

Each player controls a base and tries to out maneuver their opponents and survive the evacuation of a city. Play your cards right. Make alliances.Break alliances. Betray sworn allies at the worst possible time and leave them to get eaten by the hordes. It's up to you how you play it, just make sure you get out of the city with enough resources to survive!

Of course, you don't have to murder everyone in sight. You could play cooperatively and try to make sure everyone gets out alive. Or you can play on your own in solitaire mode which has plenty of settings for a casual quick game or an intense skin of your teeth undead fest. It's really up to you.

Features

  • Original card mechanic with multi function, two sided cards. Everything is undead if you aren't careful
  • 1 - 8 players locally or online
  • solitaire mode with full difficulty customisation.

MINIMAL SETUP
  • OS: UBUNTU 16.04
  • Processor: i5Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Gforce 720Sound Card: any direct X equivelant soundcard
RECOMMENDED SETUP
  • OS: UBUNTU latest
  • Processor: i5Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Gforce 720Sound Card: any direct X equivelant soundcard
GAMEBILLET

[ 6107 ]

15.90$ (20%)
25.46$ (15%)
16.79$ (16%)
17.79$ (11%)
29.04$ (17%)
8.47$ (15%)
12.69$ (15%)
16.97$ (15%)
14.93$ (17%)
7.64$ (15%)
33.81$ (15%)
25.19$ (16%)
12.72$ (15%)
20.99$ (16%)
12.89$ (14%)
32.78$ (18%)
17.79$ (11%)
8.46$ (15%)
5.77$ (17%)
41.99$ (16%)
19.97$ (20%)
5.03$ (16%)
20.74$ (17%)
17.79$ (11%)
16.79$ (16%)
9.95$ (17%)
17.79$ (11%)
8.49$ (15%)
4.12$ (17%)
34.79$ (13%)
GAMERSGATE

[ 575 ]

6.8$ (66%)
0.9$ (92%)
1.35$ (89%)
19.99$ (20%)
11.99$ (20%)
13.8$ (45%)
2.55$ (87%)
1.0$ (80%)
0.85$ (83%)
4.5$ (70%)
13.76$ (24%)
11.99$ (40%)
31.99$ (20%)
6.79$ (32%)
4.19$ (30%)
1.58$ (95%)
1.58$ (77%)
0.85$ (83%)
3.4$ (83%)
11.99$ (60%)
3.5$ (65%)
3.5$ (90%)
4.49$ (55%)
14.99$ (50%)
1.28$ (87%)
5.25$ (85%)
0.64$ (87%)
14.88$ (70%)
1.19$ (83%)
1.8$ (91%)

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