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Time to give a development check-in, yeah? Work for the epic End of Times boss battle is fully underway!
This is just a glimpse into what's in store for the boss battle, but as you can see it involves a giant bad guy with big swords. We've actually decided to animate the boss a bit differently then all the other sprites in the game, which were done via frame animation (think a flipbook of still images played back really fast to give the illusion of movement).
For the boss, we decided to do skeleton animation, using the excellent Spine software. Given the large size of the boss, this allows us to create new animations without having to pixel them by hand, which is extremely labor intensive. Instead, we can rig together all of the limbs of the boss and create animations by moving each limb (connected together via a skeleton of bones), frame by frame.
Here's an attack animation being created in Spine.
The boss battle is going to take some time to develop and get something worthy of being pushed out to everyone, so bare with us as we go quiet for a few weeks! As always, please let us know of any bugs you may come across in the forums and we'll prioritize them. Same goes for any type of feedback on the current build.
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