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What happened to RXE?

Alright. I've been putting off this post for a little while, but I think it's important that I get it out there. A little background: RXE was released into Early Access on 21 July 2017. At the time, the plan was to incrementally add features and polish the game until a planned final release around April of this year. Roughly a week after release, the game stopped receiving updates, and was effectively put on hold. So, what happened? A lot of things. To start off, the game was in a blatantly incomplete state. The robots worked, and the programming language was functional without too many bugs. The language, however, was very limited - it didn't support branching/boolean logic, for instance, and it wasn't even Turing-complete. This meant that robots were fundamentally limited. Now, this should have been easy to change, but...it wasn't. To put it simply, I designed the language without considering branching, and it would've been impossible to add it without redoing the entire language (and game). I wasn't too familiar with large-scale programming projects like this, and although RXE taught me a lot about programming, I didn't know much at the beginning. Of course, the game's reception had an effect here too. I can't release sales statistics, but by looking at the small number and sentiment of RXE's Steam reviews, you can imagine how the game did from a sales/reception standpoint. This wasn't easy for me to accept, and it certainly hampered my motivation to keep developing. Even if the game did "better" at first, I'm not sure what my response would have been. The final blow here wasn't actually related to RXE at all. About a month after the game was released, I went to college to study (big surprise) computer engineering. I actually took this pretty seriously my first year, and I just decided to put RXE on hold indefinitely. Freshman year was a lot of work, and again, although I learned a lot, I wasn't prepared for things at the beginning of the year. Due to all of these things, I lacked the motivation (my bad) and time (not in my control) to keep working on RXE. I really wanted to at first! I had put six months of work into the thing, and I genuinely wanted to see this game grow. I guess it just wasn't going to happen. To be clear, I'm not planning to update RXE in the future. I may revisit the concept, and I may push an update to RXE someday. But in the scheme of things, it's probably better for me to just move on. It's worth mentioning that RXE's initial price point was (in my opinion) fair for the game at its current state. I made sure not to price the game so that you wouldn't pay for features that hadn't been implemented yet, and I'm confident that this was a good decision. With all that said, I have to move on from RXE and focus on future plans (more on that in a minute). I don't want to shout this super loudly, but: if you genuinely feel ripped off from RXE (which is a fair concern), please let me know and I'll see how I can help. Please tell me on or before 02 August 2018. So what about the new game? I won't directly link it here, but I have a new game coming out next week. You can check out my developer page if you want to learn more about it. Alright. I hope this clears things up. Please leave a comment if you have any questions, and I'll get back to you as soon as I can. Take care, -Bryce Messmann Buce Studios


[ 2018-07-27 16:38:47 CET ] [ Original post ]


RXE Version 0.1.2 Released

Hi everyone, Version 0.1.2 of RXE is now live. Here are some of the more significant changes:

  • Improved wheels + physics handling
  • Got Steam achievements and stats working properly
  • UI/controls improvements for Linux
  • Bugfixes
Some of my plans for the near future include adding control flow (if/while/for) programming stuff, sensors (gyroscope/accelerometer?), and localization (mit Deutsch und Englisch). Of course, community feedback is welcome, and I've taken into account what I've heard so far. Version 0.2.0 should be coming out within the next few weeks, and at that point I'll start reaching out and trying to spread word about the game. We have big plans for RXE, and I hope to detail those in a post sometime soon. -Bryce (PlayerBuce)


[ 2017-08-08 03:04:25 CET ] [ Original post ]


RXE Version 0.1.2 Released

Hi everyone, Version 0.1.2 of RXE is now live. Here are some of the more significant changes:

  • Improved wheels + physics handling
  • Got Steam achievements and stats working properly
  • UI/controls improvements for Linux
  • Bugfixes
Some of my plans for the near future include adding control flow (if/while/for) programming stuff, sensors (gyroscope/accelerometer?), and localization (mit Deutsch und Englisch). Of course, community feedback is welcome, and I've taken into account what I've heard so far. Version 0.2.0 should be coming out within the next few weeks, and at that point I'll start reaching out and trying to spread word about the game. We have big plans for RXE, and I hope to detail those in a post sometime soon. -Bryce (PlayerBuce)


[ 2017-08-08 03:04:25 CET ] [ Original post ]


RXE Version 0.1.1 Released!

Hi everyone, RXE Version 0.1.1 has been released. This update has a long, long list of changes, but here are some of the most important/noteworthy: - Wheel physics/interface improvements. - Visual/UI changes. - 2 new challenge levels. - Multiplayer improvements. - Lots and lots of bugfixes and gameplay tweaks. Stay tuned for future updates! -Bryce Messmann (PlayerBuce)


[ 2017-07-29 18:42:38 CET ] [ Original post ]


RXE Version 0.1.1 Released!

Hi everyone, RXE Version 0.1.1 has been released. This update has a long, long list of changes, but here are some of the most important/noteworthy: - Wheel physics/interface improvements. - Visual/UI changes. - 2 new challenge levels. - Multiplayer improvements. - Lots and lots of bugfixes and gameplay tweaks. Stay tuned for future updates! -Bryce Messmann (PlayerBuce)


[ 2017-07-29 18:42:38 CET ] [ Original post ]


RXE Version 0.1.0 Released!

Hello everyone, RXE has officially entered Early Access! Version 0.1.0 is the initial release version, with some singleplayer levels as well as a singleplayer/multiplayer sandbox mode. We will be updating RXE as often as possible with small bugfixes. If you find any bugs, shoot us an email at bug@bucestudios.com and we can start working on it. In the meantime, here are some other links: Launch Trailer (YouTube): Link Website: Link Presskit: Link Twitter: Link -Bryce Messmann (PlayerBuce) Buce Studios


[ 2017-07-21 15:44:01 CET ] [ Original post ]


RXE Version 0.1.0 Released!

Hello everyone, RXE has officially entered Early Access! Version 0.1.0 is the initial release version, with some singleplayer levels as well as a singleplayer/multiplayer sandbox mode. We will be updating RXE as often as possible with small bugfixes. If you find any bugs, shoot us an email at bug@bucestudios.com and we can start working on it. In the meantime, here are some other links: Launch Trailer (YouTube): Link Website: Link Presskit: Link Twitter: Link -Bryce Messmann (PlayerBuce) Buce Studios


[ 2017-07-21 15:44:01 CET ] [ Original post ]



RXE
Buce Studios LLC
  • Developer

  • Buce Studios LLC
  • Publisher

  • 2017-07-21
  • Release

  • Simulation Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 7  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 4 user reviews

    (4 reviews)


  • Review Score

  • http://bucestudios.com/RXE
  • Website

  • https://store.steampowered.com/app/654940 
  • Steam Store

  • The Game includes VR Support



    RXE Linux Content [69.57 M]

  • Public Linux depots

  • RXE is a game about building and programming robots. Design complex machinery and write code to solve a variety of challenging puzzles.

    RXE is a fully-functional virtual robotics kit, complete with tools and parts for building and programming a variety of robots and machines. Sandbox Mode allows complete freedom for creation and design, while Challenge Mode contains a series of puzzles for players to solve using robots. Using the tools in RXE, players can create anything from self-driving cars to robotic claws to self-balancing two-wheelers.

    Not only is RXE a tool for creativity, it teaches the fundamentals of design and programming in a simple and intuitive environment. RXE is designed for programming professionals and novices alike, and is sure to provide a challenge for anyone interested.


    • Use a variety of sensors to read data from the environment.
    • Move robots using servo motors, wheels, and other actuators.
    • Control robots and interact with the environment using powerful in-game computers.


    • Write code in RXLang, RXE's powerful and intuitive visual programming language.
    • Perform complex operations and tasks using a variety of I/O, data, and math operations.
    • Update computers in real-time as code is changed.


    • Solve dozens of challenging puzzles requiring a variety of creative solutions.
    • Optimize robots to complete tasks as efficiently - or inefficiently - as possible.

    RXE is currently being developed by Buce Studios and Bryce Messmann.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: 2 GHzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: GeForce 9400M
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04+
    • Processor: 2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5950 ]

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    15.99$ (20%)
    28.99$ (17%)
    12.44$ (17%)
    9.77$ (51%)
    27.59$ (8%)
    0.75$ (85%)
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    7.12$ (11%)
    25.49$ (15%)
    33.17$ (17%)
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    6.00$ (80%)
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    0.68$ (92%)
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    6.29$ (48%)
    1.5$ (81%)
    0.75$ (85%)
    2.25$ (85%)
    9.0$ (77%)
    11.99$ (52%)
    0.75$ (81%)
    1.5$ (90%)
    2.25$ (92%)
    8.8$ (65%)
    7.5$ (70%)
    8.99$ (55%)
    5.25$ (74%)
    0.53$ (95%)
    4.5$ (70%)
    15.0$ (62%)
    1.45$ (79%)
    1.05$ (85%)
    1.46$ (89%)
    17.99$ (40%)
    10.19$ (32%)
    20.09$ (50%)
    0.85$ (83%)
    16.87$ (32%)

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