Tooaya and I had worked together on Cursed Sight, and here we are this time on The Last Birdling. From day one, Tooaya promised to provide weekly updates, and she had remained consistent from start to finish. While production skills are no doubt important, reliability is a trait that is often overlooked.
The Last Birdling had been in production since around 2015. The first thing I sent Tooaya were character profiles along with an early draft of the script. Most important, of course, is the art assets list. I provided as many references and roughs as possible, then once everything was settled, the journey began.
No illustration exists alone in a visual novel, and Tooaya often helps me out in this regard. Let’s say we have two consecutive CGs with similar compositions. In that case, Tooaya would deviate from my rough and adjust the camera angle to create variety.
On my end, all I can provide is a second set of eyes. Since I am no art expert, I can only try my hardest to keep up. For practice, I often sketch roughs that never see the light of day. I want to develop a sense for eye angles, neck lengths, body proportions, that sort of thing. Then again, with Tooaya, I just let the expert do her thing.
Characters often change hairstyles and clothes throughout a story. To avoid inconsistencies, everyone team member must be on the same page, which is why we communicate on a weekly basis. It is yet another vital skill that cannot be taken for granted.
As usual, I hope you may consider wishlisting and/or joining our Steam community:
http://store.steampowered.com/app/629430/The_Last_Birdling/
Thank you ːairinː!
Tooaya and I had worked together on Cursed Sight, and here we are this time on The Last Birdling. From day one, Tooaya promised to provide weekly updates, and she had remained consistent from start to finish. While production skills are no doubt important, reliability is a trait that is often overlooked.
The Last Birdling had been in production since around 2015. The first thing I sent Tooaya were character profiles along with an early draft of the script. Most important, of course, is the art assets list. I provided as many references and roughs as possible, then once everything was settled, the journey began.
No illustration exists alone in a visual novel, and Tooaya often helps me out in this regard. Lets say we have two consecutive CGs with similar compositions. In that case, Tooaya would deviate from my rough and adjust the camera angle to create variety.
On my end, all I can provide is a second set of eyes. Since I am no art expert, I can only try my hardest to keep up. For practice, I often sketch roughs that never see the light of day. I want to develop a sense for eye angles, neck lengths, body proportions, that sort of thing. Then again, with Tooaya, I just let the expert do her thing.
Characters often change hairstyles and clothes throughout a story. To avoid inconsistencies, everyone team member must be on the same page, which is why we communicate on a weekly basis. It is yet another vital skill that cannot be taken for granted.
As usual, I hope you may consider wishlisting and/or joining our Steam community:
http://store.steampowered.com/app/629430/The_Last_Birdling/
Thank you :airin:!
The Last Birdling
InvertMouse
InvertMouse
2017-08-31
Singleplayer
Game News Posts 23
🎹🖱️Keyboard + Mouse
Very Positive
(56 reviews)
http://birdling.invertmouse.com
https://store.steampowered.com/app/629430 
The Game includes VR Support
The Last Birdling Linux [1.05 G]
The Last Birdling - Digital artbook
One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt.
The Last Birdling explores Bimonia and Tayo's fight for their friendship as the world threatens to tear them apart.
* * *
Unhack, the first game created under the InvertMouse name, was produced in 2012. That means The Last Birdling happens to be my fifth anniversary project. This game is a culmination of all the lessons I have learned through the past five years. Now, I would like to share with you several features available in The Last Birdling:
Dual perspectives:
The Last Birdling alternates between Bimonia and Tayo's perspectives. Follow their journeys from childhood to adolescence as they struggle to maintain their friendship against all odds.
Multiple endings
There are 21 decisions to make throughout Bimonia and Tayo's journeys. Depending on their resolve, this story will conclude in one of five ways. Use the progress tracker to determine how to obtain every ending.
Glossary
Dive into The Last Birdling's lore through the glossary page. Throughout your journey, you will find links that take you to relevant entries.
* * *
Thank you! I hope you will find the experience worthwhile.
- OS: 1.2 GHz Pentium 4
- Processor: Any 64 bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1920 x 1080
- Storage: 2 GB available space
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