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The Last Birdling: Soundtrack process and preview


Hey everyone ːlulululuː! I have uploaded The Last Birdling’s soundtrack onto Steam. This soundtrack will be released on September 1st alongside the core game. There are 19 tracks in total, but since some of their names may contain spoilers, let’s leave it at that for now.
The Last Birdling’s composer is Efe Tozan. Efe and I have worked together since Cursed Sight, and he is also the composer for Without Within 1 and Without Within 2. Every time we catch up for a new project, I can tell Efe has improved. This guy is passionate about music, and The Last Birdling is easily his best performance yet. Today, I would like to talk about how these tracks were put together.
We often begin with the character themes. First, I will send my character profile documents over to Efe, and along with that, I also suggest what type of feeling we should convey with each track. A picture tells a thousand words, and you know, a track also tells a thousand words, so the best way to communicate mood is via an example. Once I find a list of suitable tracks that fit our criteria, I will pass those YouTube links over to Efe.
At this stage, we have our tracks list, mood references along with relevant documents such as character profiles and early drafts. With these materials in place, we let the expert do his thing. Once Efe submits his samples, we improvise from there. Sometimes, it turns out a track is a poor fit for situation A, but it matches situation B perfectly. In that case, we simply swap the filenames around.
We must also take context into account. Some tracks sound great as standalones, but they have beats that distract players in a game context. In those instances, we would balance the volume, change instruments, whatever it takes. Also, no track exists alone in a game. With stories, we have the “emotional rollercoaster” cliché. The same concept applies to our music, so we must ensure these tracks cover a broad range of emotions.
Once the soundtrack is complete, I do my best to serve as a “second ear”. When you are close to a piece of work, even obvious mistakes will become hidden. I promise you, I have read through The Last Birdling many, many times. Despite this, the first test reader still managed to spot three spelling errors. The closer you are, the more blind you become. And music is the same way. We can have a stunning five-minute track, but if we catch a single glitch in the audio, our experience is ruined. Whenever the track plays in-game, your ears will anticipate that dreaded pop. When you listen to the same track over and over, these flaws can become even harder to spot. It is my responsibility to listen for those unwanted spikes.
The last point is volume balance. When one track sounds louder or softer than the rest, that too can lead to a poor experience. As someone with no musical talent, I used to just compare the waveforms, but I soon learned that would not suffice. You must listen to each track with your ears to truly know. Whenever Efe completes a soundtrack, I would put it on my phone and listen to it on loop for several days. On top of this, we also listen to the tracks on different devices, since that too can have an effect. To finish up, with kind permission from Efe, here is The Last Birdling’s main theme: https://youtu.be/XgdjGFUt4mM You will find some of these beats being repeated throughout other tracks in the game. This is one of the techniques we use to tie the soundtrack into a coherent package. Humans have a natural love for patterns, and when you catch a certain beat being replayed with a different instrument? We all know a thing or two about those goose bumps. As usual, I hope you may consider wishlisting and/or joining our Steam community: http://store.steampowered.com/app/629430/The_Last_Birdling/ Just two weeks to go my friends. Thank you ːbibiː!


[ 2017-08-17 13:56:29 CET ] [ Original post ]


The Last Birdling: Soundtrack process and preview


Hey everyone :lulululu:! I have uploaded The Last Birdlings soundtrack onto Steam. This soundtrack will be released on September 1st alongside the core game. There are 19 tracks in total, but since some of their names may contain spoilers, lets leave it at that for now.
The Last Birdlings composer is Efe Tozan. Efe and I have worked together since Cursed Sight, and he is also the composer for Without Within 1 and Without Within 2. Every time we catch up for a new project, I can tell Efe has improved. This guy is passionate about music, and The Last Birdling is easily his best performance yet. Today, I would like to talk about how these tracks were put together.
We often begin with the character themes. First, I will send my character profile documents over to Efe, and along with that, I also suggest what type of feeling we should convey with each track. A picture tells a thousand words, and you know, a track also tells a thousand words, so the best way to communicate mood is via an example. Once I find a list of suitable tracks that fit our criteria, I will pass those YouTube links over to Efe.
At this stage, we have our tracks list, mood references along with relevant documents such as character profiles and early drafts. With these materials in place, we let the expert do his thing. Once Efe submits his samples, we improvise from there. Sometimes, it turns out a track is a poor fit for situation A, but it matches situation B perfectly. In that case, we simply swap the filenames around.
We must also take context into account. Some tracks sound great as standalones, but they have beats that distract players in a game context. In those instances, we would balance the volume, change instruments, whatever it takes. Also, no track exists alone in a game. With stories, we have the emotional rollercoaster clich. The same concept applies to our music, so we must ensure these tracks cover a broad range of emotions.
Once the soundtrack is complete, I do my best to serve as a second ear. When you are close to a piece of work, even obvious mistakes will become hidden. I promise you, I have read through The Last Birdling many, many times. Despite this, the first test reader still managed to spot three spelling errors. The closer you are, the more blind you become. And music is the same way. We can have a stunning five-minute track, but if we catch a single glitch in the audio, our experience is ruined. Whenever the track plays in-game, your ears will anticipate that dreaded pop. When you listen to the same track over and over, these flaws can become even harder to spot. It is my responsibility to listen for those unwanted spikes.
The last point is volume balance. When one track sounds louder or softer than the rest, that too can lead to a poor experience. As someone with no musical talent, I used to just compare the waveforms, but I soon learned that would not suffice. You must listen to each track with your ears to truly know. Whenever Efe completes a soundtrack, I would put it on my phone and listen to it on loop for several days. On top of this, we also listen to the tracks on different devices, since that too can have an effect. To finish up, with kind permission from Efe, here is The Last Birdlings main theme: https://youtu.be/XgdjGFUt4mM You will find some of these beats being repeated throughout other tracks in the game. This is one of the techniques we use to tie the soundtrack into a coherent package. Humans have a natural love for patterns, and when you catch a certain beat being replayed with a different instrument? We all know a thing or two about those goose bumps. As usual, I hope you may consider wishlisting and/or joining our Steam community: http://store.steampowered.com/app/629430/The_Last_Birdling/ Just two weeks to go my friends. Thank you :bibi:!


[ 2017-08-17 13:56:29 CET ] [ Original post ]



The Last Birdling
InvertMouse
  • Developer

  • InvertMouse
  • Publisher

  • 2017-08-31
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 23  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (56 reviews)


  • Review Score

  • http://birdling.invertmouse.com
  • Website

  • https://store.steampowered.com/app/629430 
  • Steam Store

  • The Game includes VR Support



    The Last Birdling Linux [1.05 G]

  • Public Linux depots

  • The Last Birdling - Digital artbook
  • Available DLCs

  • Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight.

    One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt.

    The Last Birdling explores Bimonia and Tayo's fight for their friendship as the world threatens to tear them apart.

    * * *



    Unhack, the first game created under the InvertMouse name, was produced in 2012. That means The Last Birdling happens to be my fifth anniversary project. This game is a culmination of all the lessons I have learned through the past five years. Now, I would like to share with you several features available in The Last Birdling:

    Dual perspectives:



    The Last Birdling alternates between Bimonia and Tayo's perspectives. Follow their journeys from childhood to adolescence as they struggle to maintain their friendship against all odds.

    Multiple endings





    There are 21 decisions to make throughout Bimonia and Tayo's journeys. Depending on their resolve, this story will conclude in one of five ways. Use the progress tracker to determine how to obtain every ending.

    Glossary





    Dive into The Last Birdling's lore through the glossary page. Throughout your journey, you will find links that take you to relevant entries.

    * * *

    Thank you! I hope you will find the experience worthwhile.
    MINIMAL SETUP
    • OS: 1.2 GHz Pentium 4
    • Processor: Any 64 bit processorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 1920 x 1080
    • Storage: 2 GB available space
    GAMEBILLET

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    FANATICAL BUNDLES

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