Future updates should no longer break save games. Before this change, updating Starship Theory would have required redesigning all enemy ships. This back end change removes this requirement from future updates.
[ 2018-07-31 10:59:49 CET ] [ Original post ]
This update adds three starting ships to choose from: an armed military transport (easy), mining frigate (medium) and an escape pod (hard). Each ship starts with different resource amounts.
[ 2018-06-28 09:57:29 CET ] [ Original post ]
This update adds windows, new floor textures, new paint options for single tiles, new ships and a number of bug fixes.
[ 2018-06-10 05:08:32 CET ] [ Original post ]
This update includes an automatic mining turret, larger CPU options, new ships to battle and many bug fixes.
[ 2018-05-06 08:13:20 CET ] [ Original post ]
This update includes multiple improvements to firefighting logic. Thank you all for your feedback and patience!
[ 2017-09-07 17:49:51 CET ] [ Original post ]
This update includes multiple improvements to firefighting logic. Thank you all for your feedback and patience!
[ 2017-09-07 17:49:51 CET ] [ Original post ]
The universe is becoming a friendlier place! Update to version 1.0p for increased trade offers and greater XP for scientists and general crew. Don't forget unhappy workers consume more resources than a happy crew! Should not break saves. Patch notes here.
[ 2017-07-17 08:33:36 CET ] [ Original post ]
The universe is becoming a friendlier place! Update to version 1.0p for increased trade offers and greater XP for scientists and general crew. Don't forget unhappy workers consume more resources than a happy crew! Should not break saves. Patch notes here.
[ 2017-07-17 08:33:36 CET ] [ Original post ]
Thank you for your feedback, suggestions and bug reports. This build includes a 64 bit windows version for testing, a MacOS build for testing, further bug fixes and balance changes. Patch notes can be viewed here.
[ 2017-07-15 23:32:42 CET ] [ Original post ]
Thank you for your feedback, suggestions and bug reports. This build includes a 64 bit windows version for testing, a MacOS build for testing, further bug fixes and balance changes. Patch notes can be viewed here.
[ 2017-07-15 23:18:34 CET ] [ Original post ]
Quality of life improvements
- 3x speed added
- Quick save (default F5)
- Quick load (default F9)
- Autosave (set in interface)
- Zoom in/out key
- Hide UI key
- Linux ship fix
[ 2017-07-13 10:42:09 CET ] [ Original post ]
Quality of life improvements
- 3x speed added
- Quick save (default F5)
- Quick load (default F9)
- Autosave (set in interface)
- Zoom in/out key
- Hide UI key
- Linux ship fix
[ 2017-07-13 10:42:09 CET ] [ Original post ]
Thank you all for your reports and feedback. Continuing to work hard - looking forward to adding new content in the future! Notes for this patch can be found here.
[ 2017-07-11 11:53:03 CET ] [ Original post ]
Thank you all for your reports and feedback. Continuing to work hard - looking forward to adding new content in the future! Notes for this patch can be found here.
[ 2017-07-11 11:53:03 CET ] [ Original post ]
Another bunch of balance tweaks and bug fixes! Hopefully patch 1.0g vastly improves crew firefighting awareness and ability. Early game access to food has also been improved. For more details, check here. I am still aware of many bugs that are being worked on. Thank you for reporting bugs and providing feedback.
[ 2017-07-09 01:48:11 CET ] [ Original post ]
Another bunch of balance tweaks and bug fixes! Hopefully patch 1.0g vastly improves crew firefighting awareness and ability. Early game access to food has also been improved. For more details, check here. I am still aware of many bugs that are being worked on. Thank you for reporting bugs and providing feedback.
[ 2017-07-09 01:48:11 CET ] [ Original post ]
Thank you everyone for all your feedback and bug reports! Another set of fixes and changes have been made to help improve the overall experience:
- UI saves position and state
- HP buff to all components
- Enemies less armed
- Evade capped
- Notification for destroyed items
- Stars less brutal
- Defenses cheaper
- Many errors on load game fixed
[ 2017-07-07 21:59:46 CET ] [ Original post ]
Thank you everyone for all your feedback and bug reports! Another set of fixes and changes have been made to help improve the overall experience:
- UI saves position and state
- HP buff to all components
- Enemies less armed
- Evade capped
- Notification for destroyed items
- Stars less brutal
- Defenses cheaper
- Many errors on load game fixed
[ 2017-07-07 21:59:46 CET ] [ Original post ]
Thank you to everyone who has tried Starship Theory! A number of small changes and fixes have been made to help balance the early game. More info can be found here. Really appreciate your feedback!
[ 2017-07-05 09:05:26 CET ] [ Original post ]
Thank you to everyone who has tried Starship Theory! A number of small changes and fixes have been made to help balance the early game. More info can be found here. Really appreciate your feedback!
[ 2017-07-05 09:05:26 CET ] [ Original post ]
If you think you may be interested in Starship Theory, check out this look at Alpha 1.1: https://www.youtube.com/watch?v=xgx7xkCInEU
[ 2017-06-18 09:14:33 CET ] [ Original post ]
Video demonstration of venting oxygen, custom ship layout, starving fires and life support
[ 2017-06-09 21:11:38 CET ] [ Original post ]
Check out the Starship Theory subreddit for more screenshots, videos and details: https://www.reddit.com/r/starshiptheory Follow development on Twitter for updates: https://twitter.com/ReconnectGames
[ 2017-06-04 08:43:49 CET ] [ Original post ]
- Starship Theory Content Linux [199.84 M]
I'M GIVIN' HER ALL SHE'S GOT, CAPTAIN!
Build a starship your own way. Plan the layout. Construct upgrades. Research new technology. Maintain complex components. Vent oxygen to extinguish fires.MAKE IT SO
Break apart and mine asteroids. Trade with neutral ships you encounter. Threaten and bribe opponents. Salvage minerals from wrecked ships.LIVE LONG AND PROSPER
Train your crew in agility, endurance, intelligence, engineering and combat. Keep them fed, rested and happy so they perform at their best. Make sure the ship is clean and topped up with oxygen.RESISTANCE IS FUTILE
Engage hostile targets by targeting specific components. Unlock new weapons. Manage heat levels. Avoid collisions with asteroids. Endure heat from passing by a star. Engage the warp jump to escape disaster.- Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GT 640 or equivalent
- Storage: 500 MB available space
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