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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]

Tiny Tales: Heart of the Forest
Brave Giant LTD Developer
Artifex Mundi Publisher
2017-07-20 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
Mostly Positive (145 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tiny Tales: Heart of the Forest Linux Depot [1.14 G]
There is a secret world hidden at the bottom of the forest: the magical kingdom of Brie where tiny humans live in harmony with animals. When little Max is called home to help his estranged mother, he never imagined it would be the biggest journey he would have to make.

Welcome to the kingdom of Brie: the tiniest land in the world ruled by the mouse king Oliver. Hidden deep in the foliage of the forest, between the blades of grass and mushrooms, there's a place where tiny people coexist with animals. Our little hero Max suddenly interrupts the search for his father when he is called home to help his mother save his childhood home. His only hope is to win a prize in a tournament, but as it turns out this is just the beginning of an epic adventure. Can he become a champion of the kingdom and discover the reason for a deadly drought that endangers everyone? Help Max to unravel mysteries, find clues in hidden objects and defeat all puzzles that stand in his path. Follow the tiny man on an dangerous quest to discover a well-kept secret which, if revealed, could shake the very foundation of the kingdom of Brie. Become the hero and write your own chapter in Tiny Tales: Heart of the Forest.

Features

  • Enjoy the beautiful hand-painted graphics!
  • Meet charming characters filling the story!
  • Travel through 36 amazing locations!
  • Solve colorful minigames and HOS!
  • Complete the great bonus adventure!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2.5 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 3 GB available space
GAMEBILLET

[ 6132 ]

10.00$ (75%)
12.00$ (70%)
12.59$ (16%)
14.42$ (15%)
1.67$ (83%)
16.59$ (17%)
8.29$ (17%)
6.00$ (70%)
33.19$ (17%)
16.49$ (18%)
14.91$ (70%)
18.39$ (8%)
10.64$ (47%)
6.00$ (70%)
0.60$ (90%)
1.68$ (79%)
8.49$ (15%)
2.50$ (75%)
15.63$ (8%)
16.99$ (15%)
21.22$ (15%)
4.00$ (80%)
5.00$ (75%)
36.95$ (26%)
33.99$ (-70%)
4.00$ (80%)
16.57$ (17%)
49.49$ (10%)
4.00$ (80%)
23.99$ (20%)
GAMERSGATE

[ 2625 ]

1.8$ (90%)
0.45$ (85%)
10.79$ (46%)
2.7$ (55%)
2.55$ (87%)
1.2$ (85%)
1.0$ (80%)
0.84$ (83%)
28.0$ (60%)
11.99$ (20%)
2.25$ (85%)
4.0$ (80%)
1.76$ (91%)
0.64$ (87%)
3.3$ (78%)
20.99$ (40%)
8.63$ (28%)
3.39$ (32%)
5.0$ (75%)
1.5$ (90%)
11.3$ (43%)
9.89$ (34%)
0.45$ (85%)
3.26$ (78%)
0.88$ (82%)
0.75$ (75%)
8.0$ (50%)
5.0$ (75%)
7.83$ (74%)
14.99$ (40%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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