Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:
- Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
- Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
[olist] - Who is talking
- The Dialogue text (or several dialogues if they should be drawn)
- (Optional) The Dialogue text when repeating the talk
- (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
- (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
- Where the text should appear on the screen (e.g. over the character or over the radio speaker)
- (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
- Create another dialogue node and fill it in
- Connect the first node with the second one
- Rinse & Repeat ;)
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
[ 2019-03-19 12:50:01 CET ] [ Original post ]
- Tiny Tales: Heart of the Forest Linux Depot [1.14 G]
Welcome to the kingdom of Brie: the tiniest land in the world ruled by the mouse king Oliver. Hidden deep in the foliage of the forest, between the blades of grass and mushrooms, there's a place where tiny people coexist with animals. Our little hero Max suddenly interrupts the search for his father when he is called home to help his mother save his childhood home. His only hope is to win a prize in a tournament, but as it turns out this is just the beginning of an epic adventure. Can he become a champion of the kingdom and discover the reason for a deadly drought that endangers everyone? Help Max to unravel mysteries, find clues in hidden objects and defeat all puzzles that stand in his path. Follow the tiny man on an dangerous quest to discover a well-kept secret which, if revealed, could shake the very foundation of the kingdom of Brie. Become the hero and write your own chapter in Tiny Tales: Heart of the Forest.
Features
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- Travel through 36 amazing locations!
- Solve colorful minigames and HOS!
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- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 3 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 3 GB available space
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