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Patch Notes 10/26
- this should reduce patch sizes significantly going forward. There is still some work to do to reduce patch size, but that will come later.
- this should speed up the game on lower end systems a bit. I left this in initially to help with any blockers or issues.
By default, objects that can be interacted with now use a much brighter glow so it is very obvious which items can be interacted with. The glow is color coded (green for loot, yellow for mission/log objects and purple for non-lootable inter-actives). This should also fix invisible highlights for systems that are using Intel chipsets without the latest drivers. Many issues with glow, screen resolution issues, crashes and other problems have been related to on-board Intel GPU chip sets using default manufacturer drivers that have never been updated. The original, more subtle highlight shader system is still available. Now the glow is static so it does not pulse and is set to maximum highlight until you release the CTRL key or move your mouse cursor off the object. If you want the alternate (original) shader highlight, you can open the video options screen and select "Subtle object highlight".
---Fixed a major error in the right-click movement system - missed clicks when moving should be way less frequent now. Thank you "axed1nce", You're comment led to a fix that may help everyone! ---When leaving an area and returning to that area, you are no longer able to hack and loot chests that were previously hacked and/or looted ---If you left an area that had a chest and did not loot it, you may have lost that loot. This is fixed now. ---Pressing escape during cinematics works as expected now. ---Fixed a problem with NPC team members that was causing them to not load using the new data system, locking up the game. ---Fixed a problem with keypads and equipped hacking tools ---Fixed a problem that may have caused down-scaling of rendering resulting in low resolution graphics at high resolution screen settings on some systems. ---Reversed Q/E rotation - eventually this will be user configurable when key-mapping goes in. ---Reversed mouse wheel zoom to better match the default behavior in other games. Again, this will eventually be user configurable.
[ 2016-10-27 01:23:06 CET ] [ Original post ]
I'll be monitoring this patch closely over the next few days for any data related issues. Though thoroughly tested, there may be a few lingering edge cases. Thanks to everyone who downloaded the Public Test Branch to test this.
Completed a major re-write of the resource object code
- this should reduce patch sizes significantly going forward. There is still some work to do to reduce patch size, but that will come later.
Removed AI debug data from the log
- this should speed up the game on lower end systems a bit. I left this in initially to help with any blockers or issues.
New highlight system.
By default, objects that can be interacted with now use a much brighter glow so it is very obvious which items can be interacted with. The glow is color coded (green for loot, yellow for mission/log objects and purple for non-lootable inter-actives). This should also fix invisible highlights for systems that are using Intel chipsets without the latest drivers. Many issues with glow, screen resolution issues, crashes and other problems have been related to on-board Intel GPU chip sets using default manufacturer drivers that have never been updated. The original, more subtle highlight shader system is still available. Now the glow is static so it does not pulse and is set to maximum highlight until you release the CTRL key or move your mouse cursor off the object. If you want the alternate (original) shader highlight, you can open the video options screen and select "Subtle object highlight".
Other fixes
---Fixed a major error in the right-click movement system - missed clicks when moving should be way less frequent now. Thank you "axed1nce", You're comment led to a fix that may help everyone! ---When leaving an area and returning to that area, you are no longer able to hack and loot chests that were previously hacked and/or looted ---If you left an area that had a chest and did not loot it, you may have lost that loot. This is fixed now. ---Pressing escape during cinematics works as expected now. ---Fixed a problem with NPC team members that was causing them to not load using the new data system, locking up the game. ---Fixed a problem with keypads and equipped hacking tools ---Fixed a problem that may have caused down-scaling of rendering resulting in low resolution graphics at high resolution screen settings on some systems. ---Reversed Q/E rotation - eventually this will be user configurable when key-mapping goes in. ---Reversed mouse wheel zoom to better match the default behavior in other games. Again, this will eventually be user configurable.
[ 2016-10-27 01:23:06 CET ] [ Original post ]
Stellar Tactics
Maverick Games
Developer
Maverick Games
Publisher
2016-09-22
Release
Game News Posts:
89
🎹🖱️Keyboard + Mouse
Very Positive
(1290 reviews)
The Game includes VR Support
Public Linux Depots:
- LINUX DEPOT [5.77 G]
Available DLCs:
- Stellar Tactics - Supporter Pack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
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