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Patch Notes 11/4
- Your graphics options will be reset on launching the game. Current options remain the same as they were before. I'm doing this to provide a better initial user experience. --Your video resolution will be set to your current screen resolution as long as that resolution is not higher than 1920x1080. If your resolution is higher than 1920x1080 - it will be set to Full-Screen 1920x1080 when you enter the game. You can adjust your resolution in the optios menu. --Resolutions above 1920x1080 are no longer available in the options menu. I'll change this later - perhaps during BETA. --SSAO is set to off by default --Shadows are set to medium resolution by default instead of high. Shadows are the number one reason for poor performance on older hardware. --Anisotropic filtering is set medium resolution by default instead of high --The game will default to full screen instead of windowed mode
If you enable the FPS meter, you will get a message if your system is not performing at minimum game requirements. This happens if your frame-rate dips below 25 FPS for 60 seconds. The message will make suggestions for optimizing settings in the options menu. These are usually related to shadows and SSAO.
FIXED - If a pilot was not in the pilot slot when launching from a station or other location, the game would stop responding. FIXED - An NPC in the vats would occasionally cause a combat lockup. FIXED - Female PC's firing beam or some heavy weapons while crouched could lock up the game FIXED - Using a healing kit during combat when crippled now takes the appropriate AP penalty FIXED - If a grenade is primed and you switch to your primary weapon, grenades are now de-activated FIXED - Weapons with equipped mods would lose their mod info in the rollover info hud if moved to inventory and then back to the equipment slot FIXED - If mining asteroids and you micro-warp, mining laser is not left in mining state FIXED - Perk critical chance bonus now applied to Critical Chance values displayed in GUI. FIXED - Perk bonus damage now applied to AC values displayed in GUI FIXED - AC values were not correctly displayed when changing armor in GUI. FIXED - Mods to endurance were not correctly displayed in the GUI. FIXED - Planets name labels would disappear after docking and then launching. FIXED - When micro-warping to an asteroid field, your ship will now stop when you arrive. ADDED - A FPS meter. The Meter is color coded. Anything below 30FPS will cause issues with the physics system and performance issues overall. Green = Good! - Yellow = Borderline! - Red = You need to reduce your graphic settings (Most likely shadows) ADJUSTED - Click response in the environment is faster now. ADJUSTED - Looting and using objects in the environment is now 100% faster. Looting objects with many items may take up to 1 second to generate loot. ADJUSTED: Adjusted PUGILISM damage - down slightly from before REVIEWED: Shotgun damage - Shotguns receive a range bonus of up to +25% based on distance to target - perhaps OP - no adjustments made. They have a chance to STUN and a chance to BLEED. Certainly shotguns are OP if you find a shotgun full-auto trigger modification. Get-em now before they are gone!
[ 2016-11-05 01:20:17 CET ] [ Original post ]
I'm posting the latest patch. I'll monitor this closely over the next few days while I move forward with NEW CONTENT! (Finally!) I'll be posting an update in the near future that covers just what that is.
GRAPHICS OPTIONS RESET
- Your graphics options will be reset on launching the game. Current options remain the same as they were before. I'm doing this to provide a better initial user experience. --Your video resolution will be set to your current screen resolution as long as that resolution is not higher than 1920x1080. If your resolution is higher than 1920x1080 - it will be set to Full-Screen 1920x1080 when you enter the game. You can adjust your resolution in the optios menu. --Resolutions above 1920x1080 are no longer available in the options menu. I'll change this later - perhaps during BETA. --SSAO is set to off by default --Shadows are set to medium resolution by default instead of high. Shadows are the number one reason for poor performance on older hardware. --Anisotropic filtering is set medium resolution by default instead of high --The game will default to full screen instead of windowed mode
And now for something completely different...
If you enable the FPS meter, you will get a message if your system is not performing at minimum game requirements. This happens if your frame-rate dips below 25 FPS for 60 seconds. The message will make suggestions for optimizing settings in the options menu. These are usually related to shadows and SSAO.
GENERAL PATCH NOTES
FIXED - If a pilot was not in the pilot slot when launching from a station or other location, the game would stop responding. FIXED - An NPC in the vats would occasionally cause a combat lockup. FIXED - Female PC's firing beam or some heavy weapons while crouched could lock up the game FIXED - Using a healing kit during combat when crippled now takes the appropriate AP penalty FIXED - If a grenade is primed and you switch to your primary weapon, grenades are now de-activated FIXED - Weapons with equipped mods would lose their mod info in the rollover info hud if moved to inventory and then back to the equipment slot FIXED - If mining asteroids and you micro-warp, mining laser is not left in mining state FIXED - Perk critical chance bonus now applied to Critical Chance values displayed in GUI. FIXED - Perk bonus damage now applied to AC values displayed in GUI FIXED - AC values were not correctly displayed when changing armor in GUI. FIXED - Mods to endurance were not correctly displayed in the GUI. FIXED - Planets name labels would disappear after docking and then launching. FIXED - When micro-warping to an asteroid field, your ship will now stop when you arrive. ADDED - A FPS meter. The Meter is color coded. Anything below 30FPS will cause issues with the physics system and performance issues overall. Green = Good! - Yellow = Borderline! - Red = You need to reduce your graphic settings (Most likely shadows) ADJUSTED - Click response in the environment is faster now. ADJUSTED - Looting and using objects in the environment is now 100% faster. Looting objects with many items may take up to 1 second to generate loot. ADJUSTED: Adjusted PUGILISM damage - down slightly from before REVIEWED: Shotgun damage - Shotguns receive a range bonus of up to +25% based on distance to target - perhaps OP - no adjustments made. They have a chance to STUN and a chance to BLEED. Certainly shotguns are OP if you find a shotgun full-auto trigger modification. Get-em now before they are gone!
[ 2016-11-05 01:20:17 CET ] [ Original post ]
Stellar Tactics
Maverick Games
Developer
Maverick Games
Publisher
2016-09-22
Release
Game News Posts:
89
🎹🖱️Keyboard + Mouse
Very Positive
(1290 reviews)
The Game includes VR Support
Public Linux Depots:
- LINUX DEPOT [5.77 G]
Available DLCs:
- Stellar Tactics - Supporter Pack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
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