New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Stellar Tactics | |
Developer | Maverick Games | |
Publisher | Maverick Games | | |
Tags | Indie Strategy RPG Singleplayer Early Access | | |
Release | 2016-09-22 | |
Steam | € £ $ / % |
News | 86 |
Controls | Keyboard Mouse |
Players online |  29  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/465490  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | LINUX DEPOT [5.77 G]
|
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
LINUX STREAMERS (1)
Patch Notes 11/4 |
I'm posting the latest patch. I'll monitor this closely over the next few days while I move forward with NEW CONTENT! (Finally!) I'll be posting an update in the near future that covers just what that is.
GRAPHICS OPTIONS RESET - Your graphics options will be reset on launching the game. Current options remain the same as they were before. I'm doing this to provide a better initial user experience.
--Your video resolution will be set to your current screen resolution as long as that resolution is not higher than 1920x1080. If your resolution is higher than 1920x1080 - it will be set to Full-Screen 1920x1080 when you enter the game. You can adjust your resolution in the optios menu.
--Resolutions above 1920x1080 are no longer available in the options menu. I'll change this later - perhaps during BETA.
--SSAO is set to off by default
--Shadows are set to medium resolution by default instead of high. Shadows are the number one reason for poor performance on older hardware.
--Anisotropic filtering is set medium resolution by default instead of high
--The game will default to full screen instead of windowed mode
And now for something completely different...
If you enable the FPS meter, you will get a message if your system is not performing at minimum game requirements. This happens if your frame-rate dips below 25 FPS for 60 seconds. The message will make suggestions for optimizing settings in the options menu. These are usually related to shadows and SSAO.
GENERAL PATCH NOTES
FIXED - If a pilot was not in the pilot slot when launching from a station or other location, the game would stop responding.
FIXED - An NPC in the vats would occasionally cause a combat lockup.
FIXED - Female PC's firing beam or some heavy weapons while crouched could lock up the game
FIXED - Using a healing kit during combat when crippled now takes the appropriate AP penalty
FIXED - If a grenade is primed and you switch to your primary weapon, grenades are now de-activated
FIXED - Weapons with equipped mods would lose their mod info in the rollover info hud if moved to inventory and then back to the equipment slot
FIXED - If mining asteroids and you micro-warp, mining laser is not left in mining state
FIXED - Perk critical chance bonus now applied to Critical Chance values displayed in GUI.
FIXED - Perk bonus damage now applied to AC values displayed in GUI
FIXED - AC values were not correctly displayed when changing armor in GUI.
FIXED - Mods to endurance were not correctly displayed in the GUI.
FIXED - Planets name labels would disappear after docking and then launching.
FIXED - When micro-warping to an asteroid field, your ship will now stop when you arrive.
ADDED - A FPS meter. The Meter is color coded. Anything below 30FPS will cause issues with the physics system and performance issues overall. Green = Good! - Yellow = Borderline! - Red = You need to reduce your graphic settings (Most likely shadows)
ADJUSTED - Click response in the environment is faster now.
ADJUSTED - Looting and using objects in the environment is now 100% faster. Looting objects with many items may take up to 1 second to generate loot.
ADJUSTED: Adjusted PUGILISM damage - down slightly from before
REVIEWED: Shotgun damage - Shotguns receive a range bonus of up to +25% based on distance to target - perhaps OP - no adjustments made. They have a chance to STUN and a chance to BLEED. Certainly shotguns are OP if you find a shotgun full-auto trigger modification. Get-em now before they are gone!
|
[ 2016-11-05 02:20:17 CET ] [ Original post ] |