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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Stellar Tactics 

 

Developer

 Maverick Games 

 

Publisher

 Maverick Games 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2016-09-22 

 

Steam

 € £ $ / % 

 

News

 86 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 29 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/465490 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 LINUX DEPOT [5.77 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
rosscarran




Survey Results!

The survey results are in. I'm going to post them here and let you know what I plan to do about each of these. Many of you provided a lot of commentary and suggestions which I am still reading through. Thank you all for participating. There will be more survey's in the future.

First, Blocking: The majority of all players felt they would enjoy blocking as a game mechanic more if there were more visual indicators in the game environment. This will be a good sized block of work for me to do, so it won't go in soon. Likely during Alpha or even Beta - by it will go in!


Second was character movement: As you can see, a majority of people felt that movement could be increased slightly. I'll make sure to increase movement speed a bit - perhaps 10-15% so the animations do not look comical and the feet don't appear to be sliding. This will go in during Alpha.


And finally, the pace of combat: As you can see, the majority felt the pace of combat was fine as it is. I have already promised to do some work to optimize enemy combat animations and merge attacks so enemies do not return to idle before making their next attack if multiple attacks are made. That should increase the pace of combat a bit. The results were really close so I think upping the pace a little won't hurt.


[ 2017-01-13 21:41:34 CET ] [ Original post ]