Unlimited procedural missions, equipment stash, streamlined game start, mercenaries, new enemies, tons of gear to loot, updated space stations, new character portraits, turn order bar, grenades and med-kits moved out of the secondary weapon slot and much more...this is a big patch!
I'd like to thank everyone one of you for supporting the development of Stellar Tactics and for your patience. There has been an enormous amount of work put into the game over the last few months. I don't want to overhype this build, though I do think you are going to like what you find (I hope). The game just took a very big leap forward towards Alpha.
There will be bugs - no way around it. I've done everything I can to test this build, however, with many new people playing it, there are bound to be some issues I've missed. With that in mind I HIGHLY RECOMMEND THAT YOU ENABLE AUTOSAVES for now. Open the options menu and highlight the "Auto Save on level transition” menu item. It is well worth it and save times are fairly fast. If you do find a bug - please post in the bug forums. I would also like to ask that you send me the game log:
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- The level cap is set to 60 - this applies to global team member levels and skills
- There are three mission categories right now; eliminate boss, clear facility and gather. More are coming (destroy, activate and rescue).
- Missions are offered in short, medium and long variants - long missions take quite a while. The longer the mission, the better the rewards and tokens. You can reject a mission and another will be generated.
- You can abandon a procedural mission. Story missions cannot be abandoned. You must leave the facility to abandon missions. A button is displayed in the mission log area with red text that says "ABANDON" and is only displayed if you are not located in the mission area. Clicking the button will remove the mission from your active missions list. No rewards will be granted for the abandoned mission. You can only take one mission at a time from the Halamis agent, so, this frees you up to take further missions if you are having difficulty completing your currently assigned task.
- Tokens are granted for missions - more tokens for longer missions. Faction tokens can be spent at faction merchants for unique armor, devices and other goods. Faction merchants are not in the game yet. They will be going in very soon, so save those tokens! Besides a new armor set, there is at least one device that will be going on this vendor that every one of you is going to want - believe me!
- Every time you enter the facility the layout is randomly generated. That is, locations are assembled to create a unique facility layout. Enemy placement, enemy types, loot and the placement of objectives changes every time a mission is generated.
- Other than the basic background story of the facility, there is no story content in this update. This is the first pass at procedural mission content that will be persisted throughout the universe. Other "mission sets" and enemies will be developed in the future for variants on the system. Story content is different and non-procedural. I do plan to add flavor logs and other interesting mission variants in the future.
- The slice mines have been moved to another planet.
- Auto-assignment of portraits may display duplicates.
- To change portraits, enter the character information screen ("C"), select the portrait from the portrait GUI in the upper left of the screen. Once the character you want to change is selected, left click the larger single portrait on the character information screen. A new window will pop up that lets you assign a new portrait, voice and name.
- You can change any team members portrait, name and voice at any time.
- The doctors will leave your team the next time you enter the trade station. If you are already on the trade station, walk near the entry and they will leave your team. This leaves you room to add three new and permanent team members by recruiting them on the station.
- Save before your recruit your merc's in case you want to make changes. The Mercenary manger is not yet in the game. It will go in at a later time allow you to add and remove merc's from your active party.
- Mercenaries have assigned combat skills. They will tell you which skills they are proficient with.
- Mercenaries set their level to your existing team’s average level.
- Even though the mercenaries skills may not exactly match what you are looking for, you can still progress that team member and customize them by equipping the appropriate weapon types of your choosing.
- Once a new NPC joins your team, you will be able to change their appearance, voice and name.
- The NPC's physical model appearance will change to match the selected portrait the next time you change locations or save and reload the game. I'll be doing some work in the future so the models match the portraits better!
- The new team member will have a number of stat points to assign depending on what level you are when you ask the mercenary to join your team.
- Right click the icon to select the current grenade
- Left click to activate/deactivate the grenade
- Activation is required in order to throw a grenade
- You must de-activate (click the icon again) or throw the grenade before continuing with combat actions.
- AP is displayed on the icon and is dependent on whether or not you are crippled
- Grenades are pulled from your shared inventory (backpack), not from your stash
- Right click the icon to select the current med-kit
- Left click to activate/deactivate the med-kit
- Activation is required in order to use the med-kit
- You must de-activate (click the icon again) or use the med-kit before continuing with other combat actions
- AP is displayed on the icon and is dependent on whether or not you are crippled
- -Med-kits are pulled from your shared inventory (backpack), not from your stash
- If you are in a kill mission where the entire base needs to be cleared, the map background for each area will be marked green if that area is cleared of enemies.
- If you are gathering data, samples and otherwise, an area is considered clear when all items for that area have been gathered.
[ 2017-04-14 22:10:53 CET ] [ Original post ]
- LINUX DEPOT [5.77 G]
- Stellar Tactics - Supporter Pack
Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
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