TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Patch 0.074 - Team reload, tuning and loot compare UI


A few important fixes and adjustments in this patch. Thanks again everyone for your feedback. The main features are combat tuning, an team weapon reload feature while out of combat and the addition of equipment rollover info that compares currently equipped items to the items in your backpack, stash or items int he loot UI. ADDED: Team weapon reload - When out of combat, you can reload your entire teams currently equipped primary and secondary weapons by right-clicking the reload button on the UI. ADDED: Rollover info will now compare your equipped item to the item you are examining. The highlighted inventory or vendor item will be at the top of the rollover pane and your currently equipped item will be displayed at the bottom. I may revise this when I next work on the UI during Alpha so the comparison is side by side. FIXED: Asteroids should re-spawn correctly now, really - no more one-shot asteroids. FIXED: Double clicking an enemy no longer results in a single attack with double AP expenditure. FIXED: Fixed a problem with the movement breadcrumbs not displaying after melee movement when out of range. FIXED: A number of navigation errors. FIXED: Hobbled effect now correctly affects team members reducing movement range. FIXED: Fixed a number of perk related status effect bugs. Status effects based on perks should now be applied correctly at all levels and from all weapons within that skill class. FIXED: Pugilism perk not adding bonus damage in some instances. FIXED: Charisma bonuses from equipment now affect vendor pricing FIXED: Fixed an error with vendor trash items. If you have an old item in your inventory that includes the word "wiring", just sell it. The icons and text are mismatched. FIXED: A random game lockup that would occur during movement or when initiating combat. ADJUSTED: Adjusted the amount of time it takes to display rollover info in the stash. ADJUSTED: Adjusted damage and CTH up for 2-hand weapons- not a tuning pass, just a tweak to bring things more in line with where they should be. 2 hand melee weapons receive a new bonus from STR to both damage and CTH. ADJUSTED: Cumulative stun effects for Pugilism perks reduced - the bonus stun effects at higher levels were OP. Pugilism has the highest stacked stun perk bonus in the game. ADJUSTED: Adjusted the effect that the intelligence stat has on initiative. ADJUSTED: Adjusted initiative overall so enemies compete for initiative on a more even playfield. Initiative events that re-order initiative are less common at lower levels and increase as your team progresses at higher levels. ADJUSTED: Small arms (Pistols, SMG's and 1hand melee) drop in equal proportions to Heavy arms (Rifles, Heavy weapons and 2hand melee) - Note that SMG's other than Rhamus' sub-machine gun should by default only have burst and full-auto modes though they can be modified to have all three fire modes. ADJUSTED: Applied a damage scalar for enemies across all difficulty levels. I still think enemy damage is not high enough at higher levels, though this is a good first step. Enemy damage now slowly ramps up based on the average level of your team. This is to compensate for the quality of gear you find as you progress through the game. Some shields can absorb as much as 30-50% of the damage type being inflicted by your enemies. The damage scalar also compensates for perk bonuses that include added damage bonuses and DOT's that can be applied to enemies. These perk based bonuses for DOT's, poison and bleeding, now apply correctly as per the patch notes above. Before this patch, if you were approaching level 20 with average gear, you could end combat with hardly any damage on normal difficulty settings, even against higher tiered enemies. Stellar Tactics has many strategies for compensating for enemy damage: --Perks allow you to choose bonuses to AC, Balanced bonuses or Damage bonuses on the fly. If you are facing a tough enemy at higher levels, try changing your perks to compensate. If you are only applying damage bonuses through perks, you may be challenged at higher levels. --Shields - Shields provide amazing benefits. Check your current shield against the damage type the enemy is inflicting. Carry around several shields that allow you to mitigate different types of damage. Apply shields that mitigate the damage type of enemies carrying heavy weapons. --Choose gear with Endurance for your tanks, equip them with the best possible shields and use them to keep the enemies away from you. Send them in first. --Look for the most dangerous enemies and use stunning attacks and grenades (stun and smoke) to keep them either under control or using their AP to move. --Use med kits --And of course, use tactics to your advantage I'll be gathering feedback over the coming weeks to see how everyone feels the new damage modifiers are working. You may need to adjust the difficulty settings up or down depending on your play style after this patch.


[ 2017-05-19 22:37:28 CET ] [ Original post ]

Stellar Tactics
Maverick Games Developer
Maverick Games Publisher
2016-09-22 Release
Game News Posts: 89
🎹🖱️Keyboard + Mouse
Very Positive (1290 reviews)
The Game includes VR Support
Public Linux Depots:
  • LINUX DEPOT [5.77 G]
Available DLCs:
  • Stellar Tactics - Supporter Pack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.

Build your team, equip your ship and explore the universe!


Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.

NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.

Main features:

  • Build a team of space mercenaries and explore a vast open-world universe
  • Classless character progression system with hundreds of perks
  • Engaging narrative based on thousands of years of lore, intrigue and faction warfare
  • Accept dynamically generated missions, follow the main story or explore - the choice is yours
  • Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
  • Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
  • "Azimuth", a synergistic combat system, presents new challenges for strategic players
  • Action based space combat utilizes energy management and unique skills and perks
  • 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
  • Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
  • Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
  • Trade commodities across the universe, discovering the best trade routes in a dynamic economy
  • Mine for minerals in space and on planets and sell them to the highest bidder
  • Scan systems to reveal new exploration opportunities or sell the data for profit

GAMEBILLET

[ 6086 ]

5.00$ (75%)
24.74$ (1%)
18.39$ (8%)
16.97$ (15%)
1.67$ (83%)
11.30$ (13%)
16.79$ (16%)
14.27$ (16%)
0.74$ (75%)
16.93$ (58%)
4.12$ (17%)
16.00$ (60%)
25.79$ (14%)
6.00$ (80%)
0.83$ (16%)
4.00$ (80%)
10.78$ (17%)
17.99$ (40%)
1.50$ (90%)
16.88$ (16%)
2.44$ (51%)
11.11$ (44%)
4.14$ (17%)
17.39$ (57%)
9.19$ (8%)
5.71$ (71%)
1.05$ (92%)
21.24$ (15%)
20.99$ (16%)
8.39$ (16%)
GAMERSGATE

[ 3241 ]

6.0$ (70%)
7.49$ (63%)
8.0$ (60%)
3.0$ (75%)
4.0$ (60%)
1.0$ (80%)
5.0$ (50%)
3.4$ (57%)
27.99$ (30%)
9.99$ (50%)
5.78$ (71%)
1.7$ (91%)
0.75$ (85%)
17.99$ (40%)
1.31$ (91%)
3.0$ (85%)
3.0$ (62%)
4.95$ (67%)
19.79$ (34%)
3.48$ (83%)
2.25$ (89%)
4.35$ (78%)
0.85$ (79%)
3.05$ (69%)
3.8$ (81%)
3.83$ (74%)
3.0$ (80%)
10.91$ (22%)
9.35$ (22%)
3.0$ (70%)

FANATICAL BUNDLES

Time left:

7 days, 18 hours, 3 minutes


Time left:

13 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

10 days, 18 hours, 3 minutes


Time left:

35 days, 18 hours, 3 minutes


Time left:

15 days, 18 hours, 3 minutes


Time left:

7 days, 18 hours, 3 minutes


Time left:

42 days, 18 hours, 3 minutes


Time left:

31 days, 18 hours, 3 minutes


Time left:

28 days, 18 hours, 3 minutes


Time left:

36 days, 18 hours, 3 minutes


Time left:

38 days, 18 hours, 3 minutes


HUMBLE BUNDLES

Time left:

2 days, 12 hours, 3 minutes


Time left:

16 days, 12 hours, 3 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE