Name | Stellar Tactics | ||
Developer | Maverick Games | ||
Publisher | Maverick Games | ||
Tags | |||
Release | 2016-09-22 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  29  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | LINUX DEPOT [5.77 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Overall the Dauntless is now in line with the rest of the game. These changes were all inspired by feedback from the community. I felt it was important to make the experience of the first hour or so as fun, intuitive and trouble free as possible. IMPORTANT: If you have a save on the old Dauntless, that save game is no longer valid. If you are currently playing on the Dauntless, you must start a new game. Game's saved on the old Dauntless will now appear on the load screen as "SAVE INVALID - OLD DAUNTLESS!" and you will not be able to load the save game. You can delete these saves. Saves after the Dauntless are unaffected. I'm hoping you will all give the new Dauntless a try and post feedback on the forums. I'm eager to hear what you think. Lots of content, bug fixes and community suggested enhancements have been added since the game released on Early Access. Here are the notes: When starting a new game you now have three options to choose from. Tutorials have all been re-written and proofread. There is now a separate tutorial window with text and video that can be accessed from the help screen [H]. The tutorial window will pop up at various locations as you progress through the Dauntless. Tutorial pop-ups can be disabled in the Options->General menu. General updates and bug fixes: ADDED - Added a gamma slider to the video options menu. You can now set the level of brightness to your personal preference ADDED - Added a movement icon to the team portraits on the explore UI UPDATED - Dialog, mission text, perks, tutorial text and hints-tips have all been professionally proofread UPDATED - You can now start the game with SMG's if you apply points in SMG as the starting skill for any team member UPDATED - Increased the amount of default ammo that you start with on the Dauntless UPDATED - Final battle on Dauntless made a little less difficult UPDATED - Increased size of dialog UI so text is easier to read UPDATED - Rollover info moved to a fixed position in the upper right corner so it does not obscure icons. UPDATED - Rollover info scaled up so text is easier to read UPDATED - Character info UI scaled up so text is easier to read. This includes all tabs for Inventory, Character Info, Log and Ship UPDATED - Combat cursor body-part and chance to hit indicators have been made larger/more visible UPDATED - All character materials adjusted to be brighter UPDATED - Small objects like door locks and mission items have been made larger. They can be made brighter when you hold the CTRL key and by turning off subtle object highlights in the video options menu. FIXED - Grenade projector issues resolved on several of the facility locations FIXED - Rare lockup during fight with Dr. Rhamus on bridge FIXED - Missile launcher explosion light fade FIXED - Enemies with rocket launchers now correctly swap weapons if at close range FIXED - Enemies with rocket launchers no longer try to fire a missile after swapping weapons to their sidearm FIXED - Lockup related to enemies with rocket launchers swapping to SMG side-arms FIXED - Major re-write of the combat initialization code FIXED - Green keycard bug - should be gone - let me know if you see it again As always, if bugs are found I'll address them quickly. A huge thanks to all of you for your feedback and support!! |