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Need to rotate my ship so the other shields are facing fire. A hole in your shields is not good!
Not much progress to report this week, and no fancy videos because...well...space combat is feature complete. That doesn't mean it's bug free and balanced right now. Nope, not yet. Play testing has shown that space combat may be really difficult - really. So, I need to get that fixed. That and a list of bugs. Meanwhile, I thought I would share my TL~DR Space Combat Survival Guide. Here you go:
5) Scan your enemies and find the most powerful - usually the one with the most missiles - and target them. 6) Un-pause and keep an eye on your capacitor - it should never get far below 1/3 - if it does adjust your power to speed and shields so your capacitor recharges at a higher rate. 7) Never-ever-ever-ever let a depleted shield face the majority of fire. Keep rotating your ship to bring charged shields in line with the majority of the fire. 8) If you have a burnt shield, rotate another shield in the direction of fire and set your directional shields to the depleted shield to quickly recharge it - once it's far enough along, rotate that shield in the direction of fire. 9) Never use afterburners unless you are above 3/4 capacitor Cargo carriers, Merchant ships and some Explorers are not really combat fighters. They need to "turtle" - that means speed is not important - reduce power to thrust to almost zero, center power to your shields and make sure you have enough power to your capacitor to maintain it. If your capacitor is maintaining, raise power to your shields a bit until you are balanced. Never use afterburners unless you have enough power. One last word of advice - if your capacitor is guttering out, you will not win a fight, ever. You could sit there in a shield standoff forever!
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