Need to rotate my ship so the other shields are facing fire. A hole in your shields is not good!
Not much progress to report this week, and no fancy videos because...well...space combat is feature complete. That doesn't mean it's bug free and balanced right now. Nope, not yet. Play testing has shown that space combat may be really difficult - really. So, I need to get that fixed. That and a list of bugs. Meanwhile, I thought I would share my TL~DR Space Combat Survival Guide. Here you go:
TL~DR Space Combat Survival Guide
In the immortal words of Admiral Harnsteaad - "Dammit man! Their shields, destroy their shields or we all die!" Power is everything. If you find that your capacitor is getting below 1/3 in combat, then you likely have a power problem. If this is the case, you will never break through enemy shields because your turrets will misfire reducing your DPS to the point where enemy shields are recharging at a higher rate than you can tear them down. What can you do? 1) Try adjusting your speed down first and see if that brings your capacitor back up. 2) If you shields are doing well, try lowering the power to your shields 3) If neither of these work, you likely have a bad power ratio meaning your power plant cannot keep up with your weapons. 4) If #3 - run! What can you do about your power? 1) Find a better warp drive 2) Buy turrets that draw less power or, use light turrets and projectile weapons instead of beam weapons. A heavy beam turret is worthless if you don't have enough power to keep it firing. 3) Find more efficient shields Ok - let's assume you have enough power to power your turrets now. This is a survival checklist for entering combat: 1) Turn your combat shields on and power them up 2) Set your directional shields forward 3) Approach the enemy with micro-warp (you will be kicked out of micro-warp when close enough for combat) 4) Once engaged - hit the pause key
5) Scan your enemies and find the most powerful - usually the one with the most missiles - and target them. 6) Un-pause and keep an eye on your capacitor - it should never get far below 1/3 - if it does adjust your power to speed and shields so your capacitor recharges at a higher rate. 7) Never-ever-ever-ever let a depleted shield face the majority of fire. Keep rotating your ship to bring charged shields in line with the majority of the fire. 8) If you have a burnt shield, rotate another shield in the direction of fire and set your directional shields to the depleted shield to quickly recharge it - once it's far enough along, rotate that shield in the direction of fire. 9) Never use afterburners unless you are above 3/4 capacitor Cargo carriers, Merchant ships and some Explorers are not really combat fighters. They need to "turtle" - that means speed is not important - reduce power to thrust to almost zero, center power to your shields and make sure you have enough power to your capacitor to maintain it. If your capacitor is maintaining, raise power to your shields a bit until you are balanced. Never use afterburners unless you have enough power. One last word of advice - if your capacitor is guttering out, you will not win a fight, ever. You could sit there in a shield standoff forever!
[ 2017-12-08 23:18:38 CET ] [ Original post ]
- LINUX DEPOT [5.77 G]
- Stellar Tactics - Supporter Pack
Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
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