Name | Stellar Tactics | ||
Developer | Maverick Games | ||
Publisher | Maverick Games | ||
Tags | |||
Release | 2016-09-22 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  29  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | LINUX DEPOT [5.77 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
ADDED: Attacks of opportunity:
Combat navigation and blocking has been overhauled. The goal was to improve the way blocking works so it is fair for both the player and the AI. Characters now have descreet blocking areas that work much better than they did previously. You should notice that AI can no longer move through characters when retreating or if blocked in areas by your team members. Enemies also do a much better job of keeping their distance from other characters with this update. You also now have the option to "Wait" in cases where your team members are blocked so you can make adjustments to positioning. I'll be continuing to improve on this system over time. GENERAL FIXES IN THIS PATCH: FIXED: Adding and removing armor with stats (+STR - +END) now correctly update the display of HP in the character info and inventory screens. FIXED: Bleed resist display in character info screen FIXED: A number of rounding errors for weapon damage in rollover info, character information and inventory areas. FIXED: Projectile impacts and damage display are now timed based on range to target FIXED: Grenade throw animations from crouched position. FIXED: When swapping weapons, border highlights now updated correctly. FIXED: When mercs were recruited, they were given 4 less intial stat points than they were supposed to recieve. You are now credited 4 stat points the next time you attack in combat. FIXED: An error in the trade in value for ships based on charisma. FIXED: An error in the display of values displayed in trade menus when items had a value of 100,000 credits or more. UPDATED: You can no longer select team members other than the selected active combatant with the F1-F4 keys and by clicking them while in combat. This was confusing players because they were unable to end their turns if they inadvertantly selected another team member. UPDATED: Missile launcher damage toned down a bit. UPDATED: Adjusted mini-gun damage up a bit. UPDATED: Damage modifiers to burst and full auto - you should see a significant damage boost to both of these fire modes bringing them somewhat in line with the use of ammo and AP expenditure. Burst and full-auto do have a damage penalty to reflect accuracy when firing with these modes. You will deal and receive more peak damage now and will need to mitigate this with healing, especially at higher levels. Time to start using those med-kits. This will be balanced a bit more with the introduction of First-Aid related powers/devices. "Medic!" UPDATED: Heavy weapon damage increased - should give you a reason to use heavy weapons a little more often now. You are going to want to focus fire on heavy weapon enemies and get them out of the way as a priority. A critical with a heavy weapon is devastating! UPDATED: Reduced the amount of ammo used for full-auto attacks for rifles, smg's and pistols from 12 to 8. Damage for this fire mode was just too high with the changes above and ammo use was excessive. UPDATED: Removed level based attack bonuses which were skewing damage. Note that rollover info for weapons is just an estimate based on your currently equipped base weapon damage, equipped mods and a bunch of other factors. Breaking out a calculator is not likely to result in exact damage values. There is a lot of voodoo going on in the background of damage calculations including ranged falloff calculations, stat modifiers and more. UPDATED: Floating fonts for combat and comments. UPDATED: Melee received a boost in damage. With the addition of attacks of opportunity, melee team members also gain an additional boost to damage in cases where combatants try to leave the area of influence (see above). PATCHES SINCE THE LAST ANNOUNCEMENT: HOTFIX - 2/2/18 - 0.122 FIXED: 1 hand blunt weapons will apply Venom and other perk effects FIXED: Nano's now equip to melee weapons FIXED: Haft mods now equip to melee weapons 1/28/18 - 0.122 UPDATED: Load times for all ground based area transitions are now greatly reduced. UPDATED: Exiting the game and transitioning to the main menu are now much faster. UPDATED: Minor stability fix. 1/27/18 - 0.121 FIXED: Ammo looted from space loot crates is now correctly displayed in cases where multiple crates are looted. FIXED: Ammo looted from ship cargo crates now adds to your total inventory correctly FIXED: A bug with skill gain from incursions FIXED: Experience from space combat no longer increments the secondary skill counter FIXED: Rounding errors in weapon rollover UI related to weapon damage FIXED: Rounding errors in information UI's related to weapon damage FIXED: Frequency modulator mods for melee weapons can only be equipped to melee weapons FIXED: Stuns once again work as intended both for ranged and melee weapons FIXED: A material blending error with overhead grids in the facility UPDATED: Bonus damage from damage mods is now applied to all attack types - single, burst and full-auto and applied after damage calculations UPDATED: Increased the cash rewards for facility missions to bring earnings in line with space combat 1/20/18 - 0.119 FIXED: When queuing attacks, the attack cursor stays visible FIXED: In some rare cases, a quicksave could be requested at the exact moment combat was being started. Loading that quicksave could lock the game up the next time you entered combat. FIXED: Melee weapons no longer incorrectly display ammo info and fire-modes on rollover. FIXED: Scavver enemy types occasionally disappeared in combat when they should be in LOS. I'm hoping this patch fixes the problem. FIXED: Display of correct damage values related to damage scaling adjustments in the character info screen. There are still a few rounding errors that I'll correct soon. UPDATED: Shotgun range for newly looted or purchased weapons increased. This change is not retroactive and only affects new items that you loot. REMOVED: Removed verbose debug log data. |