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Progress Update 7/29/18


Hi everyone. No video this time, but I wanted to post a quick update to let you know what I've been up to. Lots of work completed over the last month and a half since the last progress update. Star map performance is finished, the mission generator is placing explore missions on planets, faction agents are issuing faction missions to other systems in the area and rewarding tokens and rewards. I've also completed mission indicators so you know where to go when a mission is assigned and I've extended the system so I can add other mission types at a later time. I've spent a lot of time testing and making sure that when you arrive at mission destinations, the missions play through, complete and send you back to the originator for your reward. So, that was a big part of the work that needed to be done out of the way. Faction was another big task. I've added two more armor sets to the faction merchants. Shikaru and Varadyn. The sets can be purchased with mission tokens. They come in three color variants.
There are many different types of locations you can discover in Stellar Tactics. Many different stations types, ground based facilities and cave systems. When exploring you may come across planets that have ground locations that need help. Some may be invaded by Phage, Scavvers, Raiders, hostile factions, mutants etc. By clearing one of these locations you end up with rewards from the dominant faction of that system. Regardless of the current faction in that system, you will get a generous faction reward. Landing at sites like this is a great way to adjust your standing with the various organizations in the universe. Normally when you enter a system, if your faction is "Wary" or better, you can dock and land at stations and ground based locations to buy supplies, trade and repair. However, if a faction is hostile and you enter the entire station becomes a combat zone. Right now in the development build you can dock at any station. That's going to change in the next few weeks when I add station turret buoys. If you approach within a certain range, hostile stations will start firing on your ship. You will need to destroy the turrets before you can dock at a hostile station. In the future I'll add ways to bypass security, override these turrets and dock. I'll also be setting stations up so they launch ships that will hunt you down unless you FTL out of the system. Speaking of the FTL system, after playing the current development build, I've set up the FTL drives so you can warp from anywhere. That means you can leave a station and immediately FTL. I've increased movement speed with the micro-warp drives and speed in FTL space. I spent a few days making sure travel times are significantly reduced. Jump points will still be used for translocating. To translocate you will need to place a data buoy in another system. Once that's done you end up with a translocation bookmark. As long as you are in a certain range of a jump point you can instantly teleport between systems, bypassing the FTL space completely. I've also added a few things for combat that I think you will appreciate. The first is line of sight indicators. When in combat, if you hover your cursor over a movement destination, line indicators will be displayed showing you if that position has direct line of sight to an enemy. Ideal for finding cover and deciding where to move your team member. They are also useful for letting you know when a team member is in the way so you don't shoot them in the back. Second, I want to talk about the random number generator. This seems to come up fairly often, not just in Stellar Tactics but in most any game that uses RNG in combat. Here is the deal, and I agree - it's just not fun to have a shot lined up with a 90% chance to hit and you "whiff" - nothing. So, I've changed the system so "YOU ALWAYS HIT" if above 75% chance to hit. Your damage will scale down if you're initial roll fails and you will only graze your enemies, but you will still hit. Below 50% CTH you will still get a second roll that may do limited damage. You will only apply status modifiers (poison, stun, bleed etc) if your initial roll succeeds. Let's give that a try for a while and see if everyone likes the new system in the next patch. Another thing that I've finished was adjusting the way looting works. You can now choose to auto-loot objects as a setting in options. The nearest team member now interacts with loot, characters and objects in the scene. These changes were much needed and I'm glad I was able to get them in. And finally, a few screenshots of the new UI (work in progress). These look a little empty until I get them finished and in the game. I thought I'd share them anyway.
Lots of work to do yet, though I am well past the half way point for the next patch. Thanks again for supporting Stellar Tactics!


[ 2018-07-29 21:21:19 CET ] [ Original post ]

Stellar Tactics
Maverick Games Developer
Maverick Games Publisher
2016-09-22 Release
Game News Posts: 89
🎹🖱️Keyboard + Mouse
Very Positive (1290 reviews)
The Game includes VR Support
Public Linux Depots:
  • LINUX DEPOT [5.77 G]
Available DLCs:
  • Stellar Tactics - Supporter Pack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.

Build your team, equip your ship and explore the universe!


Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.

NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.

Main features:

  • Build a team of space mercenaries and explore a vast open-world universe
  • Classless character progression system with hundreds of perks
  • Engaging narrative based on thousands of years of lore, intrigue and faction warfare
  • Accept dynamically generated missions, follow the main story or explore - the choice is yours
  • Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
  • Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
  • "Azimuth", a synergistic combat system, presents new challenges for strategic players
  • Action based space combat utilizes energy management and unique skills and perks
  • 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
  • Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
  • Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
  • Trade commodities across the universe, discovering the best trade routes in a dynamic economy
  • Mine for minerals in space and on planets and sell them to the highest bidder
  • Scan systems to reveal new exploration opportunities or sell the data for profit

GAMEBILLET

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