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Progress update - The Trade-Net


A progress update on the Trade-Net today. Things are moving along nicely and the universe-side code is completed. I'm wrapping up the UI and will start working on handling accepted contracts and deliver/retrieving contract trade goods this week. Here is a short video showing some of the work that has been done: https://youtu.be/H3nHqWRliVc The trade net uses a network of placed beacons. Beacons have been in the game for a while now and many of you may have fairly large networks of these devices. The larger the network, the more options you have to find the best deals. Initially, these could only be used for fast travel between systems. You likely use them to travel back and forth between mission locations or to your favorite home system where you store goods and ships. With the trade-net update, these beacons will start sending data to the trade-net so you find the best places to buy and sell trade goods, ore, and refined ore. A ship with a good-sized cargo hold can make excellent money traveling between systems trading all kinds of goods. For those of you interested in smuggling, there will be an option to have your Trade-Net "hacked" so it will show contraband items (like the Kchor Brandy shown above). Traveling with these items in your cargo hold is risky. Raiders may spawn and scan your cargo, trade stations may force you to pay a fine if you have these goods in your cargo hold and will seize the items. A high electronics skill can help avoid detection. There may also be a few ship upgrades just for smugglers. I'll keep you posted as I make progress. I'm hoping to get this out for everyone sometime in the next few weeks. Meanwhile, here is a list of the latest patch notes since the last announcement. Thank you for supporting Stellar Tactics!

4/5/19


Stability fixes: --Capped framerate at 60fps - I'll look into uncapping FPS during late alpha. In general, capping the framerate at 60 keeps the physics engine (and overall framerate) stable on higher-end systems with fast CPU's/GPU's and high refresh monitors. The game actually plays much smoother for me running at a 144hz. --Clearing some dynamic data before level loads. --Integrated the latest Steam API for stability, upcoming achievements and other plans I have for the game. --Removed a few files that that game does not need (may have been causing conflicts on some systems). FIXED: A bug related to autosaves on the Dauntless. FIXED: A bug related to volumetric effect coloration in certain star systems. FIXED: Rollover info labels are now displayed correctly when hovering over docking and landing icons. UPDATED: Added additional info to the star system object list in the upper left HUD that displays the [NEAREST] jump point.

3/25/19


FIXED: When exiting Dauntless the game was generating two autosaves. FIXED: When leaving the Dauntless, [spoiler]items equipped on characters other than the main character are correctly moved to the stash.[/spoiler] FIXED: The number of items in ship cargo holds could be displayed incorrectly in rare cases. Cargo volume is now correctly displayed in the vendor UI, when viewed in the ship cargo UI and in purchased cargo storage. If you have a current save that displays incorrect cargo volume, this patch should resolve the problem.

3/24/19


FIXED: A display error for perk bonuses to the weaponry skill. Specifically bonuses applied to reload speed and efficiency displayed on the ship screen under "Skill Bonus" FIXED: Targeting a planet and traveling to FTL space then clicking the upper right info panel even if it displayed "No Target" would display the info panel with bad info. FIXED: Placing a beacon and then deleting another beacon would cause the beacons list to not display the most recently placed beacon. FIXED: Display of number of drones deployed and in inventory in the log->drone UI FIXED: The game would lock up while hacking if you had perks selected from the auto-hack line at higher levels (Mystic Keycard, Master Key etc.) when those perks were triggered.

3/18/19


FIXED: Rare random lockup when entering or leaving combat. FIXED: A bug related to populating the star map search data based on your location in the universe. This could have made it hard to find purchased ships located at remote stations. FIXED: A bug that would add an empty character between the save name and time played values in the save UI when overwriting an existing save. FIXED: Deleting saves while in the save game UI could cause a bad entry in the save list.

3/13/19


Resolved issues with several instances where opening a menu and not closing it would cause the game to lock up. Specifically: --Opening the Drone Manager from the log screen and then pressing the ESC key or any other key that would navigate you to inventory, character information etc. would lock up the game. Thanks again for the reports. --Opening the "Reputation" menu from the log screen and then pressing the ESC key or any other key that would navigate you to inventory, character information etc. would lock up the game. --A change to the core AI architecture


[ 2019-04-13 20:19:26 CET ] [ Original post ]

Stellar Tactics
Maverick Games Developer
Maverick Games Publisher
2016-09-22 Release
Game News Posts: 89
🎹🖱️Keyboard + Mouse
Very Positive (1290 reviews)
The Game includes VR Support
Public Linux Depots:
  • LINUX DEPOT [5.77 G]
Available DLCs:
  • Stellar Tactics - Supporter Pack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.

Build your team, equip your ship and explore the universe!


Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.

NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.

Main features:

  • Build a team of space mercenaries and explore a vast open-world universe
  • Classless character progression system with hundreds of perks
  • Engaging narrative based on thousands of years of lore, intrigue and faction warfare
  • Accept dynamically generated missions, follow the main story or explore - the choice is yours
  • Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
  • Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
  • "Azimuth", a synergistic combat system, presents new challenges for strategic players
  • Action based space combat utilizes energy management and unique skills and perks
  • 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
  • Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
  • Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
  • Trade commodities across the universe, discovering the best trade routes in a dynamic economy
  • Mine for minerals in space and on planets and sell them to the highest bidder
  • Scan systems to reveal new exploration opportunities or sell the data for profit

GAMEBILLET

[ 6086 ]

33.97$ (15%)
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4.12$ (79%)
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GAMERSGATE

[ 3241 ]

0.85$ (79%)
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6.8$ (66%)
1.2$ (85%)
4.0$ (80%)
0.45$ (85%)
0.9$ (92%)
19.8$ (67%)
5.76$ (71%)
4.5$ (77%)
1.8$ (70%)
2.0$ (90%)
2.2$ (78%)
1.72$ (87%)
5.0$ (75%)
4.5$ (70%)
0.99$ (50%)
12.0$ (70%)
13.99$ (30%)
35.99$ (10%)
4.8$ (76%)
5.44$ (66%)
14.4$ (64%)
23.99$ (40%)
2.0$ (90%)
6.6$ (67%)
0.51$ (83%)
9.99$ (50%)
21.59$ (46%)
3.59$ (40%)

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