Name | Stellar Tactics | ||
Developer | Maverick Games | ||
Publisher | Maverick Games | ||
Tags | |||
Release | 2016-09-22 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  29  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | LINUX DEPOT [5.77 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Added Refining: You can purchase and equip a refinery on your ship. Refineries let you convert raw ore to refined ore a more valuable commodity. Refined ore is used for crafting items and across the universe for building stations, colonies, and goods. You can purchase and equip a refinery at any ship equipment vendor. Like all ship equipment, refineries are ship specific so you cannot swap them between ships. Refineries equip to your ships hardware mount point. You can refine anywhere - in mission areas, in space, it doesn't matter - as long as you have ore in your cargo hold. So, you could have a ship with a large cargo hold full of ore and go complete a ground mission while all that ore is being refined. Mining perks: Mining perks have been added to the game. There are three lines - Drones, Refining and Mining. Each gives you bonuses to various functions of each of these utilities. For example, selecting drone perks will give you bonuses to drone mining speed and the quality of ore mined by drones. If you already have high enough skill levels in mining, you can assign perks to the skill line as usual in the character information screen. Just select mining from the list on the right and the perk choices will be available. An important note, mining queues off the crew member assigned to the weaponry station. So, bonuses are derived from this crew member and the perks assigned to them. Also, bonuses to the speed of your mining turrets are derived from both the level of mining skill and the perks assigned to the crew member in the weaponry station. Those bonuses are applied to your turrets reload speed. A high mining skill and selections from the mining perk line will produce ore at very high rates at high skill levels. Smuggling deserves more than just a simple on/off switch. I'll be adding a bit of storyline very soon that will allow you to unlock smuggling. Contraband items are in the game now for the trade-net, however, they are hidden until I do a bit more work on this system. There is now a very small chance that you will be attacked by hostile ships when entering a star system. You will be warned if this is the case and have a few seconds to put your shields up or micro-warp away from that area. The chance of this happening is slightly higher if you have active delivery contracts. Guide entries have been added to the in-game guide for the Trade-Net and Refining. You can find the guide by pressing H and selecting the Guide button at the top of that screen. General fixes: FIXED: In large open areas, a very long path was generated in some cases for the selected PC that would cause the framerate to drop. FIXED: In some cases, loot dropped by enemies could not be selected if the loot dropped on a stairway near a door. FIXED: A dupe exploit related to cargo storage. FIXED: Incorrect info displayed in a few rollover labels. FIXED: A bug related to recruiting a heavy weapons NPC that would overwrite the primary PC's ranged weapon ammo type. This fix is not retroactive. FIXED: You can now eject cargo while in FTL space. FIXED: The cargo volume label at the bottom of the center ship panel now updates correctly as ore/cargo are added. FIXED: The beacon icon in the lower left of the screen while in space now disappears correctly when moving away from a jump point. FIXED: Drone menu in space and in the log->map window now responds to the ESC key to close the menu. FIXED: Opening and then closing the Steam overlay would break movement at ground locations until ESC or a menu was opened or closed. UPDATED: The cargo list on the ship info screen now updates every second. The number of cargo items is also updated. UPDATED: When rolling over systems on the star map, system names in the info popup with a "*" next to their name have a beacon placed. UPDATED: Cargo storage terminals now have a unique icon on the radar. UPDATED: Adjusted rollover info for ship equipment so it's clear that the equipment fits ship type, not ship class. |