It's been an amazing year for Stellar Tactics. I'd like to thank all of you for your support and patience. It's not often that you see such a positive and supportive community. I owe you all a huge "Thank you!" for all you have done for the game, your feedback, and for making this game what it is and will be.
This year, we've seen the addition of updated ships, the ability to sell scan data, the drone mining system, Trade-Net, smuggling, faction warfare (first pass), the area map, crafting and salvaging. A large number of bugs have been fixed and many suggested QoL features have been implemented.
This patch introduces two "mutations" to the universe - The Kchor ( pronounced "Core" ) and the Fabricants. You can find them all over the universe on stations, in missions and they are recruitable as Mercs to join your crew on your journey.
I'm also releasing a large number of updated animations that improve combat pacing and provide a second pass of polish to the overall look and feel of the game. I'm still doing a good bit of work on combat pace for the next content patch which will introduce new special attacks and a few other features. Following that, the boarding system.
THIS PATCH IS ONLY AVAILABLE ON THE PUBLIC TEST BRANCH. For information on how to get public test builds, please see this link. It is very important to backup your saves and review at least the first few paragraphs at the following link if you decide to join this branch.
https://steamcommunity.com/app/465490/discussions/12/2653115517067165548/
Please post any feedback/issues/bugs in this forum:
https://steamcommunity.com/app/465490/discussions/12/
I'll move this build to the public branch once I'm sure everything is stable and working as intended.
A bit of back story about the Kchor and Fabricants. More information will come when I expand the game story.
The Kchor Class A Mutation (Rational : Humanoid : Sanctioned)
On Arrival, a large number of the pods on the HSS Pharris contained the Kchor mutation. Overall, the new species was considered robust other than several anomalies parthenogenesis, extreme musculature, and a blue/green skin tone. The medical engineers released them with no special conditions and The Kchor have flourished. The Kchor can be found in most star systems and are generally peaceful. The Kchor have a special relationship with the Sovereignty, having saved their fleet in the notorious Blockade of Karsus 7. Were it not for their arrival, Maezus Karsari would have destroyed or captured the entire fleet and undoubtedly overthrown the Sovereignty. Instead, The Kchor delivered Maezus to the Council earning their autonomy as a reward for their actions. The Kchor interdiction is one of many turning points in recent history that mold the current political environment of the inner systems. The Kchor are known for their great strength and intelligence. However, rather than using their influence and innate talents, The Kchor cherish their privacy and prefer to trade and explore peacefully. They are famous for their Kchor Brandy, a favorite indulgence across the known Universe.
Fabricants Class B Mutation (Rational : Cybernetic : Sanctioned)
A number of mutations were discovered on the HSS Outland when the ships arrived. These Sleepers had a rare condition and were in a late state of mutagenic drift, having crossed genetic material with a parasitic species that flourished in their Vats. In their current stage of drift, they could not be exposed to the oxygen-rich atmosphere that Humans breath. It was hypothesized that their skin was transitioning toward a hardened exoskeleton. Considered unrecoverable, Fabricants were initially scheduled for termination. A young scientist, Garrius Brons, fabricated a prototype Exo-Suit and AI module that sealed the Fabricants in a permanent outer skin. After a few trials, the suit was adapted and a modification of this suit is in use to this day. Fabricants are incredibly talented engineers and were instrumental in FTL travel, having worked closely with Garrius Brons. Over time, they have adapted their suits and AI becoming more machine than human. They prefer to name themselves alphanumerically, and their ability to assimilate traits from common items is a closely held secret. Little is known about their culture and habits. When it comes to engineering, mathematics, and science, no other species in the known universe come close to the Fabricant. A few things left to do - I'm working on these for the next content patch: Fabricants
- +Bonus to crafting/learning
- +Bonus to scanning
- Unique voice audio
- +CRIT bonus with melee weapons
- +CRIT bonus with heavy weapons
- A few animation transitions that need tuning
Here is a list of fixes/updates/additions in this patch.
ADDED: The Kchor and Fabricants. You will find these two mutations on stations throughout the universe. Fabricants and Kchor can now be recruited as Mercs and added to your party when exploring. UPDATED: Several Shikaru armor materials updated UPDATED: A number of weapon SFX for timing UPDATED: Ranged weapon muzzle flash lighting UPDATED: Weapon, armor, shields, and mods now display a colored border based on quality in the equipped slots for each crew member. The quality level of these items now has a dedicated display field in rollover info. UPDATED: Hundreds of animations updated - including increasing overall speed of animations in combat. --Animation timings on end walk in and out of combat for less delay when navigating. --All human animations adjusted for less foot sliding, better hit animations and overall speed --Fixed a large number of wonky animations that have been plaguing the game for a long time. --A number of enemy animations updated --Unique animations added for 2Hand Pierce weapons --Mapped all animations to the KCHOR --Mapped all animations to the Fabricants --I have a number of animations that I am still working on and there are a few transitions that need to be fixed. FIXED: A bug that would cause music to stop playing in some cases. FIXED: A bug related to sound volume settings not being correctly saved and loaded. FIXED: In some cases, it was difficult to enter your first starship after exiting the Aznari Ruins. FIXED: A number of broken weapons SFX. FIXED: When loading to space, rarely the ship camera would rotate uncontrollably. FIXED: A number of stability fixes. FIXED: A bug with crafted epic tier "laser beam" turrets. FIXED: A few typos. Note that as with all new patches, shaders will need to compile causing a short period of "hitching" for each area with new materials that need to be processed. This goes away in a short time once the shaders are compiled. Thank you as always for supporting Stellar Tactics, and happy holidays!
[ 2019-12-24 15:46:15 CET ] [ Original post ]
- LINUX DEPOT [5.77 G]
- Stellar Tactics - Supporter Pack
Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
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