It's patch time again. Here are the details for the patch released today. ADDED: REPAIR SYSTEM AND REPAIR PERKS Rollover info now displays the current condition of items. As they degrade, they become less useful (less mitigation, weapon jams, lower damage, etc.). Maintaining your weapons is easy. Just roll over the item you want to repair and press the [SPACE] key. Item repairs require finishing items that can be obtained by salvaging junk and gear that you find in your travels. Perks allow you to repair items above 100% to a maximum of +25 (125). Crafted items can gain up to +30 (130). Overall, any crafted item with the appropriate perks can have a maximum of 155 condition from crafting and repair bonuses. In addition - repair tier bonuses apply reduced item degradation as you progress to maximum skill level.
- Repair perks have been added
- I've provided 20 finishing items of every type as a one time grant for repair. These items will be added to your existing finishing items - or, when starting a new game, you will start with 20 finishing items of each type. This should cover repairs needed in the early game until players can salvage enough items for future repairs.
- Equipment wear penalties apply when equipment degrades below 50%
- Below 25% - Additional penalties are applied.
- Below 5% - Items will barely function.
- At 0% Items are non-functional and must be repaired.
- Vendors always sell items that are at 100% condition.
- Electro damage does more wear to shields.
- Thermal and explosive damage do more damage to armor.
- Mods, devices, cargo expansions, and items equipped to a ship hardware mount point do not wear over time.
- Wear to ship equipment is minimal when shields are up. Once a shield is down and you start taking damage to your hull, damage is increased.
- Ship repairs take place over time. Repair skill TIER bonuses improve the speed at which ship hull plating and components are repaired.
- When paying for ship repairs on stations, only the hull armor of the ship is repaired. Other components need to be repaired manually or over time when a crew member is assigned to the crew repair station. Hull plating is repaired over time by crew members in the crew repair station.
- If the crewmember assigned to the ship repair station is also in your ground crew, repairs will not take place while on stations or ground locations.
- Repairs by a crew member in the repair station slot do not consume resources.
- Additional components can be salvaged as you unlock skill TIER bonuses.
- Perks added that provide bonuses to base salvaging failure, learning, and schematic experience.
- Perk selections that allow for increased schematic discovery for weapons, mods, armor, shields, and ship schematics.
- SCHEMATIC DISCOVERY PERKS - BONUSES FOR SELECTED SCHEMATIC DISCOVERY PERKS STACK FROM MULTIPLE CREW MEMBERS. Each crew member can provide a +10% schematic discovery bonus for a total of a +40% bonus if all ACTIVE GROUND crew members have a skill level of 80 in salvaging and the correct discovery perks are selected.
- Pistol, SMG, rifle, shotgun, and E-Cell to any other ammo type in this category = 1:1 ratio (1 for 1)
- Pistol, SMG, rifle, shotgun, and E-Cell to missile, fusion cell, flamer fuel, minigun = 4:1 ratio (4 for 1)
- Missile, fusion cell, flamer fuel, minigun to any other ammo type in this category = 1:1 ratio (1 for 1)
- Missile, fusion cell, flamer fuel, minigun to pistol, SMG, rifle, shotgun, and E-Cell = 1:4 ratio (1 for 4)
- The device can be used in any ground location including missions.
- This device is fairly expensive and requires that you complete a number of missions to earn the needed tokens from a Varadyn faction agent.
- Stun grenades can apply bleeding
- Frag grenades can apply hobble
- EMP grenades can apply cripple
- Shield and energy points will regen as usual.
- Transitioning between areas will heal crew members to full health.
- I'll gather feedback on this change and make adjustments as needed.
[ 2020-10-02 20:18:23 CET ] [ Original post ]
- LINUX DEPOT [5.77 G]
- Stellar Tactics - Supporter Pack
Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
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