Name | Stellar Tactics | ||
Developer | Maverick Games | ||
Publisher | Maverick Games | ||
Tags | |||
Release | 2016-09-22 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  29  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | LINUX DEPOT [5.77 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
It's patch time again. Here are the details for the patch released today.
ADDED: EQUIPMENT WEAR Equipment wear can be disabled in the options->gameplay menu. Looted equipment will always be in some state of wear and will never be below 50%. This applies even if equipment wear is disabled.
ADDED: NEW SHIP REPAIR STATION You can now assign a crew member to the ship repair station. This crew member will prioritize repairs to your ship over time, prioritizing the hull, then shields, engines, systems, and weapons. This crew member can repair onboard equipment to the current maximum condition and will receive repair experience over time as they repair your ship. I recommend a dedicated repair crew member for the job. Manually repairing ship systems can apply bonuses based on your current repair skill and perk selections.
ADDED: SALVAGING PERK LINE
ADDED: CRAFTING PERK LINE Skill tier bonuses reward reduced chance of negative conditions, bonus finishing points at the start of crafting. Perk selections apply bonus action points, item durability, reduced negative condition duration, and positive condition bonuses for weapons, mods, armor, shields, and ship equipment. ADDED: SCHEMATIC REVIEW IN SALVAGING DISPLAY You can now view your unlocked schematics in the salvage display without needing to travel to a crafting table. ADDED: NEW DEVICE - THE AMMO CONVERTER A new device is available from Varadyn faction vendors that will allow you to convert any type of ammo into other types of ammo. The UI is simple to use and you will can convert standard and heavy weapon ammo at the following ratios:
UPDATED: Perks or skill tier bonuses will be rewarded every 5 levels. Perk selection and preview has been completely overhauled so you can preview all skill perk and tier bonuses through skill level 100 at any time. Perks are still situational and you can switch between selections in each group as you have in the past. IMPORTANT: You may need to assign perks in your current save now that these changes are posted. In many cases you may have a few perks available that you did not have before. UPDATED: First aid perks overhauled - Reduced perk bonuses to healing, they were OP. Max skill tier bonuses grant a +75% bonus to healing in addition to the base medkit healing values (small, medium, and large). Perks now focus on removing status effects. UPDATED: Explosives perk line revised with a focus on improved damage and inflicting status effects. Tier bonuses focus on CRIT and accuracy. Perk bonuses can apply addition damage and status effects:
UPDATED: Weapons, armor, shields, and ship equipment all degrade over time with use and damage. You can repair these items by hovering over equipped items, inventory, stash, cargo, and ship equipment in the various menu's and pressing [SPACE] on your keyboard. UPDATED: Maximum weapon skill level when crafting weapons is now uncapped - max skill level is now 100. UPDATED: The currently selected crew member is not reset when transitioning between ground locations. UPDATED: Removed perception requirement in extended rollover UI for displaying target resist values. I'll likely tie the display of additional resist information to another system. UPDATED: On the character information screen, when selecting a new crew member, the selected skill is not reset to rifles making it easier to compare perks and skill info between crew members. UPDATED: New SFX for most ranged weapons. UPDATED: FTL sound effect volume reduced. UPDATED: Reduced amount of ammo dropped now that ammo converter is available. I'll likely adjust this over time with more playtesting. UPDATED: In HARD and EXTREME ground difficulty modes, auto regeneration of HP after combat is disabled. You will need to heal crew members with medkits.
UPDATED: Increased melee proc damage from frequency modulator mods. FIXED: PC's now display the correct amount healed in-game log if healing exceeds maximum health. FIXED: When gaining a skill level in crafting, salvaging, and repair, a notification is sent to the screen. FIXED: When various menus are open, key input for ship control is blocked (E.G. afterburners, thrusters, etc). FIXED: When crafting ship equipment, some of the items were displaying an incorrect finishing item in the last stages of crafting. FIXED: A few calculation errors in the progress toward the next skill level display on the character information screen. FIXED: A rare case where beacons and ship ammo could be moved into the player backpack and stash inventories. FIXED: A rare case where a crew member could die from a DOT (bleed or poison) at the end of combat leaving the game in a state where combat does not end. FIXED: If a crew member is not assigned to the ship electronics station, you cannot scan ships or planets. A message is displayed on the screen in cases where a crew member is not assigned. FIXED: Ship vendors now display whether a turret is a general turret mount or a missile mount in the ship information display. FIXED: Ship hull damage cannot be repaired using the repair button in the ship info UI [K] when boarding an enemy ship. FIXED: Crafting and salvaging menus now ignore background click events while displayed. FIXED: Numerous small UI fixes/updates. There are a lot of changes in this patch. I'll keep an eye on the forums over the next few days and patch any issues that pop up. Thanks as always for supporting Stellar Tactics and have a great weekend! |