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Name

 Stellar Tactics 

 

Developer

 Maverick Games 

 

Publisher

 Maverick Games 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2016-09-22 

 

Steam

 € £ $ / % 

 

News

 86 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 29 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/465490 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 LINUX DEPOT [5.77 G] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (1)
rosscarran




New Horizons

With the addition of the combat special attacks and support skills, the majority of all the core game systems are now in the game. While 2020 was difficult for everyone with the pandemic, I was still able to get a large amount of work done on the game with 19 total updates to the game and several sizeable additions including the boarding system. Id like to thank all of you for your continued support. Stellar Tactics would not be possible without your generosity and feedback.

So, what can you expect going forward? Well, Im very excited about the next steps so I thought I would give everyone a glance into the future of the game. Until now Ive been mostly focused on developing the core structure of the game. Things like combat, space exploration, the universe, inventory, crafting, salvaging, loot and all of the systems that make up the foundation of what Stellar Tactics will be. That is, the container the universe.

Now its time to start filling the universe with meaningful content. Characters you will engage with in various ways. Id like to expand on the lore of the universe, give you ways to define your place, build relationships with various factions, and expand on the core systems Ive worked hard to implement.

What does that mean? First, Ill be working on the story. With that, more of what is happening in the universe will become apparent. Who are the key players? Who were the Aznari? What are the Jhemm? What is this threat that is coming? Should you trust Jensen and Rhamus? And of course, what is your part in all of this? There are likely many questions after playing the Prologue and my goal going forward is to give the player places to go, things to see and do, and to expand on the core of the game with meaningful content and encounters.

Ill be expanding on the mission system with branching missions that have multiple objectives. Missions may lead to new missions and I'll be looking into new and better completion rewards.

Ill be expanding the storylines of characters you have already met like Arkus, Rhamus, Phestus, Scarby, Rodger Crayson, and more. Some of these characters will introduce new mission types for mining, smuggling, salvaging, and ways to earn ships from Arkus through the boarding system.

I'll be adding new enemy types and epic bosses.

I'll be adding new armor sets and clothing for characters.

Ill be adding Psionics. Psionics will use a new weapon type the Psi Amp which is rewarded from a series of side encounters related to the Coven. I wont spoil anything here, though I will say that Psi will be a very useful skill to have with the ability to buff, debuff, heal, and generate various other effects that enhance your team.

I'll be adding faction warfare and unique encounters in FTL space. These will be random locations with exploration, salvaging, and special faction warfare opportunities.

Ive made an investment in new tools that will help me create unique and diverse characters for the story, new portraits, and in-game models. A few examples below.

Some of these characters you will love to hate.


Others you will learn to rely on.


And special crew members who have their own stories and backgrounds.



Ill be revising and adding more variety to the universe with new high-resolution custom skyboxes made just for Stellar Tactics by Tim Barton an amazing artist who specializes in space environments. You can check out Tim Bartons work at this link: Tim Barton on Artstation


Ill also be knocking off some of the rough edges, improving the game visuals, and addressing QoL issues many of you have been asking for. I will be working on tuning, looking at all of the systems as a whole and how they work with each other, and making changes where they make sense.

I'm going to be patching out a number of small bugs and addressing a few other issues at the end of next week. From that point, Ill be focusing exclusively on the content mentioned above. It will likely be the longest period of time you have had to wait for a content update and Ill keep you all posted as I make progress.


[ 2021-01-16 20:06:12 CET ] [ Original post ]