A good number of fixes posted today while I continue working on the Chapter 1 content patch. Here are the notes: Updated - Reduced the value of crafted ship equipment when selling to vendors. Crafted ship equipment has a lower value than looted space equipment. Overall, selling crafted ship equipment was OP and still is. This will all be adjusted with a major pass at the overall economy. The value of these items is still high and a very good way to earn a lot of money in the game if you want to skill up crafting/salvaging and gather the resources. It's important to note that there are salvage perks you can enable that increase the chance to loot schematics by as much as 10% when you have a high level of salvage skill. Updated - Increased reward values for boarded ships salvaged/repaired and sold to Arkus. I will be expanding your interactions with Arkus through the game story to allow players to earn a ship rather than paying for one. Updated - Depleted planetary nodes now have an icon - drone with red "X". Fixed - A rare case where incursions would stop spawning. Fixed - Salvaging Helmets in languages other than English would not generate "strap" resources. Fixed - Switching languages from the main menu in the same session would not correctly populate foreign language strings for crafting and salvaging. Fixed - The ammo converter device was not working in languages other than English. Thanks for reporting this! Fixed - When activating the taunt weapon skill and switching weapons, the range circle effect was not disappearing. Localization: Updated - Translations for French, Russian, Spanish and German. Fixed - The stats of crafted items were extending over the numbers numbers in some cases. Fixed - Adjusted fonts for lists in scanned data UI's (planets and ships) Fixed - Adjusted font size of "Click to re-roll item's attributes[...]". Fixed - The names of crafted items were partial untranslated. Fixed - When crafting mods, e.g. trigger groups, "WEAPON TYPE" was not translated. and "PISTOL/SMG" was untranslated Fixed - When crafting beam weapons, "BEAM TYPE" and "ELECTRON" was untranslated when first displayed. Fixed - When crafting turrets, "TURRET MOUNT" and "TURRET TYPE" were not translated. When changing from "LIGHT" to "HEAVY" labels were untranslated. Fixed - Log when mining was not translated Fixed - When editing the portrait of a crew member, several UI elements were untranslated. Fixed - "Objectives" in the objective tracker from the trade net were not translated ("pick up" and "deliver"). Fixed - When a beacon is placed in a boarded ship the button "Initialize beacon" was not translated. Fixed - "Repairing Shields" was not translated. Fixed - In the boarding objectives panel, the headline was not translated. Fixed - "Repair Progress", "Repair", "Salvage" and "Exit Repairs" are now translated. Fixed - Headline for "item name" in storage on bases was cut off. Fixed - In the transfer screen for storage on stations/bases, "Quantity" and "Cancel" are now translated. Fixed - Mouse overs of vendors were not translated. Fixed - Vendor name label expanded for cases where text exceeds label limit. Fixed - The right button when dismissing a crew member was not displaying the correct translated text. Fixed - The cancel button when trading was displaying the incorrect translation string. Fixed - Perk award popups were not displaying correct translated text. Fixed - Reduced size of status effects below the portrait so foreign language strings are not cut off. Fixed - On the salvage screen, "schematic" was not translated. Fixed - When deleting items from the inventory, the "cancel" button was not translated. Fixed - Mouse over of data cards was not translated. Going forward - data cards that swap will be correctly translated. Fixed - "You find a basic XXX schematic" was not translated in the log and splash screen. Fixed - Flash screen for "objectives completed" was only partly translated. Fixed - Quality level of equipment in the description popups was not translated.
[ 2022-03-04 19:49:18 CET ] [ Original post ]
- LINUX DEPOT [5.77 G]
- Stellar Tactics - Supporter Pack
Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
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