Chapter 2 is in the works and I'm putting the finishing touches on everything. A large part of this will be the new procedural mission system which is taking longer than expected. Here is a quick overview of current progress:
100% - Chapter 2 content (locations, characters, etc.)
100% - Chapter 2 story integrated - can play through Chapter 2
100% - Azimuth The last major ground combat system completed.
30% - Procedural mission system
0% - Testing, adjustments and cleanup
Chapter 2 will focus on the Aznari, the Jhemm and fleshing out the story around your place in the Universe. Eventually, you will acquire Azimuth the very last combat system to go in the game. There will be a few surprises in this chapter and I really hope everyone enjoys the story as it sets the premise for the end game.
What is Azimuth? Well, without spoiling the story, it is a form of Ultimate. You charge energy by traveling through FTL space, fighting enemies or using Aznari Shards. When the gauge is filled, you can build a series of effects including heals and immunities, AP bonuses for your crew, AP penalties for enemies or, just unleash all your power to annihilate an enemy squad. Some bonus effects persist through the entire area until you leave to a new section of the map.
Chapter 3 will include Azimuth for space combat with a number of effects you can use against enemy ships. Once this is introduced, space combat will receive a major tuning pass.
Chapter 2 also introduces several new characters, additional locations to explore, and various activities related to the core game story.
A very large part of Chapter 2 will be introducing branching procedural missions. This has been very challenging and one of the main reasons for delaying Chapter 2. My goal is to provide a number of mission trigger types (looting, exploration etc. ) that will initiate missions with multiple objectives. Once these missions are completed, the payoff needs to be worthwhile as you will be traveling to a variety of locations to complete various tasks.
For those of you with existing saves, you will be able to pick the game up where you left off and continue your journey.
Thats all I have for now. Thank you for supporting Stellar Tactics! I'll keep everyone updated as I finalize Chapter 2.
[ 2023-03-16 13:40:37 CET ] [ Original post ]
- LINUX DEPOT [5.77 G]
- Stellar Tactics - Supporter Pack
Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
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