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Roadmap to release

Well, Fall is here in the Northern hemisphere and I'm excited to post the remaining development tasks for Stellar Tactics over the next few months. There has been an absolute flurry of activity here on my part preparing content for Chapter 3, delivering on promises I made for a crew mission system and a bunch of QOL adjustments based on player feedback. Stellar Tactics has been in EA for a long time. I realize for some, this has been annoying. People want to play a final game - right? Others don't mind contributing to the game with ideas, feedback and bug reports. I have a lot to be thankful for in that the community has been incredibly helpful in so many ways. However, I need to be realistic. By that I mean, development needs a clear and final end point. There are so many great ideas from players and of course I have ideas myself. Unfortunately, not all of these can be realized or I would spend the rest of my life in Early Access. Up to this point, I've been very clear about what I wanted to accomplish, I've had fixed goals, an end point in mind and we are closing in on that vision - finally. What does this mean? It means I'm going to be focused on the last chapter of the game, final features, a lot of cleanup, stability, tuning and various other bits that should polish the game up nicely in coming months. Here is the roadmap:
As you can see, I have a patch coming in October with a few new features, quality of life improvements and a good number of bug fixes. The mining system update changes the mining system from a passive to an active process. A few notes and of course more details will come when the patch is released. --You manage the energy of each turret to keep the asteroids temperature in a "sweet spot" --This "sweet spot" is initially small and expands as you gain levels in the mining skill. --Below the ideal temperature, you mine less ore. --Above the ideal temperature, you mine less ore and the asteroid is depleted much faster. --Asteroids at an ideal mining temperature provide bonus ore. --Your perks will work as they always have. --Asteroids can only be targeted by a single turret. You can target multiple turrets to separate asteroids. --Salvaging derelict ships works as it always has - you can target all turrets at one time
The crew mission system will allow players to assign inactive crew members (crew members not assigned to ground crew or ship stations) to various mission types. Crew members will always receive EXP even if they fail the mission, however, failed missions will reward fewer credits and less experience. An example would be to send a inactive crew member on a rescue mission where they have a chance to gain combat experience in the weapon types they currently have equipped. Over time, crew members rank up and harder missions become available that reward better rewards. I think the "Advanced settings" will be a welcome addition. Players will be able to tweak many things in their game, including the cost of ships, how much experience you gain for various activities, combat difficulty, and much more. In a sandbox, I believe there is no perfect default setting for everyone. More options are always better. You will be able to reset to defaults at any time. Fast travel - Really, for me, it cannot be space if there is no time spent...well...traveling. However, so many players have commented that it takes too long to travel in FTL space. So, I've added a way to target a star system, within a certain range of course, and immediately travel to that location. This can only be done in FTL space from point to point. Notice the new icon below the Star System info screen in the upper left. Whether or not you use it is up to you.
That's all I have for now. I'll keep you posted as I get closer to releasing the October update.


[ 2023-09-25 16:57:34 CET ] [ Original post ]

Stellar Tactics
Maverick Games Developer
Maverick Games Publisher
2016-09-22 Release
Game News Posts: 90
🎹🖱️Keyboard + Mouse
Very Positive (1322 reviews)
The Game includes VR Support
Public Linux Depots:
  • LINUX DEPOT [5.77 G]
Available DLCs:
  • Stellar Tactics - Supporter Pack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.

Build your team, equip your ship and explore the universe!


Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.

NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.

Main features:

  • Build a team of space mercenaries and explore a vast open-world universe
  • Classless character progression system with hundreds of perks
  • Engaging narrative based on thousands of years of lore, intrigue and faction warfare
  • Accept dynamically generated missions, follow the main story or explore - the choice is yours
  • Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
  • Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
  • "Azimuth", a synergistic combat system, presents new challenges for strategic players
  • Action based space combat utilizes energy management and unique skills and perks
  • 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
  • Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
  • Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
  • Trade commodities across the universe, discovering the best trade routes in a dynamic economy
  • Mine for minerals in space and on planets and sell them to the highest bidder
  • Scan systems to reveal new exploration opportunities or sell the data for profit

GAMEBILLET

[ 6079 ]

33.97$ (15%)
8.39$ (16%)
8.19$ (18%)
7.64$ (15%)
21.24$ (15%)
25.46$ (15%)
50.96$ (15%)
9.90$ (17%)
22.24$ (11%)
52.74$ (12%)
12.74$ (-28%)
25.45$ (15%)
1.67$ (16%)
2.60$ (74%)
26.39$ (12%)
33.97$ (15%)
4.24$ (15%)
19.95$ (20%)
26.09$ (13%)
8.25$ (17%)
4.44$ (11%)
17.89$ (28%)
11.56$ (11%)
17.19$ (14%)
49.79$ (17%)
11.89$ (15%)
16.97$ (15%)
16.99$ (15%)
1.69$ (15%)
21.24$ (15%)
GAMERSGATE

[ 1468 ]

1.02$ (91%)
0.43$ (91%)
3.05$ (69%)
17.0$ (57%)
11.52$ (71%)
0.9$ (92%)
2.13$ (91%)
0.6$ (85%)
20.39$ (49%)
4.58$ (24%)
9.37$ (63%)
4.5$ (77%)
3.48$ (83%)
4.4$ (78%)
11.24$ (63%)
3.04$ (70%)
0.75$ (85%)
3.83$ (87%)
14.99$ (50%)
4.5$ (85%)
11.24$ (55%)
0.9$ (92%)
3.0$ (85%)
1.28$ (91%)
1.7$ (83%)
15.29$ (15%)
17.99$ (10%)
8.5$ (66%)
3.0$ (80%)
0.77$ (91%)

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