Hi all. I decided to branch away from the chapter 3 content so I could post an update that includes a few things I think you might like for the holidays.
First, this build does not include chapter 3. I am still working on that and it is moving along (finally) at a reasonable pace. Instead, I am releasing a smaller update with the following main features:
Updated icons The new icons are simplified and designed so you can easily visualize object types (weapons, armor etc.) and their quality levels at a glance. These icons are now the default icons for the game. You can revert to the original icons in the options menu in the video panel by selecting Vivid Icons. You can do this in-game and open the inventory and then exit to instantiate the changes. Im still looking into icons for the various perks.
New crew portraits - By default, updated portraits will be assigned to your crew. If you preferred the old portraits, they are still available by entering the inventory or character info screens, selecting the crew member you want to adjust and then clicking the portrait. The portrait/voice UI will be displayed. Scroll past the new portraits, and you will see that the old portraits are available for selection. Note that you can also open the crew manager, select a crew member, select REVIEW CREW MEMBER and adjust the portraits. When starting a new game, the old portraits are not available though they can be assigned once you are in the game.
Custom portraits You can now add custom portraits to the game. Detailed instructions are provided in the new PLAYER_PORTRAITS folder in the install directory. Here are the basic steps.
- Make sure you exit the game.
- Navigate to the game install folder and open the PLAYER_PORTRAITS folder.
- Open the instructions.txt file in notepad or other text editor.
- You can have a total of 20 portraits for Human Male, Human Female, Fabricant (male/female) and Khor.
- The portraits must be 512x512 Pixels and be perfectly square.
- Portraits must be saved in JPG format with the *.jpg extension.
- These portraits must use the naming convention called out in the instructions.txt file or they will not be displayed in the game.
- The old portraits are stored in the "PLAYER_PORTRAITS" folder now and you can use them as a template/example.
[ 2024-12-19 15:44:18 CET ] [ Original post ]
- LINUX DEPOT [5.77 G]
- Stellar Tactics - Supporter Pack
Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
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