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I'm posting a few bug fixes and updates today. Here are the notes: UPDATED - INT EXP bonuses for the following skills: HACKING, FIRST AID, CRAFTING, REPAIR and SALVAGING. UPDATED - Descriptions are now displayed when rolling over icons on the minimap/radar. UPDATED - A visual reminder for players to re-center the camera is now placed on screen in cases where the camera has been scrolled away from the active crew leader. UPDATED - In the CREW MANAGER, you can now drop portraits to the right side of the screen on both the portrait and name fields. UPDATED - The next weapon special attack skill tier level is now displayed when rolling over special attacks on the action bar. UPDATED - Stat descriptions updated. Added information displaying various STAT influences. I'll be doing a bit of UI work to break these influences out so they present better in the future. UPDATED - When new players first start the game - game FPS is set to 60fps instead of uncapped. This does not affect current settings for existing players - only new installs. A warning is displayed when uncapping frame rate to let players know that uncapping the frame rate could cause stability issues on some systems. UPDATED - Various UI fixes/tweaks FIXED - Fabricant player portrait genders were swapped and did not match voice. FIXED - Random crew members being stuck when entering a new area. Previously required crouch->stand to fix as a workaround. FIXED - Occasionally, crew members were be left behind when moving after entering a new area and require a second click. FIXED - Occasionally, when entering a new area, the incorrect weapon was displayed for the selected crew member. FIXED - Zoom In/Zoom Out buttons on map were inverted. FIXED - The psionics selection bar remained hidden if you swapped to a weapon and then back to the amplifier while not in combat. FIXED - Default psionic effect descriptions are now translated. FIXED - Grenade status effects from assigned perks were not being applied. Perk +DMG bonuses were working as expected (+DMG) FIXED - In space, approaching a target and selecting other orbital bodies via the system object list while approaching would reset the approach target. This would cause odd issues like arriving at a jump point and circling it etc.
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