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Patch day

Work is continuing toward BETA. Meanwhile a few updates and fixes below. This is a fairly large update as far as size goes. I had to modify a number of materials to make things work for the lower end GPU changes mentioned below. UPDATED - On some laptops/PCs where the system GPU does not support the required graphics features (mostly Intel GPUs), the game now displays a message at the main menu explaining that an alternate renderer needs to be used. Selecting "EXIT" configures this alternate renderer and exits the game. The next time the game is launched the new settings are used which should support systems that were crashing when using grenades, certain weapon skills and when entering space. Dynamic shadows, rendered curves and SSAO are not supported by this renderer. However, the game still looks pretty good and runs well. To be clear, this change will not impact most players using gaming PC's. Save games are not affected by this change. For best results, use a NVidia or AMD GPU which will provide full support for all graphics functions available in the game.

  • The Steam overlay is disabled in this mode.
  • Dynamic shadows are disabled in this mode.
  • Ambient occlusion is disabled in this mode.
  • Rendered vertex curves are disabled in this mode.
  • I'm not sure what the impact will be on the Steam Deck. Officially I do not support the Deck at this time. I plan to do further testing as I get closer to final release.
Version 0.730 UPDATED - Increased the ground equipment schematic drop rate. UPDATED - Adjusted weapon damage based on quality tier. This is a global weapon modifier and should apply to new and existing weapons in your inventory. UPDATED - Scenes should be a bit brighter now - extended the dynamic lighting attached to the camera when you scroll around the level. UPDATED - Minor changes to UI SFX that annoy me. UPDATED - Restored equipment border color indicators in inventory. Fixed - Starting equipment for SMG - fire modes set to BURST and FULL AUTO - single fire removed. This may require equipping and unequipping the weapon. Fixed - If using simplified icons - rollover info now displays the correct icons for slotted weapon mods. Fixed - If using simplified icons - when trading stacked items to vendors or station storage now displays correct icons. Fixed - In cargo storage, when sorting by ore, both refined and unrefined ore are displayed. Fixed - A bug that require the player to press the approach icon before being able to dock or land on planets introduced in the last patch. Fixed - A number of errors and missing strings in the French translation. Fixed - A few missing string entries for localization. Fixed - Enemy HP display on rollover info window would occasionally be out of sync. If you notice any issues/bugs, please report them here: https://steamcommunity.com/app/465490/discussions/7/ Other patch notes since the last post on the main store page: 1/31/25 - 0.728 I'm posting a few bug fixes and updates today. Here are the notes: UPDATED - INT EXP bonuses for the following skills: HACKING, FIRST AID, CRAFTING, REPAIR and SALVAGING. UPDATED - Descriptions are now displayed when rolling over icons on the minimap/radar. UPDATED - A visual reminder for players to re-center the camera is now placed on screen in cases where the camera has been scrolled away from the active crew leader. UPDATED - In the CREW MANAGER, you can now drop portraits to the right side of the screen on both the portrait and name fields. UPDATED - The next weapon special attack skill tier level is now displayed when rolling over special attacks on the action bar. UPDATED - Stat descriptions updated. Added information displaying various STAT influences. I'll be doing a bit of UI work to break these influences out so they present better in the future. UPDATED - When new players first start the game - game FPS is set to 60fps instead of uncapped. This does not affect current settings for existing players - only new installs. A warning is displayed when uncapping frame rate to let players know that uncapping the frame rate could cause stability issues on some systems. UPDATED - Various UI fixes/tweaks FIXED - Fabricant player portrait genders were swapped and did not match voice. FIXED - Random crew members being stuck when entering a new area. Previously required crouch->stand to fix as a workaround. FIXED - Occasionally, crew members were be left behind when moving after entering a new area and require a second click. FIXED - Occasionally, when entering a new area, the incorrect weapon was displayed for the selected crew member. FIXED - Zoom In/Zoom Out buttons on map were inverted. FIXED - The psionics selection bar remained hidden if you swapped to a weapon and then back to the amplifier while not in combat. FIXED - Default psionic effect descriptions are now translated. FIXED - Grenade status effects from assigned perks were not being applied. Perk +DMG bonuses were working as expected (+DMG) FIXED - In space, approaching a target and selecting other orbital bodies via the system object list while approaching would reset the approach target. This would cause odd issues like arriving at a jump point and circling it etc. 12/27/24 - 0.727 Fixed - When using player generated custom portraits, the paper doll area of the inventory was not displayed correctly. Fixed - Corrected portraits of Kchor and Fabricants in the recruit display. 12/21/24 - 0.726c Hair models were not being correctly applied to character models based on new portrait selections. I'll be doing a bit more testing on this - however, this should solve the majority of the issues - like offset hair, incorrect hair color etc. 12/20/24 - 0.726b Selecting some of the new Kchor and Fabricant portraits could lead to a lockup when re-entering the character information and inventory screens. Shields now display correct colored quality border in loot window. Fixed a potential crash bug. Crew models selected to match character portraits should be better aligned. Let me know if you see any errors. Updated models only update on transition so they are not visible immediately when selecting a portrait.


[ 2025-02-17 15:11:59 CET ] [ Original post ]

Stellar Tactics
Maverick Games Developer
Maverick Games Publisher
2016-09-22 Release
Game News Posts: 93
🎹🖱️Keyboard + Mouse
Very Positive (1340 reviews)
The Game includes VR Support
Public Linux Depots:
  • LINUX DEPOT [5.77 G]
Available DLCs:
  • Stellar Tactics - Supporter Pack
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.

Build your team, equip your ship and explore the universe!


Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.

NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.

Main features:

  • Build a team of space mercenaries and explore a vast open-world universe
  • Classless character progression system with hundreds of perks
  • Engaging narrative based on thousands of years of lore, intrigue and faction warfare
  • Accept dynamically generated missions, follow the main story or explore - the choice is yours
  • Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
  • Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
  • "Azimuth", a synergistic combat system, presents new challenges for strategic players
  • Action based space combat utilizes energy management and unique skills and perks
  • 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
  • Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
  • Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
  • Trade commodities across the universe, discovering the best trade routes in a dynamic economy
  • Mine for minerals in space and on planets and sell them to the highest bidder
  • Scan systems to reveal new exploration opportunities or sell the data for profit

GAMEBILLET

[ 6057 ]

33.57$ (16%)
2.24$ (89%)
34.99$ (13%)
4.12$ (17%)
10.08$ (66%)
9.95$ (75%)
39.89$ (20%)
11.02$ (15%)
16.99$ (15%)
14.44$ (15%)
20.65$ (17%)
4.12$ (17%)
12.74$ (15%)
29.71$ (15%)
9.10$ (54%)
8.49$ (15%)
8.49$ (-113%)
11.04$ (15%)
7.95$ (80%)
48.98$ (18%)
8.89$ (11%)
29.99$ (40%)
42.47$ (15%)
12.74$ (15%)
6.61$ (17%)
1.39$ (86%)
4.24$ (15%)
19.78$ (43%)
42.59$ (15%)
41.99$ (16%)
GAMERSGATE

[ 1499 ]

2.7$ (91%)
5.22$ (74%)
8.5$ (66%)
1.31$ (81%)
5.0$ (75%)
2.0$ (90%)
14.99$ (50%)
1.5$ (50%)
15.0$ (70%)
13.49$ (10%)
13.99$ (30%)
24.0$ (60%)
10.49$ (30%)
11.99$ (20%)
24.0$ (60%)
9.99$ (50%)
3.68$ (82%)
4.95$ (67%)
7.5$ (81%)
0.75$ (81%)
0.75$ (81%)
6.0$ (70%)
5.0$ (80%)
2.48$ (77%)
5.0$ (75%)
7.7$ (78%)
1.88$ (81%)
14.99$ (50%)
1.13$ (91%)
3.83$ (74%)

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