Build your team, equip your ship and explore the universe!
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
- Build a team of space mercenaries and explore a vast open-world universe
- Classless character progression system with hundreds of perks
- Engaging narrative based on thousands of years of lore, intrigue and faction warfare
- Accept dynamically generated missions, follow the main story or explore - the choice is yours
- Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
- Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
- "Azimuth", a synergistic combat system, presents new challenges for strategic players
- Action based space combat utilizes energy management and unique skills and perks
- 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
- Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
- Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
- Trade commodities across the universe, discovering the best trade routes in a dynamic economy
- Mine for minerals in space and on planets and sell them to the highest bidder
- Scan systems to reveal new exploration opportunities or sell the data for profit
Patch today with a few fixes and updates.
Better inventory management. You can now quickly mark multiple items for SALVAGE, SALE and MOVE items from INVENTORY to STASH. You can do this by holding the specific key (CTRL/ALT/SHIFT) and right-click and drag. See details below.
ITEMS IN SHARED INVENTORY:
HOLDING CTRL + RIGHT-CLICK AND DRAG WILL MARK MUTLIPLE ITEMS IN YOUR INVENTORY AS SALVAGABLE.
[/*]HOLDING ALT + RIGHT-CLICK AND DRAG WILL MARK MULTIPLE ITEMS IN YOUR INVENTORY FOR SALE.
[/*]HOLDING SHIFT + RIGHT-CLICK AND DRAG WILL MOVE MULTIPLE ITEMS TO YOUR STASH.
[/*]HOLDING SHIFT + RIGHT-CLICK ON WEAPON - UNLOADS AMMO IF THEIR IS AMMO INVENTORY SPACE
[/*]
ITEMS IN STASH:
HOLDING CTRL + RIGHT-CLICK AND DRAG WILL MARK MUTLIPLE ITEMS IN YOUR INVENTORY AS SALVAGABLE.
[/*]HOLDING ALT + RIGHT-CLICK AND DRAG WILL MARK MULTIPLE ITEMS IN YOUR INVENTORY FOR SALE.
[/*]MOVEMENT OF ITEMS FROM STASH TO INVENTORY REMAINS THE SAME - SINGLE ITEM MOVEMENT HOLDING SHIFT AND CLICK.
[/*]
Grenades, med kits, tools and Aznari shards do not respond to this system by design. Of course, items that cannot be salvaged will not be marked for salvage.
This patch also addresses numerous issues with text not fitting in various UI elements in languages other than English. I\'m still looking into this for all languages - including fixing a few remaining places that still need translation.
General patch notes:
FIXED - A few other potential edge cases for the \"Travel to Achmedius\" mission being stuck in the active mission log.
FIXED - A potential fix for the Scarby Hurzog mission being stuck in the active mission log. If you already have your FTL drive, the next time you enter a ground location (station, mission area) the Scarby Hurzog mission will be removed from the active mission log area.
FIXED - NPC missions that promised token and faction rewards now deliver tokens and faction when their multi-stage missions are completed. Note: Faction tokens are only rewarded if the NPC is from one of the 6 Prime factions.
FIXED - Enemy NPC border highlights (red) when holding TAB fixed. They now respect the active selected PC\'s LOS.
FIXED - A few localization issues including numerous issues with strings not fitting in various fields.
FIXED - Save game naming for foreign languages was mangling the user save name (not game breaking but ugly!)
UPDATED - NPC recruits on stations will now stop walking for a while when you speak with them to review their stats.
UPDATED - Lots of minor UI cleanup.
UPDATED - Removed blinding bloom glare from various materials in level sets. Most area materials were updated so this is a large download.
UPDATED - The \"bug\" icon on the main menu now also opens a troubleshooting link at the wiki.
Other recent patch notes:
12/12/25 - 0.840
FIXED - The mission \"Travel to Achmedius Trade Port\" could get stuck in the players log. The next time you are on Achmedius trade port, walking toward the back of the station will trigger mission completion if your game has the mission in your log after Jensen and Rhamus leave your crew.
FIXED - Related to the above bug, dialog with Jensen on arriving at the trade port should always trigger completion.
FIXED - In Russian (perhaps other languages), the star system level was not displayed correctly when rolling over star systems on the universe map.
FIXED - A few places where it was obvious to me that foreign language text may not fit on the UI and a few other obvious errors.
FIXED - When changing the game language in the options menu, the development notes section on the screen is updated to the selected language.
FIXED - ANSI error for various languages in development notes area of the screen.
UPDATED - Drones generate MINING EXP more often if a crew member is slotted into the \"WEAPONRY\" ship station.
UPDATED - Increased the amount of ore generated at lower skill levels of mining. Smoothed out and increased mining yield at all mining skill thresholds.
UPDATED - FTL drives will no longer drop as loot until you have unlocked/purchased a FTL drive from Phestus in Achmedius. This avoids various mission errors related to looting a FTL drive before it should be possible. This includes crates from destroying ships and ship equipment loot crates on boarded ships. Vendors were already blocked from selling FTL drives in Achmedius until the Phestus mission was completed.
UPDATED - Ship equipment loot crates on boarded ships now generate high tier loot similar to boss (skull) ship loot. No changes to crates from destroyed ships. Board ships for the good stuff...
12/5/25 - 0.837
Changes were made to voice assignments when editing your crew in the character info UI, the inventory UI and the crew manager. I recommend adjusting all voices after this patch to avoid any conflicts. Specifically, change the voices for your crew members - all of them, even unassigned crew in the crew manager at least once. You can do this by clicking the character portrait in the INVENTORY, CHARACTER screen or by selecting REVIEW CREW MEMBER in the CREW MANANGER \\[J] after selecting crew in the left side list.
Changes were made to the default keyboard mapping to allow for re-assigning the Azimuth key. This change was made specifically so AZERTY keyboards could better re-assign keys. This means that your current key mappings were wiped and you will need to re-assign any custom key assignments in the options panel->controls panel and then click \"SAVE CONFIGURATION\".
FIXED - You can no longer bypass LOS with a grenade by clicking directly on an enemy NPC.
FIXED - A rare menu lockup when search, drone or reputation windows were displayed and dismissed on the universe map.
FIXED - Adjusting the Framerate cap in the video options menu to UNCAPPED would lock up the menus.
FIXED - A long string error to to the games log when multiple lines are needed to display text. Previously a space was added to the beginning of the string.
FIXED - The video resolution list is now draggable.
FIXED - Adjusting voices via \"REVIEW CREW MEMBER\" in the crew manager would assign incorrect voices (male/female) to the main crew member and numerous other voice assignment errors.
FIXED - Male/Female Fabricant voices could get confused. The first time you try to change their voice via the crew manager, character info screen, or inventory screen, the voice will be corrected if necessary.
FIXED - When adding player portraits, correct/male female flags are pulled from the portrait file naming convention.
FIXED - Various UI elements adjusted.
UPDATED - Faction icons added. For all faction systems, faction icons are now displayed in place of the \"sun\" on various UI elements. Faction neutral star systems display the sun graphic where a faction icon would be displayed.
UPDATED - Faction panel in log updated. More information displayed.
UPDATED - Character info UI - It is now easier to see which skill is selected. Expanded the skill selection click area to entire width of skill row.
UPDATED - You can now remap the \"Z\" (Azimuth) key. This allows people using AZERTY keyboards to remap common keys. IMPORTANT: Your key binds have been reset. You will need to re-map your key binds after this update.
11/28/25 - 0.831
A fix for a major performance issue related to human ragdoll physics. A huge thank you to everyone who submitted bug reports, logs and game saves.
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