Another week, another update (mostly cooking behind the scenes).
This week's update mostly consists of bug fixes, including:
- Fixed several bugs that caused dwarrow to becomes brain-dead and stop doing things (annoying bugs, to say the least!)
- Numerous minor interface bugs, with text in wrong places
- Fixed feasts not displaying their costs (!!!), which made it rather hard to plan your teching up :P
Also, we're proud to announce the map editor! It's not quite ship-shape and Bristol fashion yet, but you can fire it up and add or subtract stuff from the default level. In the coming days (tomorrow? maybe!) we'll be expanding it's functionality, adding more interface support (right now you've got to rename files in the game folder to load in new levels), and eventually working in Steam Workshop integration.
As always, hit us up with feedback and bug reports at hello@queenunderthemountain.com.
Until next time,
- Elliot
Welcome, to the Kingdom of the Dwarves! ...or, well, what will become the Kingdom of the Dwarves. We haven’t built it yet!
Someday, this will be a glorious fortress, containing hundreds of dwarves. The clash of swords from the training barracks, hammers clanging on anvils in the smithy, the sounds of the bustling marketplaces, the ruckus of feasting from the Great Hall.
But for now, we must survive the first night! Dig a small cave, settle in & construct a few basic workshops. Recruit & arm some militia, to protect us from the creatures that may attack in the night.
Then, tomorrow, we shall begin! We’ll dig tunnels, plant crops, setup supply-lines & resource stockpiles. We shall build an Empire!