Greetings and Salutations!
This week's update is live, which includes:
Features!
- Add autobuild flag, which allows objects to build themselves (feasts use this now)
- Add Merge string attribute, which allows objects to amalgamate themselves (poop piles use this)
- Add pooping! If you build toilets, your dwarrow will avail themselves of them!
Bug Fixes!
- Fix map editor mode not switching off when returning to main menu
- Fix some save problems related to overlarge save files
- Fix Knights and Militia not rallying
- Fix some unlocking problems related to returning to the main menu
See you all next week!
-Elliot
Welcome, to the Kingdom of the Dwarves! ...or, well, what will become the Kingdom of the Dwarves. We haven’t built it yet!
Someday, this will be a glorious fortress, containing hundreds of dwarves. The clash of swords from the training barracks, hammers clanging on anvils in the smithy, the sounds of the bustling marketplaces, the ruckus of feasting from the Great Hall.
But for now, we must survive the first night! Dig a small cave, settle in & construct a few basic workshops. Recruit & arm some militia, to protect us from the creatures that may attack in the night.
Then, tomorrow, we shall begin! We’ll dig tunnels, plant crops, setup supply-lines & resource stockpiles. We shall build an Empire!