Greetings and Salutations! Today marks the last of our weekly updates. Mike and I've talked it over, and we think we've got close enough to gold that's it's time to go head down and push for it. After twenty seven (!) weeks of updates, we've got a small backlog of features that really need more time and care put into them then a weekly update schedule allows. There still might be an update here or there before the gold launch, but we'll have to see if there are any nice bite size chunks for us to present to you fine folks. Without further ado, here is the list of new content:
- Random level generation! No more will the placement of goblin caves be the same every game. The procedural cave placement system is actually pretty cool, we'll have lots of cool caves in the future. Also caves fully moddable, as usual.
- Expanded happiness system: now dwarrow can be made unhappy by standing on unpleasant things; things like poop, blood, or Hawthorn Guernseys.
- Expanded happiness system part deux: your colony's overall happiness can now be affected by public works, not just luxuries in individual homes
- Undiggable rocks now automatch, also redrawn to be visible in darkness
- Can no longer dig into undiggable rock from above or below
- Minor fixes and game balance tweaks
[ 2016-03-31 23:39:39 CET ] [ Original post ]
Greetings and Salutations! Today marks the last of our weekly updates. Mike and I've talked it over, and we think we've got close enough to gold that's it's time to go head down and push for it. After twenty seven (!) weeks of updates, we've got a small backlog of features that really need more time and care put into them then a weekly update schedule allows. There still might be an update here or there before the gold launch, but we'll have to see if there are any nice bite size chunks for us to present to you fine folks. Without further ado, here is the list of new content:
- Random level generation! No more will the placement of goblin caves be the same every game. The procedural cave placement system is actually pretty cool, we'll have lots of cool caves in the future. Also caves fully moddable, as usual.
- Expanded happiness system: now dwarrow can be made unhappy by standing on unpleasant things; things like poop, blood, or Hawthorn Guernseys.
- Expanded happiness system part deux: your colony's overall happiness can now be affected by public works, not just luxuries in individual homes
- Undiggable rocks now automatch, also redrawn to be visible in darkness
- Can no longer dig into undiggable rock from above or below
- Minor fixes and game balance tweaks
[ 2016-03-31 23:39:39 CET ] [ Original post ]
- Queen Under The Mountain Depot - Linux [103.05 M]
Someday, this will be a glorious fortress, containing hundreds of dwarves. The clash of swords from the training barracks, hammers clanging on anvils in the smithy, the sounds of the bustling marketplaces, the ruckus of feasting from the Great Hall.
But for now, we must survive the first night! Dig a small cave, settle in & construct a few basic workshops. Recruit & arm some militia, to protect us from the creatures that may attack in the night.
Then, tomorrow, we shall begin! We’ll dig tunnels, plant crops, setup supply-lines & resource stockpiles. We shall build an Empire!
- OS: glibc 2.15+. 32/64-bit.
- Processor: Intel Core i3 M380Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+
- Storage: 100 MB available space
[ 6108 ]
[ 1170 ]