Update #30
The end-of-the-month update is here! Weve added 2 new maps & fixed a bunch of bugs, including the Itchy Butt Bug.
New level: Nordberg
Nordberg is a snowy winter map, with Snow-Covered Trees, which can be chopped down to create logs, but cant be replanted with saplings. Youll have to dig down & find underground springs to have a renewable wood source.
This level has both Goblins & Demons, who attack in ever-increasing waves. It also features a huge amount of undiggable rock, making this level twisted & hard to layout your fortress around. I love undiggable rock, so this is my new favorite level (-Michael)
New level: rdg-rok
rdg-rok is an ash-covered wasteland, filled with blasted rocks & lava pools. This map centers around the Demons, who attack you after 2000 seconds. Youll have to tech all the way up to Knights in order to defeat them.
Very little lumber in this map, so youll have to dig down & find the underground springs to build wooden objects.
Bug fixes:
- Knights stuff cost steel properly. This increases their cost effectively, as your new steel pipeline will have to bear the full burden of the Knights cost.
- Huscarles dont require cloth anymore. This makes them accessible early in Age 2, which makes them faster to deploy.
- Dwarves sliding around on their butts is mostly fixed. Although Im sure there are still a few dwarves with itchy butts.
- Blacksmiths now build all their objects while standing correctly near their anvils.
- Center switched to Centre
- Forge with Iron Ore on top of it, doesnt flicker anymore.
- Dead Trees are now harvestable to create logs, but cant be replanted with saplings.
Coming up:
Next month, we want to focus on a lot of bugs & polishing. We have a long list of things that should be polished up, from the launcher menu to sound effects. As for new features, weve been playing with a hunger/starvation system & a few new rooms. Should be good fun! :)
Best wishes!
- Michael Todd & Elliot Snow-Kropla
Welcome, to the Kingdom of the Dwarves! ...or, well, what will become the Kingdom of the Dwarves. We haven’t built it yet!
Someday, this will be a glorious fortress, containing hundreds of dwarves. The clash of swords from the training barracks, hammers clanging on anvils in the smithy, the sounds of the bustling marketplaces, the ruckus of feasting from the Great Hall.
But for now, we must survive the first night! Dig a small cave, settle in & construct a few basic workshops. Recruit & arm some militia, to protect us from the creatures that may attack in the night.
Then, tomorrow, we shall begin! We’ll dig tunnels, plant crops, setup supply-lines & resource stockpiles. We shall build an Empire!