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Age of Fear 3: The Legend is a refreshingly fun strategy title that marries a tabletop wargame with elements of RPG. The game features a huge variety of units, a novel hex-free battle system, morale and flexible multiplayer.

FEATURE LIST

  • Two long scenarios - play as a beautiful dryad or a drunken dwarf lord in story driven campaigns!
  • Hex-free battle system - units are no longer constrained to artificial grids. Unit's size matters too.
  • Steam Workshop integration - create your own world and share with the community!
  • Easy to Play but Hard to Master - Age of Fear is very easy to pick up but with deep and emergent strategy.
  • Low hardware requirements - the game will even work on that old laptop of yours.
  • Permanent death - all characters that fall in a battle will stay dead - unless an evil Necromancer raises them as Zombies!
  • Diverse enemy roster - game features 160+ unique units with over 250 different spells and skills.
  • AI behaviour is modelled on a neural network system and influence maps. Age of Fear has probably one of the most advanced strategic AI's ever created!
  • Items and artifacts - there are over 100 unique items in Age of Fear, which are randomly distributed. Items not only give bonuses, but also unlock powerful skills and spells.
Age of Fear 3: The Legend
Leslaw SliwkoDeveloper
Age of FearPublisher
2017-09-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (162 reviews)
VR Support
Available DLCs:
  • Age of Fear: The World Map
  • Age of Fear 3: The Elementalist Expansion
  • Age of Fear 3: The Blood and Moon Expansion
UPDATE RELEASED (v5.3.8): COOLDOWN AND LOCATIONS!!

Game Description Image

Hi all,

This patch is full of enhancements, optimisations and improvements - we have been working hard over a number of months to make the game look better. We also continue to work on Global Events, Player Bases and a few novel mechanics.

It’s all thanks to community inputs - thank you, you guys rock!

Also, special thanks are due to Cornish Knight who did a comprehensive LP and review - more details of his channel are below.

We have added:

  • [b]new COOLDOWN mechanics - majority of spells have a cooldown. This has been introduced mainly to encourage the use of a variety of spells (not just Fireball-Fireball-Fireball). I hope this will make series more interesting:Game Description Image
  • [b]update: all LOCATION ICONS were coloured and replaced in AOF2 and AOF3. The map is much more colourful now:Game Description Image
  • [b]new item type: HEADGEAR - all crowns, helmets, face masks, etc. go there (so amulet slot remains free). There is a number of additional items in progress:Game Description Image
  • [b]new icons for: Royal Guard and Greater Banshee
  • [b]new: Wasp Nest - it’s similar to Wyvern Eggs but spawns Wasps when destroyed:Game Description Image Game Description Image Killer Wasp and Nest
  • [b]new: Petrification for Nagas - instead of being killed, the unit is turned into Stone (with 1 HP and physical resistance)
  • [b]new: Marker for targets if unit has MultiAttack and has moved (helps to see which units are targeted between Undo-ing)
  • [b]update: unit will regenerate Morale if it’s left idle and unblocked at the end of a turn
  • [b]update: Luck gives unit a 50% chance of surviving a killing blow (Goblins + Dryads)
  • [b]update for goto-random-battle and goto-random-shop - now you can specify the next level (or on-win and on-lose levels for battle). This is for modders only - therefore you could now use those commands to build a whole procedurally generated campaign if you wish so :)
  • [b]update: Imps are recruitable in Chaos campaign (they are also summonable)
  • [b]balance: Unicorn appears earlier and is balanced better
  • [b]balance: Power Concentrate immediately gives +3 MP and then regenerates +3 MP per turn
  • [b]balance: Divine Shield gives physical resistance, mind spells immunity and also gives 3 HP (temporary). Magic Points cost lowered to 3 MP
  • [b]balance: Magic Burn Attack immediately burns 3 MP and the following Magic Burn has -3 MP for 2-4 turns. It should finally become useful
  • [b]balance: all Demons have Fire Resistance (native or as upgrade)
  • [b]balance: Stoneskin, Hypnotise, Weakness have reduced duration to 2/3/4 turns
  • [b]balance: Holy Light and Curse have Attack bonus -2 (from -3)
  • [b]balance: Magic Resistance/Magic Immunity prevent 1 Magical Damage
  • [b]balance: some units have Magic Vulnerability (+1 damage received from spells)
  • [b]bugfix: dead units were regenerating magic points
  • [b]bugfix: healing spells don’t work on Demons
  • [b]bugfix: items’ dependency chain (if item is removed, other items will be removed too if they depend on skill generated by first item in chain)
  • [b]bugfix: attributes on killed polymorphed unit will expire normally


    Also, Cornish Knight has finished AOF3 LP! The whole series is here:
    https://www.youtube.com/watch?v=gDeSv27xZNw&index=1&list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_

    And overall review:
    https://www.youtube.com/watch?v=Ir8nKci2l5Y

    Please subscribe as he’s doing some really awesome work!

    LinksTwitter Facebook Website
    Best of all,
    Les and AOF Team
  • [ 2018-08-10 13:55:05 CET ] [Original Post]

    Minimum Setup

    • OS: All distributions
    • Processor: 1 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL capable
    • Storage: 5 GB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • Processor: 2 GHzMemory: 2 GB RAM
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