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UPDATE RELEASED (v5.3.8): COOLDOWN AND LOCATIONS!!


Hi all, This patch is full of enhancements, optimisations and improvements - we have been working hard over a number of months to make the game look better. We also continue to work on Global Events, Player Bases and a few novel mechanics. It’s all thanks to community inputs - thank you, you guys rock! Also, special thanks are due to Cornish Knight who did a comprehensive LP and review - more details of his channel are below. We have added:

  • new COOLDOWN mechanics - majority of spells have a cooldown. This has been introduced mainly to encourage the use of a variety of spells (not just Fireball-Fireball-Fireball). I hope this will make series more interesting:
  • update: all LOCATION ICONS were coloured and replaced in AOF2 and AOF3. The map is much more colourful now:
  • new item type: HEADGEAR - all crowns, helmets, face masks, etc. go there (so amulet slot remains free). There is a number of additional items in progress:
  • new icons for: Royal Guard and Greater Banshee
  • new: Wasp Nest - it’s similar to Wyvern Eggs but spawns Wasps when destroyed:

    Killer Wasp and Nest
  • new: Petrification for Nagas - instead of being killed, the unit is turned into Stone (with 1 HP and physical resistance)
  • new: Marker for targets if unit has MultiAttack and has moved (helps to see which units are targeted between Undo-ing)
  • update: unit will regenerate Morale if it’s left idle and unblocked at the end of a turn
  • update: Luck gives unit a 50% chance of surviving a killing blow (Goblins + Dryads)
  • update for goto-random-battle and goto-random-shop - now you can specify the next level (or on-win and on-lose levels for battle). This is for modders only - therefore you could now use those commands to build a whole procedurally generated campaign if you wish so :)
  • update: Imps are recruitable in Chaos campaign (they are also summonable)
  • balance: Unicorn appears earlier and is balanced better
  • balance: Power Concentrate immediately gives +3 MP and then regenerates +3 MP per turn
  • balance: Divine Shield gives physical resistance, mind spells immunity and also gives 3 HP (temporary). Magic Points cost lowered to 3 MP
  • balance: Magic Burn Attack immediately burns 3 MP and the following Magic Burn has -3 MP for 2-4 turns. It should finally become useful
  • balance: all Demons have Fire Resistance (native or as upgrade)
  • balance: Stoneskin, Hypnotise, Weakness have reduced duration to 2/3/4 turns
  • balance: Holy Light and Curse have Attack bonus -2 (from -3)
  • balance: Magic Resistance/Magic Immunity prevent 1 Magical Damage
  • balance: some units have Magic Vulnerability (+1 damage received from spells)
  • bugfix: dead units were regenerating magic points
  • bugfix: healing spells don’t work on Demons
  • bugfix: items’ dependency chain (if item is removed, other items will be removed too if they depend on skill generated by first item in chain)
  • bugfix: attributes on killed polymorphed unit will expire normally Also, Cornish Knight has finished AOF3 LP! The whole series is here: https://www.youtube.com/watch?v=gDeSv27xZNw&index=1&list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ And overall review: https://www.youtube.com/watch?v=Ir8nKci2l5Y Please subscribe as he’s doing some really awesome work! Links Twitter Facebook Website Best of all, Les and AOF Team


    [ 2018-08-10 13:55:05 CET ] [ Original post ]

  • Age of Fear 3: The Legend
    Leslaw Sliwko Developer
    Age of Fear Publisher
    2017-09-01 Release
    Game News Posts: 212
    🎹🖱️Keyboard + Mouse
    Very Positive (160 reviews)
    The Game includes VR Support
    Available DLCs:
    • Age of Fear: The World Map
    • Age of Fear 3: The Elementalist Expansion
    • Age of Fear 3: The Blood and Moon Expansion


    Age of Fear 3: The Legend is a refreshingly fun strategy title that marries a tabletop wargame with elements of RPG. The game features a huge variety of units, a novel hex-free battle system, morale and flexible multiplayer.

    FEATURE LIST

    • Two long scenarios - play as a beautiful dryad or a drunken dwarf lord in story driven campaigns!
    • Hex-free battle system - units are no longer constrained to artificial grids. Unit's size matters too.
    • Steam Workshop integration - create your own world and share with the community!
    • Easy to Play but Hard to Master - Age of Fear is very easy to pick up but with deep and emergent strategy.
    • Low hardware requirements - the game will even work on that old laptop of yours.
    • Permanent death - all characters that fall in a battle will stay dead - unless an evil Necromancer raises them as Zombies!
    • Diverse enemy roster - game features 160+ unique units with over 250 different spells and skills.
    • AI behaviour is modelled on a neural network system and influence maps. Age of Fear has probably one of the most advanced strategic AI's ever created!
    • Items and artifacts - there are over 100 unique items in Age of Fear, which are randomly distributed. Items not only give bonuses, but also unlock powerful skills and spells.

    MINIMAL SETUP
    • OS: All distributions
    • Processor: 1 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL capable
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • Processor: 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    GAMEBILLET

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    15.99$ (20%)
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    1.72$ (87%)
    4.35$ (78%)
    1.2$ (80%)
    6.75$ (73%)
    10.79$ (46%)
    5.0$ (75%)
    14.99$ (50%)
    5.63$ (62%)
    14.99$ (50%)
    3.28$ (84%)
    2.55$ (83%)
    9.99$ (50%)
    28.89$ (28%)
    4.49$ (55%)
    1.29$ (82%)
    5.63$ (77%)
    1.28$ (87%)
    12.59$ (37%)
    9.99$ (50%)
    34.99$ (50%)
    16.57$ (45%)

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