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UPDATE RELEASED!! (v6.0.2)
[ 2019-07-23 06:11:59 CET ] [ Original post ]
Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered. I went through all our code modifications and here is a list:
- NEW: Units attributes are grouped into few tabs:
- NEW: we have added 40+ extra Global Events for a greater variety. Some of those events will introduce side-quests.
- NEW: Time Substance potion gives unit two turns with extra actions.
- NEW: War Unicorn is an armoured upgrade for Unicorn. It also gets the Charge skill therefore its coming handy in many situations.
- NEW: Fairy is another unit for Forest Folks focused on Magic support. It can replenish other spellcaster's MP.
- NEW: Lightning Bottle attack for Alchemists.
- NEW: Piercing Magic - enemies (in chain) gain Magic Vulnerability (cancels Magic Resistances and Magic Immunity).
- NEW: Strong Wind - another global attribute for some levels. Lowers ranged attack.
- NEW: A few new traits: Maimed, Snake Eater, Madness, and also Mutagen (Relic potion which helps your units earn traits faster).
- NEW: Battles from World Map are showing battle difficulty (indicated by a number of skulls on the left of battle icons).
- NEW: Run skill allows a unit to sacrifice its attack for the turn in exchange of a bit more distance covered in a move.
- UPDATE: Traits are also given to AI units (to a limited extent).
- BALANCE: Units with 5 (or more) HP are immune to Stun.
- BALANCE: Cave Bear costs 600 gp.
- BALANCE: Bone Golem and Skull Catapult cannot be raised by spell.
- BALANCE: Time Shift spell adds three extra turns.
- BALANCE: Skull Catapult shots cause lower Morale loss.
- BALANCE: Raise Dead restores a limited amount of HP.
- BALANCE: Decay wont work on Heroes and has limited duration.
- BUGFIX: A rare exception where AI team names were duplicated.
- BUGFIX: Polymorphed units cannot be hypnotized.
- BUGFIX: Chill Touch works on Elementals.
- BUGFIX: Purple Heart was not given to heroes.
- BUGFIX: Cooldown was not working on Teleportation spell.
- BUGFIX: Units with Gold were not right-clickable.
- BUGFIX: No damage melee attacks won't get damage from Backstabbing, Jousting, Crusher, etc.
- ONGOING: Battle Tasks are yet another upcoming feature. It allows players to earn prizes for performing various tasks (sometimes time-limited) Its still under development and we havent designed it fully.
- ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
- ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
- ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
[ 2019-07-23 06:11:59 CET ] [ Original post ]
Age of Fear 3: The Legend
Leslaw Sliwko
Developer
Age of Fear
Publisher
2017-09-01
Release
Game News Posts:
212
🎹🖱️Keyboard + Mouse
Very Positive
(160 reviews)
The Game includes VR Support
Available DLCs:
- Age of Fear: The World Map
- Age of Fear 3: The Elementalist Expansion
- Age of Fear 3: The Blood and Moon Expansion
Age of Fear 3: The Legend is a refreshingly fun strategy title that marries a tabletop wargame with elements of RPG. The game features a huge variety of units, a novel hex-free battle system, morale and flexible multiplayer.
FEATURE LIST
- Two long scenarios - play as a beautiful dryad or a drunken dwarf lord in story driven campaigns!
- Hex-free battle system - units are no longer constrained to artificial grids. Unit's size matters too.
- Steam Workshop integration - create your own world and share with the community!
- Easy to Play but Hard to Master - Age of Fear is very easy to pick up but with deep and emergent strategy.
- Low hardware requirements - the game will even work on that old laptop of yours.
- Permanent death - all characters that fall in a battle will stay dead - unless an evil Necromancer raises them as Zombies!
- Diverse enemy roster - game features 160+ unique units with over 250 different spells and skills.
- AI behaviour is modelled on a neural network system and influence maps. Age of Fear has probably one of the most advanced strategic AI's ever created!
- Items and artifacts - there are over 100 unique items in Age of Fear, which are randomly distributed. Items not only give bonuses, but also unlock powerful skills and spells.
MINIMAL SETUP
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL capable
- Storage: 5 GB available space
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
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